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    Using MAME Overlays/Bezels and shaders with RetroArch in RetroPie

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    • N
      newbie Banned
      last edited by

      Cool, but I couldn't get this to work, I got all kinds of errors trying to install it. Is there something missing in this video?

      1 Reply Last reply Reply Quote 0
      • FloobF
        Floob @chavatar
        last edited by

        @chavatar You're right!
        I've fixed it here, and will upload it later.

        To fix it yourself nano /home/pi/RetroPie/roms/mame-libretro/aburner2.zip.cfg
        and change the text 1943.cfg to aburner2.cfg

        Please read the Docs before asking a new question.
        RetroPie Help Guides: https://goo.gl/3gcNsT

        1 Reply Last reply Reply Quote 1
        • B
          bazola
          last edited by

          This is great! Thanks for your hard work ;)

          FloobF 1 Reply Last reply Reply Quote 0
          • E
            efraimsangil
            last edited by

            It's possible to use in Attract Mode ?

            FloobF 1 Reply Last reply Reply Quote 0
            • FloobF
              Floob @efraimsangil
              last edited by

              @efraimsangil Of course, its exactly the same, this is independent of front ends, it just relies on the RetroPie scripts and RetroArch.

              Please read the Docs before asking a new question.
              RetroPie Help Guides: https://goo.gl/3gcNsT

              E R 2 Replies Last reply Reply Quote 0
              • FloobF
                Floob @bazola
                last edited by

                @bazola Thank-you :) Glad you like it.

                Please read the Docs before asking a new question.
                RetroPie Help Guides: https://goo.gl/3gcNsT

                1 Reply Last reply Reply Quote 0
                • E
                  efraimsangil @Floob
                  last edited by

                  @Floob said in Using MAME Overlays/Bezels and shaders with RetroArch in RetroPie:

                  @efraimsangil Of course, its exactly the same, this is independent of front ends, it just relies on the RetroPie scripts and RetroArch.

                  Oh yes!

                  It is working perfectly, thank you very much.

                  How to get more bezels? :)

                  FloobF 1 Reply Last reply Reply Quote 0
                  • Z
                    Zigurana
                    last edited by Zigurana

                    Cool!
                    How do these overlays work on a 4:3 display? Will it cut off the sides or try to stretch to fit?

                    EDIT: a you mention something about 1080p resolutions

                    , so I'm guessing it will be quite a bit of work to get this to work on meagre 1024x768 screen...
                    Then again, based on
                    , I would need to go into the configs that have explicit resolutions mentioned, and adjust those as well.

                    Maybe I'll try a batch crop/resize just to see how it ends up looking...

                    If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                    FloobF 1 Reply Last reply Reply Quote 0
                    • FloobF
                      Floob @efraimsangil
                      last edited by

                      @efraimsangil said in Using MAME Overlays/Bezels and shaders with RetroArch in RetroPie:

                      @Floob said in Using MAME Overlays/Bezels and shaders with RetroArch in RetroPie:

                      @efraimsangil Of course, its exactly the same, this is independent of front ends, it just relies on the RetroPie scripts and RetroArch.

                      Oh yes!

                      It is working perfectly, thank you very much.

                      How to get more bezels? :)

                      You can create you own bezels, or maybe check the forum post over on
                      http://libretro.com/forums/showthread.php?t=5085

                      Please read the Docs before asking a new question.
                      RetroPie Help Guides: https://goo.gl/3gcNsT

                      1 Reply Last reply Reply Quote 0
                      • FloobF
                        Floob @Zigurana
                        last edited by

                        @Zigurana said in Using MAME Overlays/Bezels and shaders with RetroArch in RetroPie:

                        Cool!
                        How do these overlays work on a 4:3 display? Will it cut off the sides or try to stretch to fit?

                        EDIT: a you mention something about 1080p resolutions

                        , so I'm guessing it will be quite a bit of work to get this to work on meagre 1024x768 screen...
                        Then again, based on
                        , I would need to go into the configs that have explicit resolutions mentioned, and adjust those as well.

                        Maybe I'll try a batch crop/resize just to see how it ends up looking...

                        Probably really badly, they are all 1920x1080, and even if they were resized some of the configs hardcode the res of the game, so probably not an ideal situation for non 1080p output. Worth a bash though, yes as you say you would need to change the configs. A crop would probably be easiest, but then you would probably lose some of the bezel art - although I guess a lot of them dont have much of importance at the extremities.

                        Please read the Docs before asking a new question.
                        RetroPie Help Guides: https://goo.gl/3gcNsT

                        1 Reply Last reply Reply Quote 1
                        • B
                          bengus
                          last edited by

                          Floob: This is absolutely fantastic. Thank you for taking the time to add this to your video manager tool. It is greatly appreciated!

                          FloobF 1 Reply Last reply Reply Quote 0
                          • FloobF
                            Floob @bengus
                            last edited by

                            @bengus No problem. Thanks for the comment, I'm glad its useful.

                            Please read the Docs before asking a new question.
                            RetroPie Help Guides: https://goo.gl/3gcNsT

                            1 Reply Last reply Reply Quote 0
                            • D
                              dabone
                              last edited by

                              Does anyone have a source for overlays without the flare and scratches on the main screen area?
                              I used to collect real arcade games, and if my games had looked that bad, they would have gotten new glass.

                              Most of these look like scratched up plexiglass with a light right above you.

                              Other than that I love this feature.

                              Later,
                              dabone

                              1 Reply Last reply Reply Quote 0
                              • FloobF
                                Floob
                                last edited by

                                Lots here:
                                http://mrdo.mameworld.info/mame_artwork_ingame.php

                                Please read the Docs before asking a new question.
                                RetroPie Help Guides: https://goo.gl/3gcNsT

                                1 Reply Last reply Reply Quote 0
                                • P
                                  punking
                                  last edited by

                                  Hi

                                  Thanks for the effort and time in producing the video manager tool. It works great. I have one question.

                                  For Mame2003 roms that don't have any overlays or shaders pre-made how do I configure a cfg file to at least smooth the screen, scanlines and maybe even the curvature.

                                  For example:

                                  When I run Hyper Sports now it looks terrible because there's no smoothing or any effect applied. It's blocky and sharp.

                                  Would I have to create a cfg for that specific rom and what would I have to put into it.

                                  Thanks for your time.

                                  FloobF 1 Reply Last reply Reply Quote 0
                                  • FloobF
                                    Floob @punking
                                    last edited by

                                    @punking said in Using MAME Overlays/Bezels and shaders with RetroArch in RetroPie:

                                    Hi

                                    Thanks for the effort and time in producing the video manager tool. It works great. I have one question.

                                    No problem.

                                    For Mame2003 roms that don't have any overlays or shaders pre-made how do I configure a cfg file to at least smooth the screen, scanlines and maybe even the curvature.

                                    You could enable a shader for the system as a whole using the configuration manager
                                    https://github.com/retropie/retropie-setup/wiki/Configuration-Editor
                                    This would effectively edit /opt/retropie/configs/mame-libretro/retroarch.cfg

                                    For example:

                                    When I run Hyper Sports now it looks terrible because there's no smoothing or any effect applied. It's blocky and sharp.

                                    Yeah, thats the "natural" look - I dont like it either :) Although to be fair typically the resolution would be tweaked.

                                    Would I have to create a cfg for that specific rom and what would I have to put into it.

                                    You can either create a .cfg for that rom, which could include resolution settings, or you can set a system (lr-mame2003) wide settings such as integer scaling and a shader enabled.

                                    Thanks for your time.

                                    Please read the Docs before asking a new question.
                                    RetroPie Help Guides: https://goo.gl/3gcNsT

                                    1 Reply Last reply Reply Quote 0
                                    • P
                                      punking
                                      last edited by

                                      Thanks for the quick reply. That all worked.

                                      1 Reply Last reply Reply Quote 0
                                      • H
                                        Higgy
                                        last edited by

                                        First off as others have said great work Floob.

                                        I am using a PC Monitor (via DVI connection) like I imagine a lot of others must be. Mine has the typical widescreen resolution of 1440x900 (it probably also does 1280x800) so a 16:10 ratio.

                                        I was going to have a bash at just converting one of your files/cfg for 1440x900, I had selected Donkey Kong first.

                                        I got it all working last night, it looks great!!

                                        Before I crack on and convert the others, I have a question:

                                        DKong has a native res of 224 x 256 but RetroArch is displaying it in a 750 x 1000 window. This is not a multiple of the original, so this does not matter? - Does the RPi hardware do all this without much performance punishment?

                                        Scaling your numbers into my 1440x900 I have now the following in the .zip.cfg file:

                                        custom_viewport_width = "750" Custom_viewport_width = "625"

                                        custom_viewport_height = "1000" custom_viewport_height = "833"

                                        custom_viewport_x = "585" custom_viewport_x = "408"

                                        custom_viewport_y = "50" custom_viewport_y = "42"

                                        I am trying to keep the aspect ratio of you Overlay Window correct. So my width/height is just reduced by a factor of 1.2

                                        The start location in x is slightly different as it is initially scaled to 1600 to keep the correct scaling and then cropped to 1440 so I have to scale by 1.2 then subtract 80 pixels [ (1600-1440) / 2]

                                        Is there a fancy way of reading in the parameters for each *.zip.cfg file and performing a maths function then re-writing out the file? It will save me a lot of time :)

                                        I have converted all the Overlay .PNG's using a batch conversion with GIMP to 1440x900

                                        cheers

                                        FloobF 1 Reply Last reply Reply Quote 0
                                        • FloobF
                                          Floob @Higgy
                                          last edited by

                                          @Higgy
                                          Its a good point about the aspect ratio on some such as Donkey Kong. I created the configs based on the original PC versions posted here, and in the first post you can see some caveats:
                                          http://libretro.com/forums/showthread.php?t=5085

                                          • I have tried to standardize each overlay, but this was not possible due to differing bezel artwork sizes. But I have kept the aspect ratios as correct as I can.
                                          • All glass screen bezel artwork, with a few exceptions made by me (Bombjack, etc..) are from Mr. Do!'s Arcade website on Mameworld, all credit goes to him for these.
                                          • Each machine overlay comprises of around 15 layered images, including glass effects, dust, dirt, room lighting reflection, arcade backdrops, cardboard monitor bezels, wells gardner monitor image, etc..
                                          • Each machine is presented as if you are stood directly in-front of the machine looking directly at the screen. Only the screen itself is not tilted away from you like a real machine as this would be a bit impractical on a flat PC monitor.
                                          • ALL shaders provided do require tweaking per machine, but I just haven't had the time. I personally like a glow effect, scanlines, curved screen, slight desaturation - PC emulation looks to saturated IMO. These are not required, feel free to use own preferred shaders.
                                          • Each overlay is made to be used with roughly 70-80% opacity. Again, adjust to suit personal tastes. 100% will give maximum reflection effect, but also more faded washed-out look.
                                          • ALL overlays are 1080p only. They may scale, but don't have the monitor to test, only a 1080p monitor.

                                          If you convert the images from 1080p to 1440x900 that will inherently have a slightly different aspect ratio, so you may find you need to tweak each config to compensate for the resized viewport area - although that sounds like what you are doing.
                                          As there are many configs the same in the games, I guess you could do a search and replace without opening files, like https://findandreplace.codeplex.com/ or similar. Then you'll see from timestamps whats left.
                                          Or you could get clever with Poweshell: https://technet.microsoft.com/en-us/library/ee692806.aspx?f=255&MSPPError=-2147217396

                                          Please read the Docs before asking a new question.
                                          RetroPie Help Guides: https://goo.gl/3gcNsT

                                          H 1 Reply Last reply Reply Quote 1
                                          • H
                                            Higgy @Floob
                                            last edited by

                                            @Floob
                                            Thanks for the find/replace info. For some reason it would not accept finding/replacing the 4 lines about image size & location, so I had to do it one line at a time. Anyway all sorted now.
                                            I could not get my head around Powershell - I don't do programming so it was tricky for my brain.

                                            I was wondering why some *.zip.cfg have figures for scaling the image, but the location is X=0 Y=0?
                                            There are lots of files, so did you just miss a few? Looking at their *.PNG Overlays, having a 0 & 0 does not look right. In this case I dropped on a rectangular box onto the Overlay in GIMP and used those coordinates for the location.

                                            I would be testing it tonight, but after getting the ROMSET I am having difficulty unzipping it to get the additional ROMS you have created Overlays for. I am now using 'PeaZip' and it seems to be doing something. Just slow with 30GB to process!!!!

                                            H 1 Reply Last reply Reply Quote 0
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