Raspberry Pi 4B 4GB and the Sega Saturn
-
@adambegood Panzer Dragoon has some graphical glitches (some textures missing) but nothing that bothered me too much. Sometimes the sound cuts out and never comes back, save and load state in and out.
Zwei runs fine, Saga looks fine too but I wouldn't be surprised if some game breaking bug crept up halfway through.
Some troublesome games are getting close to playable. Nights peaked at 50 fps on my rig.
I spotted a bunch of heavy hitters that appear to run well : Shining the Holy Ark, Shining Force 3, Shinobi X, Batsugun, Street Fighter Zero 3... -
@zering said in Raspberry Pi 4B 4GB and the Sega Saturn:
Batsugun, Street Fighter Zero 3
I really recommend avoiding those 2, since you'll get far superior emulation with arcade versions. I know a few people like console ports of fighting games because of the training mode, but that's not even a problem for sfa3 which has a "training edition" clone (the romset is called sfz3te)
-
@barbudreadmon Yeah I'm aware of that, I don't know why I named Street Fighter as I'm not even keen on the series. But Batsugun runs well enough that I enjoy playing it occasionally, and I am one of those weirdos who enjoys console ports of arcade games.
-
Having some sounds issues .
no sound at the games for some reason sometimes .... -
@barbudreadmon The saturn, ps1, and dc versions of sfz3 have more characters than the arcade version. Psp version has more but I don't care for those. The saturn version is the only one with full frames of animation AND works with the crt-pi shader.
-
@darksavior ok for the additional characters (not sure i would trade them for the additional input lag though), but isn't the ps1 version still far superior on pi4 since it won't suffer from frameskipping ? Correct me if i'm wrong but from what i've seen on videos with those invisible fireballs, those street fighter alpha looked closer to 30 fps than 60 fps using the libretro core, what's the situation with standalone ? I doubt there would be no frameskip at all ?
-
@barbudreadmon For the pi4 it's not worth using the saturn version and I'd recommend the ps1 version if you want the extra characters and a crt scaler will scale well with it. With the libretro yabasanshiro I get around 50fps average without frameskip on my oc'd pi4. I don't use the standalone. If I can't use a crt shader then I'd rather not use it at all.
-
I think before a few people had mentioned the Saturn Bomberman game. I got the PAL/Europe version working really nicely with lr-yabasanshiro and it plays like a dream.
One silly question, has anyone been mad enough to see if the 10 player works on the core?! Don't think I even have 10 gamepads to test with but I'm curious if the option is possible.
-
Hi folks, avid Saturn fan here that was directed here from another section. Was super excited to hear that a new emulator was on the scene that upped the performance of many Saturn titles. Unfortunately, I'm having the same install issue that many have been having. I read back through the last several weeks of replies, but I'm not seeing a definitive answer as to how to fix the "failed to apply" issue. Or was there some other work around were supposed to use? For reference, I'm running the latest image of Retropie and the install pack Quicksilver posted originally that lets me install from the experimental packages menu (dated June 2020 on mega.nz). Here is where I'm stuck (as others have been as well):
-
@alphabetapie it's very likely that my post is outdated at this point. You'll to use a newer version of the install script.
-
@quicksilver said in Raspberry Pi 4B 4GB and the Sega Saturn:
@alphabetapie it's very likely that my post is outdated at this point. You'll to use a newer version of the install script.
Thanks for the reply. I did try to find that in the previous posts, but I'm not seeing an updated installer. Did I miss something?
-
@alphabetapie This is the only place you should get it from: https://github.com/joolswills/RetroPie-Setup/tree/lr-yabasanshiro
-
@darksavior - UPDATE - Thanks for the info. After some poking around, I was able to fish out the files I needed from that link and add those over to my experimental packages and install it. Can't wait to try this out!
-
After some testing, I just want to say that I LOVE THIS FREAKIN' EMULATOR! By far the most progress I've seen to-date on getting Saturn to run on a pie. I can't wait to see where this goes in the future.
Just one small complaint/request. Is there ever going to be a disc control option implemented? Without that, I don't know how to load my double-disc Saturn games with this already great emulator. Or is there another way I'm unaware of?
-
@alphabetapie Like I said - try the standalone version of yabasanshiro.
-
@alphabetapie said in Raspberry Pi 4B 4GB and the Sega Saturn:
I can't wait to see where this goes in the future.
That core is crap and pretty much unmaintained now, don't use it.
There are instructions on setting up standalone above, starting from around https://retropie.org.uk/forum/post/251721 -
Sure, I'm game. I just tried that, simply because it was easy to install and I don't have as much experience setting up a stand-alone from scratch. But I'll try and see if I can figure it out.
-
As I feared, I'm getting stuck on installing the standalone. I started out pretty good, but running any of the lines found in the links always generate some type of error. So, I deleted the folder and started over. So here is where I am as of now, but still unable to move forward. What should be the correct command to run next? This is the first time I've ever tried doing a manual install using this method (usually just use the Retropie setup menu), so any assist is appreciated.
pi@retropie:~ $ $ apt update $ apt install -y git python-pip cmake build-essential protobuf-compiler libprotobuf-dev libsecret-1-dev libssl-dev libsdl2-dev libboost-all-dev git clone https://github.com/devmiyax/yabause.git -b pi4 $ cd yabause $ git submodule update --init --recursive $ mkdir build $ cd build-bash: $: command not found pi@retropie:~ $ $ apt install -y git python-pip cmake build-essential protobuf-compiler libprotobuf-dev libsecret-1-dev libssl-dev libsdl2-dev libboost-all-dev -bash: $: command not found pi@retropie:~ $ git clone https://github.com/devmiyax/yabause.git -b pi4 Cloning into 'yabause'... remote: Enumerating objects: 186, done. remote: Counting objects: 100% (186/186), done. remote: Compressing objects: 100% (151/151), done. remote: Total 46779 (delta 31), reused 135 (delta 27), pack-reused 46593 Receiving objects: 100% (46779/46779), 148.58 MiB | 8.85 MiB/s, done. Resolving deltas: 100% (29269/29269), done. Checking out files: 100% (1777/1777), done. pi@retropie:~ $ $ cd yabause -bash: $: command not found pi@retropie:~ $ $ git submodule update --init --recursive -bash: $: command not found pi@retropie:~ $ $ mkdir build -bash: $: command not found pi@retropie:~ $ $ cd build
-
@alphabetapie you are inserting
$
everywhere, that's why lots of commands are failing, it's pretty explicit actually :$: command not found
-
@barbudreadmon said in Raspberry Pi 4B 4GB and the Sega Saturn:
@alphabetapie you are inserting
$
everywhere, that's why lots of commands are failing, it's pretty explicit actually :$: command not found
Am I inserting it? I'm copying and pasting the exact code from this link here. The $ is present in the original. I'm supposed to edit those out? I didn't see anything about that in the instructions above. But I can try that if needed. Again, first time manually installing over here.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.