RetroPie-Extra Repository
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Hi @zerojay , just to let you know that your
install-extras.sh
is missing:cp -R scriptmodules/libretrocores/* "/home/pi/RetroPie-Setup/scriptmodules/libretrocore
so the mame2003 mod is not showing up in the experimental section. Easy to add manually. Just thought I'd let you know so you could update.
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@jonnykesh Good catch, I'll fix that.
EDIT: Done. -
@zerojay
glad that you are back.I dont know if im doing something wrong, but
roadfighter.sh
always seems to error out when i try to run the setupand i have updated with
git clone https://github.com/zerojay/RetroPie-Extra.git
, but i dont see anything new that you have listed on your earlier post.i must be doing something wrong
EDIT dont know why but it made a new folder within the current one, so i had to just move somethings around
EDIT again. ok i tried roadfighter after i got the new .sh files in there. now it works. THX @zerojay
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@exarkuniv said in RetroPie-Extra Repository:
EDIT again. ok i tried roadfighter after i got the new .sh files in there. now it works. THX @zerojay
I haven't changed anything about that in particular so... cool. :)
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That's funny. I tried it before I updated the install script. And it errored out. But after it installed fine. But whatever it worked. Lol
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A few more things that were recently added:
zeldapicross - A Zelda themed Picross fangame.
nkaruga - A demake of Ikaruga, fangame.Coming later tonight:
pokemini - A Pokemon Mini emulator, new system to add to your Retropie. -
@zerojay any chance you would be able to add Phoenix v2.8 3do emulator to your Extra Repository? It would probably have to run from "Ports" since it launches roms from it's own interface. Another user here said the emulation is greatly improved over the 4do emulator.
Phoenix Retropie Thread:
https://retropie.org.uk/forum/topic/14290/mapping-3do-phoenix-v2-8-emulator-to-launch-in-retropie-ubuntuPhoenix emulator files:
http://ngemu.com/threads/phoenix-project-3do-emulator-translated-into-english.191753/
or
http://www.emutopia.com/index.php/emulators/item/269-3do-interactive-multiplayer/1249-phoenix -
@gamerdad09 said in RetroPie-Extra Repository:
@zerojay any chance you would be able to add Phoenix v2.8 3do emulator to your Extra Repository? It would probably have to run from "Ports" since it launches roms from it's own interface. Another user here said the emulation is greatly improved over the 4do emulator.
Phoenix Retropie Thread:
https://retropie.org.uk/forum/topic/14290/mapping-3do-phoenix-v2-8-emulator-to-launch-in-retropie-ubuntuPhoenix emulator files:
http://ngemu.com/threads/phoenix-project-3do-emulator-translated-into-english.191753/
or
http://www.emutopia.com/index.php/emulators/item/269-3do-interactive-multiplayer/1249-phoenixI'll see what I can do.
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@gamerdad09 said in RetroPie-Extra Repository:
@zerojay any chance you would be able to add Phoenix v2.8 3do emulator to your Extra Repository? It would probably have to run from "Ports" since it launches roms from it's own interface. Another user here said the emulation is greatly improved over the 4do emulator.
Phoenix Retropie Thread:
https://retropie.org.uk/forum/topic/14290/mapping-3do-phoenix-v2-8-emulator-to-launch-in-retropie-ubuntuPhoenix emulator files:
http://ngemu.com/threads/phoenix-project-3do-emulator-translated-into-english.191753/
or
http://www.emutopia.com/index.php/emulators/item/269-3do-interactive-multiplayer/1249-phoenixHe's talking about running it on a PC, not on a raspberry pi. I also do not see anything except for it requiring X and QT to run which are both going to be slow as hell.
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@zerojay said in RetroPie-Extra Repository:
@gamerdad09 said in RetroPie-Extra Repository:
@zerojay any chance you would be able to add Phoenix v2.8 3do emulator to your Extra Repository? It would probably have to run from "Ports" since it launches roms from it's own interface. Another user here said the emulation is greatly improved over the 4do emulator.
Phoenix Retropie Thread:
https://retropie.org.uk/forum/topic/14290/mapping-3do-phoenix-v2-8-emulator-to-launch-in-retropie-ubuntuPhoenix emulator files:
http://ngemu.com/threads/phoenix-project-3do-emulator-translated-into-english.191753/
or
http://www.emutopia.com/index.php/emulators/item/269-3do-interactive-multiplayer/1249-phoenixHe's talking about running it on a PC, not on a raspberry pi. I also do not see anything except for it requiring X and QT to run which are both going to be slow as hell.
Ahh thanks for taking the time to look at it anyways. I didn't realize that nor would I want the added bulk of X being installed.
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I added this small "install-unstables.sh" to your unstables for quicker installs on my Pi; it seems to install them correctly:
#!/bin/bash
cp -R scriptmodules/emulators/* "/home/pi/RetroPie-Setup/scriptmodules/emulators"
cp -R scriptmodules/libretrocores/* "/home/pi/RetroPie-Setup/scriptmodules/libretrocores"
cp -R scriptmodules/ports/* "/home/pi/RetroPie-Setup/scriptmodules/ports" -
@mrvess Feel free to send a pull request to the unstable repo.
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@zerojay Heya, I was wondering if you can take a look at https://sites.google.com/site/vascocosta/theclue and see if you can get it to work. From what I've seen that should be a Linux version of COSP. I could play it probably with Dos or Amiga Emulation but I would love to see a standalone Port.
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@ectoone said in RetroPie-Extra Repository:
@zerojay Heya, I was wondering if you can take a look at https://sites.google.com/site/vascocosta/theclue and see if you can get it to work. From what I've seen that should be a Linux version of COSP. I could play it probably with Dos or Amiga Emulation but I would love to see a standalone Port.
I was able to build this myself on Raspbian but it's very very slow when run in fullscreen mode.
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I'm too busy to spend time working on getting something working right now, sorry.
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@zerojay No problem, i wasn't expecting something soon, with the holidays coming and such.
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I've been gradually testing this package and the unstables, and wanted to give a few observations (and confirmations of some already given above, too):
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Openbor works with even more titles than listed, you just have to unpack the games manually.
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Bermudasyndrome does not have an exit option - no key works. It has no access to the in-game menu that the original had, either (load/save/quit etc.). I can't hear the music, although all the sounds are in.
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Openxcom deletes everything from opt/retropie/ports/openxcom after updating from source (so it deletes all the game resources). Additionally, perhaps the nightly build could be used for the port? It seems to have a lot of fixes, and supports the sequel, Terror from the Deep (https://openxcom.org/2015/08/terror-from-the-deep-now-available-in-the-nightlies/)
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When starting, the retropie config reports an error in moonlight.sh, line 20 (without installing Moonlight)
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Freesynd installed but didn't run :\
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Rockbot and Openfodder didn't install
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@bazzcatt said in RetroPie-Extra Repository:
- When starting, the retropie config reports an error in moonlight.sh, line 20 (without installing Moonlight)
"Stashing unfinished moonlight script. DO NOT USE."
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@zerojay I finally managed to get The Clue! fully running on my RetroPie. If you're interested, I made a Repo with basic install instructions here.
Since it seems that RetroPie uses a special SDL port, it was easy to build a smooth running fullscreen version directly on RetroPie.
The only issues I encountered was that the game crashed while saving (I'm running the game with sudo now, maybe you know a better way), and the game crashed while saving plans (I simply added empty dummy *.pln files that the game can write to).It would be still nice to get a regular script for it, since the game files are open source anyways. Also it would be great if the dummy files can be generated by the script itself so that in the end I can remove my Repo.
The benefit of the Port is, that compared to running it using DOSBOX, it is less buggy. Especially the bug which stops you from moving through certain doors in the DOS version is gone.
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@bazzcatt said in RetroPie-Extra Repository:
Rockbot and Openfodder didn't install
Take a look at Open Fodder again, its been through a large number of changes in the last 6months (and just pushed a change to the retro repository to fix it yesterday)
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