Custom 240p Test Suite Box Art (xcf source included)
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@Rion sure, i can work on some more systems but i work slowly (be prepared to wait a good while). feel free to submit them to the scraper or anywhere else, don't need credit i just hope they are of use to someone :)
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i tried going to screenscraper.fr but just get a white page, is the site down? tested in both firefox and chromium browsers.
anway, had some free time today and finished the tg16/pcengine covers:
regarding the pcengine cover, i don't know Japanese so just input "Test Suite" into google translate, if that's incorrect let me know and i will fix it :)
and a quick update, i made a small change to the genesis cover which had a minor design flaw (oversight):
link to the full album: https://imgur.com/a/8bh5Jem
also these are a work in progress and i'm open to suggestions, so if anyone has criticisms please let me know what you're thinking :)
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couple new ones (segacd & megacd):
think next i'll work on the playstation and dreamcast versions.
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dreamcast & psx:
the next one i'll work on is the mastersystem, which uses some different art assets: https://www.smspower.org/forums/17116-SMSTestSuiteWorkInProgressHomebrew so it will take a bit more time to come up with something. suggestions are welcome :)
if there are any other templates for these systems you would like to see, different layouts, colors, etc. let me know. after i'm done with a few more systems, i will put together a source file (gimp's native .xcf format) so anyone can make changes, or add more systems in the future.
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These are so great!
You could even print these and use on real cart/cds that how good these look! -
Is that an SD Snatcher reference?! Man, that takes me back. MSX2 with FM-pack and SCC cartridge, iirc.
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thanks Rion! finally finished the mastersystem cover:
this one took longer than usual, because i wanted it to look as close to an original box as possible. matching the font/kerning, and smoothing the pixelation on gillian was an interesting feat.
i wasn't satisfied with inkscape's automated bitmap tracing results, so i took a different route and used libretro's Imageviewer core with a shader (pretty sure i ended up using xsoft+scalefx-level2aa+sharpsmoother.glslp). after that it took lots of cleanup and manual painting in gimp to achieve the final result.
i'm almost tempted to go back and re-render all these covers using the smooth version...
stay tuned for more covers :)
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Nice work!
I like the pixelated look on the covers, but then again I'm a sucker for 240p 😁
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yeah, same here -- so i'll just leave them as-is:) actually, that's probably the last of the covers i'll do for now. i was considering making covers for neo-geo, but after realizing it's not called 240p Test Suite (it's Neo Geo monitor test tool), i decided to leave that up to someone else for the future.
last step now is to get all the assets sorted before sharing the source.
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ok so maybe not the last one, but after these i'm burned out with this project ;)
inspiration for these came after i stumbled on https://github.com/pinobatch/240p-test-mini so i used some graphic assets from that tileset. the gus character was vectorized/traced with inkscape. i've included the 160/144p wheel art in the main album as well: https://imgur.com/a/8bh5Jem
and finally, the gimp source file is located here in my google drive:
https://drive.google.com/drive/folders/1E85rfxH--jIObyyn8Cz4INOaP6JKgLa2?usp=sharingnote the xcf file uses features from GIMP 2.10 and won't be readable by older versions.
@Rion, are you still planning to add these to the screenscraper site? let me know if you need help with anything.
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@chipsnblip This is more than anyone could ask for. On behalf of the retro community and myself.
Thank you!
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