Post here if you can't remember the name of a game!
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@buzz its close but i played on a emulator and the camera was on the side of the pitch and the graphic was more cartoony and thats best i can describe to you
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@jorabbit That narrows it down to about 8000-10,000 games...
System?
Rough release date?
SOMETHING? -
@jorabbit rogue trooper??
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When I was in Vegas a few years ago there was a 2-person wide cabinet shooter with a steampunk theme. The player characters were women and you both had magical golden guns. In the first round you were hired as mercenaries to protect a sailing ship from zombie pirates and other undead. If both players focused fire on one point for long enough, a powerful beam attack would result.
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@victimrlsh Could it be "Sega Golden Gun"?
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@theretroprince Nope, had a different theme. The guns looked familiar, maybe a sequel?
Edit: YouTube videos for Sega's Golden Gun show the gun firing and reloading with bullets, but the game we played fired continously without reloading because it was magical. The first round was on a ship, not a city.
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@victimrlsh Deadstorm Pirates?
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@kn4thx YES! Thank you!
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So - it's a 2D fighting game, but isnt streetfighter.
Its is set against a Japanese backdrop.
I've searched shogun, ninja and samurai games on google images with no success.
It's most likely to be from the early PC era. (486 or earlier) but ,may also have been an Apple game or maybe even an arcade one.'
I know this is really vague but perhaps someone has an inkling....
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@landyvlad
when the 486 was en vogue there were only a handful of fighting games for the PC.
Street Fighter was surely the most popular.
The most impressive one was indeed Mortal-Kombat for the PC as one of the first with Vesa-Local-Bus-Support.I guess it was not the PC ;)
SNK was the King of Fighting-Games in the early 90s (and propably still is concerning 2D Fighting) with their NEOGEO-System.
Did you have a look into "Samurai Shodown", "Art of Fighting", "Kabuki Klash" and other titles for this system? -
Thanks but it would have predated those games - was simpler graphics no background / foreground etc all on one plane really (IIRC) My memory is awful but It would be pre 1990 possibly a fair way pre...
edit: after an exhaustive search it was probably Karateka
The others I found, but which weren't what I was looking for were Bushido, and Budokan: The Martial Spirit
Thanks for your help peoples :)
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@landyvlad i did not mention Karetaka because it was released years before the 486-aera ;)
I know that game very well, played it a lot on my Apple //e (in yellow :D).
Those were the days of XTs and ATs and IBM-Commercials with Charlie Chaplin. -
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@landyvlad It could also be Karate Champ, but it was more of a one-touch tournament than an actual fight.
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@sirhenrythe5th
We had an Apple ][ so its very likely I recall it from that, yes.Thank you all!
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Here is another steampunk themed arcade game I vaguely remember playing a long time ago. This was an airship race with combat elements, you were not firing at the other racing airships, but at other targets in your path.
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Ok, here is my long shot hoping that someone remembers...
8-bit era or older game (though there is a slim chance it could have been an Amiga game)
Driving or other type of car/vehicle game
*Every once in a while a vehicle would get in your way, and when this vehicle spawned the tune for "See the USA in your Chevrolet" would play.I hear that sound in my head all the time and I just can't figure out where the hell it came from. I know it was a game I played a lot, but my collection was so vast back then that I just can't remember where it might be from.
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I played a Commodore 64 game as a teen where you were a wizard trying to keep your castle from being overrun by invading monsters. You could look down onto the courtyard from the top of the castle and blast monsters from up there with your staff. BUT, your staff had limited charges and your would have to fight your way to a witch stirring a cauldron full of whatever you needed to recharge your staff. By the time you got your staff recharged, the monsters have filled the halls and you have to clear them out and fight your way back to where you had the most advantage to repeat the cycle. There was no end, you were eventually overrun.
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@victimrlsh said in Post here if you can't remember the name of a game!:
I played a Commodore 64 game as a teen where you were a wizard trying to keep your castle from being overrun by invading monsters. You could look down onto the courtyard from the top of the castle and blast monsters from up there with your staff. BUT, your staff had limited charges and your would have to fight your way to a witch stirring a cauldron full of whatever you needed to recharge your staff. By the time you got your staff recharged, the monsters have filled the halls and you have to clear them out and fight your way back to where you had the most advantage to repeat the cycle. There was no end, you were eventually overrun.
http://retrovania-vgjunk.blogspot.com/2014/02/gandalf-sorcerer-commodore-64.html?
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@classicgmr It still amazes me just how many C64 were (and are) out there. I had a C64 for many years in my teens, and emulated it now and then in the years since then, but I never stumbled upon this Gandalf game.
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