Game Bezels
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@goyney Ok, weird. I clicked on Pac Man, for example, and opened the full size image, downloaded the PNG file, opened it on my computer and dragged a horizontal and vertical selection rectangle with SHIFT held down. . . and covered the entire screen area with a perfect 1080x1080 square. I would expect it to be 810x1080 for 3:4 AR.
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@goyney I would expect a vertical game to be more like this:
I just threw that together to illustrate the aspect ratio. You would probably want to do a better job to get the curves right etc.
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@caver01 said in Game Bezels:
@goyney I would expect a vertical game to be more like this:
I just threw that together to illustrate the aspect ratio. You would probably want to do a better job to get the curves right etc.
You beat me to it, was about to post the same example :D
@goyney the overlays are very nice but @caver01 is correct, you've made a mistake somewhere and have made the cutout at a 1:1 ratio for the vertical games.
edit: I'll post mine anyway , I literally just copied rotated the cutout from your landcape overlays.
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Looks like I have a bunch of shit to fix. Wonderful. Thanks for the catch. I don't know how it happened, as I literally rotated the original 4:3 bezel 90 degrees and resized and centered.
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@goyney said in Game Bezels:
Looks like I have a bunch of shit to fix. Wonderful. Thanks for the catch. I don't know how it happened, as I literally rotated the original 4:3 bezel 90 degrees and resized and centered.
Mistakes happen sometimes. Look on the bright side, you have bigger borders to display art now.
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@goyney I really appreciate the work effort. It's not easy to build all of these images, and it is nice to see curvature get some love!
I don't think what I am about to mention should change the direction for you, but some folks "cheat" a little when it comes to the aspect ratio they use for vertical games. There is a great post about the how the vertical version of the CRT-PI shader draws scanlines and shadow masks that can be improved using integer scaling on the X-axis. I wanted you to be aware of this work, as it definitely improves the look of vertical games--but with curvature it probably doesn't even matter.
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@caver01 @ruckage Alright, bezels in the order post are updated to the correct aspect. I like how this thread got so derailed because of that. :)
I've been thinking, perhaps we need to either (a) create a site to handle a bezel repository or (b) see if we can work with something like TheGamesDB to have a bezel spot on games in the database.
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@goyney Have you looked at this thread? There is the potential for some serious confusion, since option A is exactly what @UDb23 did, and I think there is even a script to install the overlays. I know it's a huge thread and that is because it is always getting new updates whenever an overlay is added. I am pointing it out because the bezel idea has been going for 10 months or more. The major difference between those and yours is that yours had the curvature design. It would be a shame not to collaborate on this this given the existing following and body of work that is already available.
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Together with @meleu we defined a txt file format to allow easy installation of Overlays and other art for Retropie.
@Meleu specifically wrote a great installation script.Classic Arcade Overlays are posted in the thread mentioned by @caver01, other overlays are posted separately (just search for "new overlay")
Overlays created so far can be found in the Overlay Repo on github.
You may use that same info.txt and cfgs formats to allow users to install your bezels also thru the script. -
Hey goyney!
Your Tempest bezel completely blows me away!
You once proposed to put the bezels online, partially freed from some overlay elements. As i would like to create a version for 4:3 my monitor, i'm highly interested to get the individual parts of the bezel or at least the background alone. Would you mind to share it?
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