Rook's Collection O' Splash Screens
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After much nagging, I made a Super Mario RPG splashscreen for a certain someone.
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Next up: Phantasy Star for Sega Genesis. I had to paint additional nebula and the rest of the planet. It wasn't too hard.
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Then I started learning how to use Blender, and made the Nintendo logo into RetroPie.
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I had been wanting to make a Video Splash of MegaMan X for SNES, but I kept having trouble with the fonts. So I ended up taking a mixture between the Japanese, Rockman, and the US Megaman. The music is by 'Metal Man' from the 'Mega Man X: Maverick Rising' album over on Overclocked Remix. http://ocremix.org/album/37/mega-man-x-maverick-rising
The katakana at the top reads "レ ト ロ パ イ エ ク ス " and translates to "Re To Ro Pa I E Ku Su" or "RetroPie X"
Video Splash Screen: https://dl.dropboxusercontent.com/u/60872572/Videos/RetroPieX_MegaManX.mp4
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And next was NES "The Legend of Zelda"
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Next in line is a splash that almost no one saw. I took the Mushberry and created it in Blender and rendered this.
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Next was a request from a user on Youtube for a custom Pokemon Yellow splashscreen with Pixel background.
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Then I finally did a widescreen Super Mario World.
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After SMW, I did the Arcade version of Ghouls and Goblins. This one came out great. I had to re-draw all of the areas that the original text hid. :D
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Back to Genesis for Revenge of Shinobi.
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Then I painted this splashscreen from Earthworm Jim. Used Paint Tool Sai and a Wacom Bamboo.
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Then one of my favorites... Super Castlevania 4 for SNES. I suck at the game, but the title screen is so amazing. I had so much fun making this widescreen and re-creating the C into an R.
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Next up, the Gameboy Tetris. Spruced it up a little since the resolution of the GB is so low.
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Then the Genesis Game Genie.
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Then the arcade Out Run. This was one of the hardest splash screens to create. The font was hard to reproduce, and I had to create the widescreen area graphics. >_<
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Mario Paint, haha, this one was so easy.
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Then I did Earthbound, not realizing lilbud had already done one. Sorry!
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Then I did Harvest Moon in Blender, just to be different.
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Then I did an HD Puzzle Bobble using Adobe Illustrator.
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Then "Winners Don't Take Drugs" widescreen splashscreen for arcade pi users.
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