Head over Heels from 2003 - Would it work on Retropie?
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@Lolonois said in Head over Heels from 2003 - Would it work on Retropie?:
Re: Your observations
I have no stakes on a Mac but usually it is pressing M within the game then Esc should bring you back to the Gui Menu from where you can exit.
Works for me.
Might be a good idea to change m into esc :<pause>esc</pause>
Seem to work just fine, what do you think ?
See above. Thanks for verifying that it was not only my machine/setup.
I am indeed curious on how it reacts on different setups so we can learn from it and perhaps improve some things along the way.
Vmware build: Was is the build error?
I have put the log on my github :
https://github.com/FollyMaddy/headoverheals-compilation-stuff/blob/main/rps_2023-03-16_104412.log.gz -
@Folly changed the M to Esc. It is more intuitive, thanks. For the vmware build error: I have noticed the output of
LT_INIT: command not found
. Could you addlibtool
to the dependencies (depends_hoh()
) and retry? -
Adding
libtool
did the trick.
You should definitely add it to the depends.Everything works except the sound has some hick-ups.
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Not to be rude or anything but all the information is in the posts ;-).
Summarised (using debian 11 (or 10)):
- headoverheels doesn't work yet on the pi using allegro4 (starts in menu and can be controlled but has an issue not being able to control/play the game) (sound is ok)
- headoverheels does work on the a normal x86_64 pc using allegro4 (sound is ok)
- headoverheels does work on my virtual x86_64 machine using allegro4 (but has issue with sound that does have some hick-ups)
- @Lolonois is busy trying to update the module-script and use allegro5 and test that (hopefully it will solve the problems and using it could make the game run faster)
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@Folly Thanks for validating this. As I learned from your other post the audio issue happens on x64 with liballeg4 and not on arm/Raspberry Pi.
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@Lolonois said in Head over Heels from 2003 - Would it work on Retropie?:
audio issue happens on x64 with liballeg4 and not on arm/Raspberry Pi
Right, in a vitual machine x64 only to be correct, a normal x64 pc has no sound issues.
Btw.
All above tests have been done with your old module-script using allegro4.If you want I can try it on a mac M1 with VMware Debian 11 aarch64 too.
I just tested your new module-script using Allegro5 and removed the flags so I could install on aarch64, but it doesn't work and hangs with the patch.I did not test your new module-script on other computer yet.
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@duglor I would say it is usable and smoothly playable on a Raspberry Pi 4. But keep in mind that a) the scriptmodule is experimental (and the build on arm hardware) and b) the allegro 5 implementation started by Doug Mencken is not optimized.
@Folly thanks for your summary and testing the different setups.
FWIW: Optimizing for the Allegro 5 game engine is a major project as the framework concepts have been changed from polling based (allegro 4) to event based (allegro 5). Thus it implies a lot of not only rewriting but also redesign to make a good match to the allegro 5 approach.
As with any open source project I don't give any statement if/when I will optimize this, but the sources are there for anyone interested and whoever feels to join me (and maybe even has sound allegro5 knowledge) is more than welcome.
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Seems quite some work.
Btw.
Also tanks for all the work you already did.If I could I would help you however, sadly, I do not have the required knowledge.
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@Folly said in Head over Heels from 2003 - Would it work on Retropie?:
If I could I would help you however, sadly, I do not have the required knowledge.
Thanks, and no worries. At the moment I did not even consider starting that endeavour.
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@Folly said in Head over Heels from 2003 - Would it work on Retropie?:
I just tested your new module-script using Allegro5 and removed the flags so I could install on aarch64, but it doesn't work and hangs with the patch.
Hmm. Hangs at the build or hangs on runtime? If it hangs at runtime: Does it also hang without applying the patch (the patch fixes only the flickering first screen when the game starts).
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I didn't describe it very well.
Will add a log when I can.
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