Compiles fine manually, fails to compile in RetroPie script
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That's because
-march=armv8-a+crc
switches__ARM_ARCH
to8
, while the defaults for the compiler sets__ARM_ARCH
to6
. The header you referenced doesn't know about the newer__ARM_ARCH
variant.# RetroPie flags $ echo | gcc -march=armv8-a+crc -dM -E - | grep -i '__ARM_ARCH ' #define __ARM_ARCH 8 # no flags $ echo | gcc -dM -E - | grep -i '__ARM_ARCH ' #define __ARM_ARCH 6
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@mitu Thank you, I've sent a pull request upstream with the fix.
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@zerojay You pull was accepted
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@kactius said in Compiles fine manually, fails to compile in RetroPie script:
@zerojay You pull was accepted
Yep, thanks.
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Hi
I update extras script and test xash3d-fwgs
Could not successfully build xash3d-fwgs - xash3d-fwgs - Half-Life Engine Port (home/pi/RetroPie-Setup/rmp/build/xash3d-fwgs/xash3d-fwgs/build/game_launch/Xash3D not found)...Really the folder is empty sftp://retropie/home/pi/RetroPie-Setup/tmp/build/xash3d-fwgs/xash3d-fwgs/build/game_launch/ empty
If you need logs, please ask me
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@kactius said in Compiles fine manually, fails to compile in RetroPie script:
Hi
I update extras script and test xash3d-fwgs
Could not successfully build xash3d-fwgs - xash3d-fwgs - Half-Life Engine Port (home/pi/RetroPie-Setup/rmp/build/xash3d-fwgs/xash3d-fwgs/build/game_launch/Xash3D not found)...Really the folder is empty sftp://retropie/home/pi/RetroPie-Setup/tmp/build/xash3d-fwgs/xash3d-fwgs/build/game_launch/ empty
If you need logs, please ask me
Yeah, post the logs please.
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@zerojay
/home/pi/RetroPie-Setup/logs/rps_2020-10-14_123218.log.gz
https://pastebin.com/wAh1AfQrIf you need more logs, say me patch to other logs
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@kactius said in Compiles fine manually, fails to compile in RetroPie script:
@zerojay
/home/pi/RetroPie-Setup/logs/rps_2020-10-14_123218.log.gz
https://pastebin.com/wAh1AfQrIf you need more logs, say me patch to other logs
Nothing I can do about that, you'll need to ask upstream.
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@kactius yes it was fixed on Wednesday. I came across it not working so I was working with the dev over there on fwgs and we got it all straightened out. Just hope that it stays that way this time
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@exarkuniv said in Compiles fine manually, fails to compile in RetroPie script:
@kactius yes it was fixed on Wednesday. I came across it not working so I was working with the dev over there on fwgs and we got it all straightened out. Just hope that it stays that way this time
Oh! Very thanks.
fwgs is working.
I paste the game files in this moment some ¿textures? don't look good in pi 3 b+ pi3.
Found rendener gl: OpenGL
Found renderer soft: Sofitware Loading renderer: gl -> libref_gl.so
Trying safe opengl mode O
bpp 32
Sys Warn Error: Can't initialize libref_gl.so renderer
Loading renderer: gl -> libref_gl.so -
@kactius i think that,s happening cuz the pi3 does not support opengl
i have the old halflife port on my pi3 so i cant test it on that since i have it working fine.and right now im working with my pi4
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