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    Working Dreamcast games

    Scheduled Pinned Locked Moved General Discussion and Gaming
    dreamcastreicastgamingsetup
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    • R
      rejesterd
      last edited by rejesterd

      I've been unable to get Looney Tunes Space Race to run well in 2-player splitscreen mode. Player 1 always works fine though. That's using flycast at 640X480 60hz. Reicast won't load the game at all.

      @quicksilver, I've had the repeating sound issue with Quake 3 and Looney Tunes (but more so with Looney Tunes).

      I haven't tried fiddling with the audio resampling, but that has helped in some n64 games, so I was thinking of trying that on flycast.

      1 Reply Last reply Reply Quote 0
      • WODAKW
        WODAK @mitu
        last edited by

        @mitu said in Working Dreamcast games:

        You mean using the performance CPU governor ?

        Sorry...a typo ...What I meant was to set the CPU scaling governor to "performance".

        @rejesterd

        've been unable to get Looney Tunes Space Race to run well in 2-player splitscreen mode. Player 1 always works fine though. That's using flycast at 640X480 60hz. Reicast won't load the game at all.

        Chech a few posts back...set the same configuration as I have and try it (don't forget that my RP is overclocked...so I'f you dont have a good cooling system don't overclock it)...The game runs really decent in 4 player split screen.

        For singleplayer games I've set some games to run over redream and some over flycast...

        Some of multiplayer games don't work on Flycast like Toy Commander...running Redream with the same game gets you to the problem that after setting the characters the screen goes black right after starting the game. But you can hear the sounds in the back.

        R 1 Reply Last reply Reply Quote 0
        • WODAKW
          WODAK
          last edited by

          One more question...in flycast when I try to save the state of the game...the save process goes on forever (5 min). Is this a normal procedure? or is there something wrong with the emulator?

          B 1 Reply Last reply Reply Quote 0
          • B
            barbudreadmon @WODAK
            last edited by

            @WODAK said in Working Dreamcast games:

            the save process goes on forever (5 min). Is this a normal procedure? or is there something wrong with the emulator?

            It's instant on pc, maybe your sd card is awfully slow ? Those savestates have a size of around 60 MiB.

            FBNeo developer - github - forum

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            • R
              rejesterd @WODAK
              last edited by

              @WODAK said in Working Dreamcast games:

              Chech a few posts back...set the same configuration as I have and try it (don't forget that my RP is overclocked...so I'f you dont have a good cooling system don't overclock it)...The game runs really decent in 4 player split screen.

              I have a case that came with a cooling fan and a few heat sinks, so hopefully that will be good enough. It's just really odd to me that some games work ok in 2-player mode for me, and some don't. Seems like it's an issue relating to the way the rom was created or how the emulator handles Looney Tunes vs. Re-Volt, for example.. but just speculating, as I don't know how how to profile running games yet.

              Some of multiplayer games don't work on Flycast like Toy Commander...running Redream with the same game gets you to the problem that after setting the characters the screen goes black right after starting the game. But you can hear the sounds in the back.

              I just wanted to comment here, because I have Toy Commander running in 2-player mode flawlessly using lr-flycast (on rpi4 with no overclocking). I can share my retroarch settings if you want.. or maybe you're only referring to 3p and 4p screens.

              1 Reply Last reply Reply Quote 0
              • R
                rejesterd
                last edited by

                @WODAK - In /boot/config.txt, I set..

                over_voltage=4
                arm_freq=1900
                

                ..and I can now run Looney Tunes Space Race in 2p split-screen mode without a problem. This also got me over the hump of serious crackling sounds when playing NHL 99 on N64. Thanks for the suggestion. CPU temp seems ok.

                WODAKW 1 Reply Last reply Reply Quote 0
                • WODAKW
                  WODAK @rejesterd
                  last edited by WODAK

                  @rejesterd said in Working Dreamcast games:

                  @WODAK - In /boot/config.txt, I set..
                  ..and I can now run Looney Tunes Space Race in 2p split-screen mode without a problem. This also got me over the hump of serious crackling sounds when playing NHL 99 on N64. Thanks for the suggestion. CPU temp seems ok.

                  First of all..you were right...I tried a different version of Toy Commander ...and the game runs fine on 4 player split screen...

                  as I mentioned you just had to set the following options (this does not mean for all games....I use it just for Toy Commander and Lonney Tunes Space Race if you want to play for 4 player split screen) you have to play a little bit around for others):

                  option vrr_runloop_enable_=true in /opt/retropie/configs/dreamcast/retroarch.cfg
                  In the retroarch GUI in options menu:
                  2.1. The internal resolution in flycast is set to 1280x920...
                  2.2. Threaded rendering -> OFF

                  i've got this case and fan.

                  My settings in /boot/config.txt are:

                  over_voltage=6
                  hdmi_enable_4kp60=1  #this will enable to overclock gpu to max 550
                  arm_freq=2100
                  gpu_freq=800 
                  

                  Now what I would suggest to you is to try to overclock your RP4 to max...If anything goes wrong (not booting) just take out your sc card...put it in a computer and change the /boot/config.txt files. Also try to check when running some games the temperature and measurements with the following script or some of the command lines that will follow.

                  There are some command lines for those who want to check their current status of Pi or you can put those lines as a script :

                  echo "$(date) @ $(hostname)"
                  
                  echo 'FIRMWARE VERSION:'
                  vcgencmd version
                  echo -e '\n-------------------------------------------\n'
                  #OS version
                  echo 'OS VERSION:'
                  uname -a
                  echo -e '\n-------------------------------------------\n'
                  
                  cpu=$(</sys/class/thermal/thermal_zone0/temp)
                  cpufreq=$(</sys/devices/system/cpu/cpu0/cpufreq/scaling_cur_freq)
                  echo "GPU => $(/opt/vc/bin/vcgencmd measure_temp)"
                  echo "FREQ => $((cpufreq/1000))Mhz"
                  echo -e '\n-------------------------------------------\n'
                  #overclock
                  echo 'OVERCLOCK:'
                  echo "core => $(/opt/vc/bin/vcgencmd  measure_clock core)"
                  echo "v3d:=> $(/opt/vc/bin/vcgencmd  measure_clock v3d)"
                  echo "arm => $(/opt/vc/bin/vcgencmd  measure_clock arm)"
                  echo -e '\n-------------------------------------------\n'
                  #current installed mesa version
                  echo 'MESA VERSION:'
                  dpkg-query -l '*' | grep libgles2 | grep mesa
                  
                  

                  Hope this helps anyone on checking their status of Pi :)

                  Now with this settings of overclocking I could say that 85% of games I've tried run full speed (4 player split screen ).

                  quicksilverQ 1 Reply Last reply Reply Quote 0
                  • quicksilverQ
                    quicksilver @WODAK
                    last edited by

                    @WODAK said in Working Dreamcast games:

                    2.1. The internal resolution in flycast is set to 1280x920...
                    2.2. Threaded rendering -> OFF

                    If youve had trouble with performance you should lower the render resolution. Also threaded rendering greatly improved performance, just make sure that you also turn on synchronous rendering (the option doesn't appear in the quick menu until you turn on threaded rendering).

                    I would also not recommend that everyone overclock their pi to the "max". Without proper stability testing, you won't know what your safe maximum is.

                    WODAKW 1 Reply Last reply Reply Quote 0
                    • WODAKW
                      WODAK @quicksilver
                      last edited by

                      @quicksilver said in Working Dreamcast games:

                      If youve had trouble with performance you should lower the render resolution. Also threaded rendering greatly improved performance, just make sure that you also turn on synchronous rendering (the option doesn't appear in the quick menu until you turn on threaded rendering).

                      I did try to lower the resolution in some games and it didn't help. About turning on threaded rendering is not always true...there are differences if you play a 3 player or a 4 player game.

                      For example:
                      Toy commander with threaded rendering turned on only plays fine when you are playing with 3 players. If u play with four players the 4th screen slutters a lot. If you then turn off threaded rendering, the game becomes playable for all 4 players. I've tried different combinations (for 4 players) and this one suits the best.
                      So yes...I would agree with you...turn on threaded rendering if you play 1 to 2 player games...otherwise you have to play with settings to find the best solution for that specific game.

                      I would also not recommend that everyone overclock their pi to the "max". Without proper stability testing, you won't know what your safe maximum is.

                      Well I was trying the top down method...not the bottom up :) but I would agree with you...use the bottom up method.
                      And finally a word about stability...I didn't have any problems with stability for now (no freezing, no reseting, ....etc)...for now all I can say is that overclocking made a huge upgrade to playing games (PSP, Dreamcast, not SOmuch by N64) and even better when retropie will get finished to final version :)

                      1 Reply Last reply Reply Quote 0
                      • George SpiggottG
                        George Spiggott
                        last edited by

                        I wasn't able to get anything to run smoothly/sound stutter free at 920p on any of the third party retropie builds I have used on the pi4 even with overclocking (CPU 2000, GPU 600). 1024x768 was the highest I could go without the sound stuttering on most games.

                        On the current build I have (weekly 4.5.13) I can get 1024x768 without sound stuttering without overclocking. Rayman 2 stutters, especially in 16/9, but adding frameskip 1 fixes the stuttering. I have since overclocked the CPU to 2000. It doesn't seem to affect Dreamcast games any but that doesn't matter since I did it to improve performance on the PS1 for Crash Team Racing.

                        I also heard that Lr-Flycast just got a mip-mapping fix which may help things.

                        Currently running:
                        Retropie 4.8.9 on a Pi Zero 2W (Overclock Settings: CPU 1400Mhz)
                        ES-DE on a GMKtec K6 (Windows 11, 32GB RAM)

                        1 Reply Last reply Reply Quote 1
                        • quicksilverQ
                          quicksilver @quicksilver
                          last edited by

                          @quicksilver said in Working Dreamcast games:

                          Settings>Video>Synchronization>Sync to exact content framerate. Turn that setting on and it will fix the weird tearing/jitter.

                          So while the above is true, I have noticed that turning this setting on globally harms performance for some emulators. Therefore I would only recommend that you turn it on for cores that specifically need it and have a threaded rendering option.

                          WODAKW 1 Reply Last reply Reply Quote 1
                          • quicksilverQ
                            quicksilver
                            last edited by

                            @rejesterd quake 3 split screen works with redream. It was just added in experimental packages.

                            R 1 Reply Last reply Reply Quote 1
                            • R
                              rejesterd @quicksilver
                              last edited by

                              @quicksilver It's great! Performance has been fine so far.

                              1 Reply Last reply Reply Quote 0
                              • WODAKW
                                WODAK @quicksilver
                                last edited by

                                @quicksilver said in Working Dreamcast games:

                                @quicksilver said in Working Dreamcast games:

                                Settings>Video>Synchronization>Sync to exact content framerate. Turn that setting on and it will fix the weird tearing/jitter.

                                So while the above is true, I have noticed that turning this setting on globally harms performance for some emulators. Therefore I would only recommend that you turn it on for cores that specifically need it and have a threaded rendering option.

                                Yep....you have got to update the retroarch settings just for the dreamcast emulator in /opt/retropie/configs/dreamcast/retroarch.cfg

                                well.... that's what I did :)

                                1 Reply Last reply Reply Quote 0
                                • KN4THXK
                                  KN4THX
                                  last edited by

                                  Hopefully this isn't too old to respond or need to start a new thread, but while on my Pi 4 using LR- Flycast, the few games I have seem to run fairly well, the controller sensitivity is too much to even navigate the menus properly.
                                  I am using an 8bitdo SNES controller and a Pi 4 with official PS.

                                  "If you're gonna play the Game Boy, You gotta learn to play it right" - https://www.youtube.com/watch?v=FYLGl92ETNQ

                                  R 1 Reply Last reply Reply Quote 0
                                  • R
                                    rejesterd @KN4THX
                                    last edited by

                                    @KN4THX Yeah, I would start a new thread and post your exact steps and observations. "sensitivity is too much to even navigate the menus" is a bit vague. Be as specific as you can.

                                    1 Reply Last reply Reply Quote 0
                                    • R
                                      redhotiron2004
                                      last edited by redhotiron2004

                                      I am having a wierd problem.
                                      I have Rpi3b with latest stretch retropie 4.6 version. The reincast and flycast are also latest from source.

                                      The game "Revolt" is working perfectly. But, I am unable to see any menu in the game. I just see all the graphics and able to start the first level of the race. But even in the race I am unable to see any direction symbols or the powerups gained. I tried both reincast and flycast and also tried europe, US CDI and GDI versions. All have the same issue. The game is running at a consistent 25fps. But the menus and directions and powerups gained are bot shown. I also tried Dead or Alive 2. But inspite of running slowly it does have everything emulated perfectly.

                                      1 Reply Last reply Reply Quote 0
                                      • EcksE
                                        Ecks
                                        last edited by

                                        On the Pi 4B i have manage to get working Marvel vs Capcom 2, Capcom vs SNK 2, Spawn, Techromancers, Zombie Revenge and Gauntlet Legends using Redream.

                                        1 Reply Last reply Reply Quote 1
                                        • R
                                          redhotiron2004
                                          last edited by

                                          Ms pacman works flawlessly on pi3b at 50fps with both reicast and flycast. I prefered reicast because it have better latency compared to flycast on Ms pacman.
                                          And this is better then PS1(locked at 30fps with inferior graphics)

                                          EcksE 1 Reply Last reply Reply Quote 0
                                          • EcksE
                                            Ecks @redhotiron2004
                                            last edited by

                                            @redhotiron2004 said in Working Dreamcast games:

                                            Ms pacman works flawlessly on pi3b at 50fps with both reicast and flycast. I prefered reicast because it have better latency compared to flycast on Ms pacman.
                                            And this is better then PS1(locked at 30fps with inferior graphics)

                                            You mean Ms. Pac-Man Maze Madness because normal Ms Pac Man you can run that using mame and would get the full speeds.

                                            1 Reply Last reply Reply Quote 0
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