Raspberry Pi OS Bookworm Released
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@retropieuser555 I wonder what the file size difference is between CHD and CSO?
Having been part of the PSP scene back in the late 2000s, the trick was to open the ISO in UMDGen, remove the firmware update data (every game has it), then compress as CSO. You would shave off an additional 10-60 MB on top of the CSO compression. That doesn't sound like a big deal now, but back when 2 GB memory cards were expensive, every megabyte counted!
There's only two games I know of which can't utilize the update rip trick: Ikkitousen Xross Impact (can still compress CSO), and Tekken 6 (cannot compress to CSO).
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@mitu Thanks for taking your precious time as I'm sure there's lots of other stuff to look out out there. Next week for fun I'm going to repeat this with 32-bit and I'm curious if the samba thing reproduces.
If it helps, the basic procedure I do is after setting up permissions and SSH I follow the rest of the procedures for RetroPie manual installation via SSH, including installing RetroPie-Setup through it and by extension configuring the samba shares. It's more convenient than moving around hardware or keyboards to / from my TV.
Just so I understand correctly re:Kodi, I understand that there are a lot of moving parts (some on their end) but since it does install and so far as I can tell functional I would have expected RetroPie-Setup to allow it. If it's about protecting users the opening warning about 64-bit not being supported should do it I would think. Normally it's not a big deal to install manually but as I mentioned doing so seems to not have the configuration at the right spot.
Speaking of protecting users, just to post here in case folks are trying at home: if you're trying to install Steamlink, it's a similar thing to kodi in that it's disabled. In the case of Bullseye 64-bit installing it via apt-get didn't work due to some confusion about the audio differences, even when trying procedures like https://blog.iancolwell.ca/steamlink-aarch64. On Bookworm, the setup complained that a number of dependency packages not being available yet (for example libx264/265), and if you follow through with setup before it detects that (there are two steps for setup, one via apt-get and one on first launch) it is very naughty and uninstalls a number of packages like kodi and samba dependencies. So if you want to do testing, don't do that.
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If someone else experimenting with RPi4 and Bookworm Lite 32 bit, have seen any black screen ? Screen going black and the only think i can do is to use alt+ctrl+del. I think is happening, most of the time, if i start a game with scummvm standalone, exit and then start a game from other system and wait without press a button for few minutes. I think is happening and without start scummvm. The trick is to choose the game and wait.
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@windg Are you experiencing this issue ? Check
dmesg
for the error reported in the issue. -
@windg funnily enough I noticed this on 64bit bookworm build on pi 4 , but I suspected it was my TV/display as I couldn't replicate the error consistently. I did find it in Retroarch as well, not just on standalone emulators like mupen64plus , flycast or scummvm (tbf haven't played much of scummvm to test). I found it most common playing donkey Kong 64, but that could just be because I happened to play a few hours of that game recently moreso than anything else. If I'd played hours in something else perhaps I could replicate it
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@mitu said in Raspberry Pi OS Bookworm Released:
@windg Are you experiencing this issue ? Check
dmesg
for the error reported in the issue.I checked dmesg but didn't find this error maybe because I tried the command after rebooting the system, I tried to connect from SSH when the system froze but it wasn't possible. Thanks!
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@retropieuser555 Thank you! At least now I know that I don't have a hardware problem.
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I may be experiencing this issue as well, I have not dmesg'd it, I honestly thought it was Dreamcast mem leak at first, but then the issue still occurred using lr-flycast on x2 different Pi4's with same build.
Bookworm Lite 64bit, TDE, RetroPie 4.8.5, and dtoverlay=vc4-kms-v3d build working perfectly for me except this black screen issue.
Screen goes black, but can here sound in background, just black screen, ssh still accessible.Tried adding this to config .txt as well:
hdmi_force_hotplug=1
I will try the fix mentioned in this issue and see if it helps:
sudo rpi-update pulls/5684
Thanks for the info.
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@mitu It was possible to reproduse the issue and take a log from
dsmeg
. I confirm, is the issue you had reference.[ 1719.110492] vc4-drm gpu: [drm] *ERROR* Failed to allocate DLIST entry: -28 [ 1719.122901] vc4-drm gpu: [drm] *ERROR* Failed to allocate DLIST entry: -28 [ 1719.142546] vc4-drm gpu: [drm] *ERROR* Failed to allocate DLIST entry: -28 [ 1719.512824] vc4-drm gpu: [drm] *ERROR* Failed to allocate DLIST entry: -28 [ 1719.558539] vc4-drm gpu: [drm] *ERROR* Failed to allocate DLIST entry: -28 [ 1719.712749] vc4-drm gpu: [drm] *ERROR* Failed to allocate DLIST entry: -28 [ 1719.764220] vc4-drm gpu: [drm] *ERROR* Failed to allocate DLIST entry: -28 [ 1719.815609] vc4-drm gpu: [drm] *ERROR* Failed to allocate DLIST entry: -28 [ 1720.213005] vc4-drm gpu: [drm] *ERROR* Failed to allocate DLIST entry: -28
Full
dsmeg
log: https://pastebin.com/75t7DSy9 -
@windg well, if you feel adventurous, you can try to install the
latestrpi-update
kernel from the linked issue and see if it fixes it. But, if you have any drivers installed for one of your gamepads, they'll likely break since there's no corresponding headers installed. -
I will leave it for now, it is obvious that the OS needs time before it can be used for our purpose.Ok i installed the latest kernel, i reinstall also xpad driver. So far no issues but will need few days to be sure.
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I used this setting in the last few days, with the kernel fix, and so far the system hasn't frozen again. If anyone wants to try it be careful, as mitu warns, it breaks the gamepads drivers.
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@windg The fix has been merged into the RPI kernel, it will probably be in the next kernel package upgrade.
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@mitu This merge will add and the headers? Thanks!
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@windg said in Raspberry Pi OS Bookworm Released:
I used this setting in the last few days, with the kernel fix, and so far the system hasn't frozen again. If anyone wants to try it be careful, as mitu warns, it breaks the gamepads drivers.
Same here on x2 RPi 4's, No Issues since applying Kernel mentioned above.
I did not have to touch anything in regards to my generic xbox360 style joypad/receiver on either Pi.
Both of them worked out of the box before even installing xpad driver (or Kernel Fix) from RetroPie-Setup to begin with.
Ran lsusb -t and both appear to be using Driver=xpad at the moment. -
My gamepads (Logitech F310 and 710) are working too, but if i try to reinstall xpad driver it's failing.
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@windg said in Raspberry Pi OS Bookworm Released:
@mitu This merge will add and the headers? Thanks!
Yes.
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I have build the cores For Bookworm Lite 64 bit in Pi5, can i transfer them in Pi4 with Bullseye or Bookworm Lite 64 bit? Do we know if the next stable image for Pi4 will use Bullseye or Bookworm? Thanks!Edit: I transfer scummvm and it's working.
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@mitu said in Raspberry Pi OS Bookworm Released:
@windg well, if you feel adventurous, you can try to install the
latestrpi-update
kernel from the linked issue and see if it fixes it. But, if you have any drivers installed for one of your gamepads, they'll likely break since there's no corresponding headers installed.Can you please provide or point me in the right direction to obtain the Kernel Hash# to Revert to Stock Kernel for Bookworm?
sudo rpi-update raspiOS-stock-hash-#
sudo rpi-update pulls/5684 definitely resolved the dlist memory issue on pi4.
But I think we're still waiting on 0fficial Kernel with dlistFix + headers... -
@RapidEdwin08 said in Raspberry Pi OS Bookworm Released:
Can you please provide or point me in the right direction to obtain the Kernel Hash# to Revert to Stock Kernel for Bookworm?
https://www.raspberrypi.com/documentation/computers/os.html#how-to-get-back-to-safety
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