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    "0" configuration, plug and play with usb harness (for joysticks and buttons) and ready to play sd card.

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    • hakan1708H
      hakan1708
      last edited by hakan1708

      Hi,

      I have a concept for RP3 (similar to Jamma)

      1- A "usb harness" ready to plug to joysticks and buttons . (color coded)
      2-micro sd card (comes with above harness or separate) with 600 or whatever the number of games ready to plug and play. Boots straight to the software.

      What's nice about this is, Very easy to assemble, did I say "0" configuration(software wise), and completely kid proof.

      Please see the image link and let me know what you think?

      link text

      caver01C 1 Reply Last reply Reply Quote 0
      • caver01C
        caver01 @hakan1708
        last edited by caver01

        @hakan1708 If by "big business potential" you mean you want to sell the zero-config card, there are several problems with that. Open source software isn't going to be something you can sell. Also, the ROMs would require legal licenses/permission to sell. Long-story short, it's a cool idea for making builds easier, but as a commercial enterprise it would face significant and immediate legal challenges.

        The harness idea might be something worth exploring. Making arcade hardware more plug-and-play and a configuration script might be worthwhile.

        My 4-player cocktail style cabinet built as a custom "roadcase"

        hakan1708H 1 Reply Last reply Reply Quote 0
        • hakan1708H
          hakan1708 @caver01
          last edited by

          @caver01 Business side was not for me, but forget that:) Also I see your point. Concept like this would be much cheaper then Jamma though.

          caver01C 1 Reply Last reply Reply Quote 0
          • caver01C
            caver01 @hakan1708
            last edited by

            @hakan1708 I think there is a missing component in your harness diagram--you need some hardware between the USB plug and the arcade micro switches. USB is a 4-pin interface to. . . something. It has to be a USB device of some kind, like an IPAC controller or something similar that converts the switches into keypresses or joypad buttons sent via USB. That harness has to be more than just a collection of input wires. It has to have electronics inside that allow the Pi to see it as a keyboard or joypad controller.

            My 4-player cocktail style cabinet built as a custom "roadcase"

            hakan1708H 1 Reply Last reply Reply Quote 0
            • hakan1708H
              hakan1708 @caver01
              last edited by

              @caver01 I thought about it. :( It can not be done in software?

              caver01C 1 Reply Last reply Reply Quote 0
              • caver01C
                caver01 @hakan1708
                last edited by

                @hakan1708 The software part is already done. You can plug in a USB keyboard, or a USB joypad, and either will send inputs that will be recognized by the software and can be configured in the emulators.

                What you need is a hardware solution that has USB on one end, and connectors for buttons/joystick switches on the other. But I think you are reinventing the frisbee--it already exists (IPAC, KeyWiz, Xin Mo, etc).

                My 4-player cocktail style cabinet built as a custom "roadcase"

                hakan1708H 1 Reply Last reply Reply Quote 0
                • hakan1708H
                  hakan1708 @caver01
                  last edited by

                  @caver01 Yeah. Maybe if they put the module built in in the usb cable. Like a snake swallowed a cat (we don't want that). Whole purpose was when you plug the sd card and usb, there would be nothing to configure, but like you said they need to have the rights to use the games too. Not practical I guess.

                  caver01C 1 Reply Last reply Reply Quote 0
                  • caver01C
                    caver01 @hakan1708
                    last edited by

                    @hakan1708 Still, it's innovative thinking like this that is going to give you an idea nobody has considered! Something I have found out through discussions is that NOBODY has my exact configuration. Plenty of us are running arcade controls, but we have different displays, run different resolutions, run different button setups, different games we like to play--nobody has the same config and it seems like nobody wants the same config. That's what makes this so interesting--everyone has a different idea about what is important to them. That said, it's hard to design something that appeals the same way to everyone. It's one of the reasons why I like RetroPie so much--it can be configured however you like, and nobody can tell you you are doing it "wrong". Sure, some emulators perform better (or look better) than others, so while many arguments are subjective, a few are generally accepted as standard. One size definitely does not fit all!

                    My 4-player cocktail style cabinet built as a custom "roadcase"

                    hakan1708H 1 Reply Last reply Reply Quote 0
                    • hakan1708H
                      hakan1708 @caver01
                      last edited by

                      @caver01 Agreed. I love the customization. We need to keep this team going.

                      1 Reply Last reply Reply Quote 0
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