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    ECWolf - Wolfenstein 3D source port for mods

    Scheduled Pinned Locked Moved General Discussion and Gaming
    ecwolfwolf3decwolf modwolf3d mod
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    • tpo1990T
      tpo1990 @Solid One
      last edited by

      @Solid-One Much of the work i create is directly on a Raspberry Pi 3B on a Sandisk 16gb micro sd card as my test environment. I use Geany as the text editor, when i create the scriptmodules and then test the scriptmodules many times before releasing it to the RetroPie community including ECWolf.

      ECWolf is based off the code from the Wolf4SDL project and built to enhance gameplay further. Maybe the developers of Wolf4SDL used Windows as development platform and that explains why ECWolf is working the same way.

      Greetings from Denmark. :-)

      Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

      Solid OneS cyperghostC 2 Replies Last reply Reply Quote 0
      • Solid OneS
        Solid One @tpo1990
        last edited by

        @tpo1990 Well, assuming the use of Windows as a development platform for Wolf4SDL and/or ECWolf by the developers of those source ports, I guess there's a way of circunventing this issue on Geany.

        Try those steps below on Geany:

        • Open wl_play.cpp file;
        • Go to "Document -> Define Line Break -> Convert and Define to CR/LF (Windows)¹";
        • Save the file and exit;
        • Try applying @cyperghost's patch.

        Assuming the Geany function for converting line breaks to windows-style works, then maybe the patch should work.

        ¹ The names can be a little different. My desktop is in portuguese, and I don't know the exact term in english.

        1 Reply Last reply Reply Quote 0
        • cyperghostC
          cyperghost @tpo1990
          last edited by

          @tpo1990 use --binary switch
          The error is an the mix of the line endings.

          The Unix part for the patch uses L F only but for the patch itself the data uses CRLF so there is a mix of line endings inside the file. I will upload the patch in the evening today

          1 Reply Last reply Reply Quote 0
          • cyperghostC
            cyperghost
            last edited by cyperghost

            For building your ecWolf refer to the description given HERE

            @Solid-One @tpo1990
            The problem was because of this constellation.

            First lines are LF like proper unix format
            Other lines are CRLF
            This patch works now

            root@DietPi:~/bash/ecwolf/ecwolf-ecwolf-5065aaefe055# patch -p0 -i ecwolf_keyboardpatch.diff
            patching file ./src/wl_play.cpp
            

            tpo1990T 1 Reply Last reply Reply Quote 1
            • tpo1990T
              tpo1990 @cyperghost
              last edited by tpo1990

              @cyperghost Great work. Let me try it out again and get back to you.

              Edit: The patching works now. Thanks. I will update the scriptmodule with your patch and make some changes to what runcommand files to generate depending on if you have shareware or registered versions of Wolf3d and SOD.

              Greetings from Denmark. :-)

              Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

              ExarKunIvE cyperghostC 2 Replies Last reply Reply Quote 1
              • ExarKunIvE
                ExarKunIv @tpo1990
                last edited by

                @tpo1990 cant wait for the update.

                have not had time to mess with learning how to compile anything yet :(

                RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                Maintainer of RetroPie-Extra .

                1 Reply Last reply Reply Quote 0
                • cyperghostC
                  cyperghost @tpo1990
                  last edited by cyperghost

                  @tpo1990 I would suggest following

                  instead

                  function configure_ecwolf() {
                      addPort "$md_id" "ecwolf-spear3d" "ECWolf - Spear3d" "$md_inst/ecwolf --data sdm --file %ROM%"
                      addPort "$md_id" "ecwolf-wolf3d" "ECWolf - Wolf3d" "$md_inst/ecwolf --data wl1 --file %ROM%"
                  
                      mkRomDir "ports/wolf3d"
                  
                  1. better use
                  function configure_ecwolf() {
                      addPort "$md_id" "ecwolf" "Wolfenstein 3D" "pushd $romdir/ports/wolf3d; $md_inst/ecwolf --data wl1; popd"
                      addPort "$md_id" "ecwolf" "Wolfenstein 3D - Spear of Destiny" "pushd $romdir/ports/wolf3d; $md_inst/ecwolf --data sod; popd"
                  
                      mkRomDir "ports/wolf3d"
                      moveConfigDir "$home/.local/share/ecwolf" "$md_conf_root/ecwolf"
                      moveConfigDir "$home/.config/ecwolf" "$romdir/ports/wolf3d
                  
                  1. or just a a launch menu with some helper files ...
                  function configure_ecwolf() {
                      addPort "$md_id" "ecwolf" "Wolfenstein 3D" "pushd $romdir/ports/wolf3d; $md_inst/ecwolf.sh %ROM%; popd"
                  
                      mkRomDir "ports/wolf3d"
                      moveConfigDir "$home/.local/share/ecwolf" "$md_conf_root/ecwolf"
                      moveConfigDir "$home/.config/ecwolf" "$romdir/ports/wolf3d"
                  
                      #Install Graphical Selection Menu - scriptmodule needs improvement for this
                      cd "$romdir/ports"
                      wget -N -q --show-progress "https://raw.githubusercontent.com/crcerror/ECWolf-RPI/master/file_dl/Wolfenstein 3D.sh"
                      chown $user:$user "Wolfenstein 3D.sh"
                  
                      #Install Translator - scriptmodule needs improvement for this
                      cd "$md_inst"
                      wget -N -q --show-progress "https://raw.githubusercontent.com/crcerror/ECWolf-RPI/master/file_dl/ecwolf.sh"
                      chmod +x "ecwolf.sh"
                   
                      [[ "$md_mode" == "install" ]] && game_data_ecwolf
                  }
                  

                  that will lead to a menu like this one here in this posting

                  1. I don't want to send you an PR becaus I'm the opinion that you as creator should decide what's the best solution. I strongly modified your scriptmodule but it needs much code review (like yours, too) ---> Take a look here
                  1 Reply Last reply Reply Quote 0
                  • cyperghostC
                    cyperghost
                    last edited by

                    @tpo1990
                    Let us talk in this gist here
                    https://gist.github.com/crcerror/9e1742e78d50e58d585f3735dd67e855

                    tpo1990T 1 Reply Last reply Reply Quote 0
                    • tpo1990T
                      tpo1990 @cyperghost
                      last edited by tpo1990

                      @cyperghost Good idea. Let's talk about the development in the gist instead of here.

                      I know that my scriptmodule needs code review, but to begin with my initial idea was just for testing out the source port and making that available for the community. Now it seems that the further progression on this suggests a final release. Maybe replacing Wolf4SDL as the primary source port for Wolfenstein 3D or as an alternative.

                      I really appreciate your opinion and i'm open for help on developing into making it happen. ;-)

                      Greetings from Denmark. :-)

                      Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                      cyperghostC 1 Reply Last reply Reply Quote 1
                      • cyperghostC
                        cyperghost @tpo1990
                        last edited by cyperghost

                        @tpo1990 I have a solid solution in my pocket. It will work like the prboom script module. It will find all files placed into wolf3d directory - version does not matter and it may be expanded to future game support like corridor 7 or Black stone.

                        Let me post this in a few hours

                        tpo1990T 1 Reply Last reply Reply Quote 0
                        • cyperghostC
                          cyperghost
                          last edited by

                          @mitu
                          Can you take a look here: gist

                          How to proper patch sourcefiles?
                          Use wget, load the patch and use patch command?
                          Is there a better way?

                          The patch is needed to make ESC key work --> see here

                          1 Reply Last reply Reply Quote 0
                          • tpo1990T
                            tpo1990 @cyperghost
                            last edited by

                            @cyperghost Sounds good. It might be put to good use in other scriptmodules as well. :-)

                            Greetings from Denmark. :-)

                            Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                            cyperghostC 1 Reply Last reply Reply Quote 0
                            • cyperghostC
                              cyperghost @tpo1990
                              last edited by

                              @tpo1990 Yes but I think there is a better way of patching inside scriptmodules. I think some patches are in RestroPie-Setup directory for "offlline" patching - that better coding practice and makes control of code easier.

                              But I think you can take the gist and after some final tests you can set a PR.
                              I think I cleanup the code a bit and then I'm done.

                              tpo1990T 1 Reply Last reply Reply Quote 0
                              • cyperghostC
                                cyperghost
                                last edited by cyperghost

                                scriptmodule is working now

                                get it with

                                wget https://gist.githubusercontent.com/crcerror/9e1742e78d50e58d585f3735dd67e855/raw/34493a8dc6f3cbb75fda8f381a8a94eb4ec67d82/ecwolf.sh
                                
                                cyperghostC 1 Reply Last reply Reply Quote 1
                                • cyperghostC
                                  cyperghost @cyperghost
                                  last edited by

                                  @tpo1990 Send you a massive PR
                                  I tested on my Pi3, compiles and setup is fine

                                  1 Reply Last reply Reply Quote 0
                                  • tpo1990T
                                    tpo1990 @cyperghost
                                    last edited by

                                    @cyperghost said in ECWolf - Wolfenstein 3D source port for mods:

                                    @tpo1990 Yes but I think there is a better way of patching inside scriptmodules. I think some patches are in RestroPie-Setup directory for "offlline" patching - that better coding practice and makes control of code easier.

                                    But I think you can take the gist and after some final tests you can set a PR.
                                    I think I cleanup the code a bit and then I'm done.

                                    I will test it out later and update the scriptmodule with your changes and see how well it goes. Then a PR for RetroPie project can be created. :-)

                                    Greetings from Denmark. :-)

                                    Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                    ExarKunIvE 1 Reply Last reply Reply Quote 0
                                    • ExarKunIvE
                                      ExarKunIv @tpo1990
                                      last edited by ExarKunIv

                                      @tpo1990 i used what @cyperghost's script module and it compiled fine for me. but that's all i had time for. i did not do any playing as of yet

                                      UPDATE

                                      did a quick poke around. i see that mine does not have the ability to map exit key yet. but i dont know if its just my system and that i have the old versions still on there. even though i did uninstall it before using what cyperghost just posted

                                      RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                      RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                      Maintainer of RetroPie-Extra .

                                      cyperghostC tpo1990T 2 Replies Last reply Reply Quote 0
                                      • cyperghostC
                                        cyperghost @ExarKunIv
                                        last edited by cyperghost

                                        @ExarKunIv Check your build... it should say

                                        ecwolf-ecwolf-5065aaefe055/android-libs/launcher/src/org/libsdl/../deps/app/SDLControllerManager.java
                                        /home/pi/RetroPie-Setup
                                        /home/pi/RetroPie-Setup/tmp/build/ecwolf /home/pi/RetroPie-Setup
                                        
                                        = = = = = = = = = = = = = = = = = = = = =
                                        Building 'ecwolf' : ECWolf - ECWolf is an advanced source port for Wolfenstein 3D, 
                                        Spear of Destiny, and Super 3D Noah's Ark based off of the Wolf4SDL code bas.
                                        It also supports mods from .pk3 files.
                                        = = = = = = = = = = = = = = = = = = = = =
                                        
                                        patching file ./src/wl_play.cpp
                                        -- The C compiler identification is GNU 4.9.2
                                        

                                        You see the patch is applied

                                        Then go to config/controls... last line you'll see

                                        1 Reply Last reply Reply Quote 0
                                        • tpo1990T
                                          tpo1990 @ExarKunIv
                                          last edited by tpo1990

                                          @ExarKunIv Maybe you have downloaded @cyperghost scriptmodule before the patch was added.

                                          Uninstall and if it still compiles without the patch, then go to /home/pi/RetroPie-Setup/scriptmodules/ports/ and delete the ecwolf.sh file, then download @cyperghost scriptmodule again and reinstall.

                                          Greetings from Denmark. :-)

                                          Developer of install scripts for ports such as Hexen 2, Return to Castle Wolfenstein and Caesar III. See my other projects at my profile.

                                          1 Reply Last reply Reply Quote 0
                                          • ExarKunIvE
                                            ExarKunIv
                                            last edited by

                                            @cyperghost @tpo1990 ok i see whats going on. when i ran the wget that cyperghost just posted it worked fine but it put the new ecwolf in the /home/pi dir not the setup script folders

                                            so when i ran the .sh again it was the old version.

                                            i did not know that i needed to manual copy it in the the setup folder, which for me is no big deal

                                            but thanks for letting that it was just on my end. :)

                                            RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                            RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                            Maintainer of RetroPie-Extra .

                                            1 Reply Last reply Reply Quote 0
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