I have a question.
How do you choose a rom from the list of the Atari roms ?
Since the Atari joystick has only one button and usualy it maps to "B" action , How to do activate the an "a" functionality for choosing a rom in the Retropie ?
Better late than never. This are the three new overlays of the week for your favorite retrogaming system. Three huge hits from my childhood.
Gauntlet II (Atari):
Super Pang (Mitchell):
As usual, those artworks are available now for download from here, from my github repository or directly installable on your system with the help of the rpie-art script tool from @meleu.
Next time, I will probably come with stuff for "Kawaii" games. So if you like them, stay tuned.
Actually, partially scrap the above (i think!) - I just checked here:
And it looks like for x11, libvulkan-dev is listed as a dependency, so I guess this will get installed as part of RetroArch anyway.
So that probably doesn't need to go onto the script.
It also looks like vulkan is enabled is you are running x11, so perhaps it doesn't matter if the driver is installed before or not.
I'll check it out when I next run the script and ensure vulkan works properly as-is with no changes.
@lilbud Couldn't figure out how to pull request your repo. I created gamelist icons for the Famicom and Super Famicom. They are below if you'd like to include them in your theme.
Thanks for the feedback, all! I've made a few updates. I increased the size of the screens and also changed the background to add a bit of visual interest.
I may also try to add some more metadata (player count, ranking, etc.), but I'm hoping to avoid too much clutter. Thankfully that would be a pretty easy add if I change my mind.
Currently I plan to add more consoles, but it takes a while to create the graphics for each one. I have some templates based on which decade the consoles were released in, but handhelds need to be done individually. Right now I'm focusing on the more popular ones.
Dreamcast System Menu
SNES System Menu
Setup System Menu
Here is a realistic Arcade overlay for the game, Street Fighter III: 3rd Strike for use on Retroarch.
The original bezel was made by: ArsInvictus
This overlay is coming soon in my Arcade Retroarch Pack #2.
Hmm ok so pretty much just stick to those two emulators. Thank you very much. You've been very helpful.
However I did laucnh 88Games in FBneo and it had the correct bezels. So I guess it also varies by game. Again thank you so much for the help.
New version of ARRM available:
Update 220.127.116.11 (02/15/2020)
Changelog : http://jujuvincebros.fr/wiki/arrm/doku.php?id=changelog-en
Download link : http://jujuvincebros.fr/…/10-arrm-another-recalbox-roms-man…
Wiki : http://jujuvincebros.fr/wiki/arrm/doku.php?id=start-en
Ah, so they have removed the transitional package in Buster. Good to hear that you've solved it nonetheless.
To get rid of the message without having to manually install libav-tools, just delete line #33 of the script that says readonly DEPENDENCIES=("libav-tools" "bc"). An update of the script may restore it, though, if @hiulit doesn't change it in the repo.
awesome, thanks! I looked at that one when buying the 3.5 and didn't know if it would be as good considering it's not HDMI, so I went with the 3.5
only 150mA is awesome!! I'll order one of those and give it a try
@p33te I built a bartop arcade machine. Like you said, building it was fun, really fun, but I don't have the space for it. The build process is what I'm really in for so although I at this moment think that some sort of small case and wireless controller would be smartest it doesn't sound very interesting. Right now I'm thinking about doing some sort of CRT build. That would add some extra challenge and the games we play on a Pi are all(?) originally meant to be played on CRTs.
Thanks, but don't need anything more, that 25800 mAh battery (https://smile.amazon.com/gp/product/B07XQ94ZL9) is working very well. I've done 3 day-long burn-ins and it went over 8 hours each time. Parts are arriving today for my prototype portable build and I'm going ahead with that battery.
@12ale said in LEDSpicer, LED animation controller for Linux.:
Part of the issue was the missing color files.
I still get this:
Job for ledspicerd.service failed because the control process exited with error code.
See "systemctl status ledspicerd.service" and "journalctl -xe"
When I run ledspicerd -d I get this message:
Program terminated by error: Missing attribute 'port' inside root
Thanks for the help.
Disregard the previous post. I was able to get everything to work.
Thank you for the help.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.