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    RetroPie-Extra Repository

    Scheduled Pinned Locked Moved Projects and Themes
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    • O
      Ogroto
      last edited by

      Hello everyone. Im building a new retropie, from 4.5.1 with the latest 4.8.9 on my pi3A+ and was wondering if retropie-extra works could have the install scripts to old parallel and mupenplus like the older extra did

      ExarKunIvE A 2 Replies Last reply Reply Quote 0
      • ExarKunIvE
        ExarKunIv @Ogroto
        last edited by

        @Ogroto said in RetroPie-Extra Repository:

        could have the install scripts to old parallel and mupenplus like the older extra did

        sorry, mine does not have those.

        RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
        RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
        Maintainer of RetroPie-Extra .

        1 Reply Last reply Reply Quote 0
        • A
          Azuli @Ogroto
          last edited by

          @Ogroto My guess is you can download the mentioned plugins from the original since it's still available and copy them manually.

          I had to manually move the ikemen-go-nightly.sh to install it

          Striderx99S 1 Reply Last reply Reply Quote 0
          • mituM mitu referenced this topic
          • Striderx99S
            Striderx99 @Azuli
            last edited by

            Hello everyone. My setup is running using the following specifications:
            

            Pi Model or other hardware: 4B+

Power Supply used: Official USB-C Power Supply AC 100-240V 50/50Hz input/DC 5.1V
3A output

            RetroPie Version Used: 4.8.9


            Built From: Pre made SD Image on RetroPie website (retropie-buster-4.8-rpi4_400.img.gz)

            USB Devices connected: TTX Wireless Gaming Reciever, HP 230 Wireless Keyboard dongle, and HP Wireless Mouse (Z3700)

            Controller used: Xbox 360

            Files: Fallout Community Edition.sh and Fallout 2 Community Edition.sh

            Emulator: fallout1-ce and fallout2-ce

            Guide used: After installing from source, I referred to the package help section under the fallout1-ce emulator in the experimental section. It states that the data folder, along with the critters.dat and master.dat files should be added to the roms/ports/fallout1 folder. For Fallout 2 Community Edition (after installing from source), I referred to the package help section under the fallout2-ce emulator in the experimental section. It asks you to include the data folder, along with the critters.dat, master.dat, and patch000.dat files to the roms/ports/fallout2 folder. All of the files and folders in each game must use lowercase letters.

            The first game launches fine, but the problem begins when the cutscenes start. There are spots in the introduction where you notice blocky textures around the images. It seems like a glitch. The gameplay portions don't seem to have an issue, as I was able to kill a few of the bugs you encounter in the first cave and saved it before quiting.

            Fallout 2 does not work for me at all. After it gets past the loading prompt, three seconds later my television loses the signal and all I see is a steady red light coming from the RetroPie. When I attempt to hit control-alt-delete to restart the entire system, it does not work. Luckily, I have the Argon One Pi 4B v2 case, which allows you to download a script that activates the power off switch on the back when you hold it for 5 or more seconds.

            I bought both Fallout and Fallout 2 from GOG four days ago to give these emulators a try. Does anyone have any ideas as to why each of these games are giving me issues? Thanks for your input.

            ExarKunIvE 1 Reply Last reply Reply Quote 0
            • ExarKunIvE
              ExarKunIv @Striderx99
              last edited by ExarKunIv

              @Striderx99 fallout 1 had that glitch for a while now.
              Nothing we can do that is something that the dev has to fix if possible.

              As for fallout 2 it should be working. But I have not messed with that one in a few months now.
              I'll have to give it a try before I can give a better answer

              UPDATE
              FALLOUT 2 is broken. im not getting it to work at all on my pi5.
              i will have to get my pi4 out and give that a shot. i did open a issue on github

              RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
              RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
              Maintainer of RetroPie-Extra .

              1 Reply Last reply Reply Quote 0
              • A
                Azuli
                last edited by

                Is there any way to rotate video with the aethersx2 core? It seems to be running fine on my pi4, but since my screen is vertical, the display is showing something with GBA levels of dimensions.

                ExarKunIvE 1 Reply Last reply Reply Quote 0
                • ExarKunIvE
                  ExarKunIv @Azuli
                  last edited by

                  @Azuli unless there is a option for it in the menu. Then probably not.
                  That emulator is no longer being made so no help there. And I'm not sure if we can just rotate the image out side of the emulator itself. Maybe someone who is more versed on the background working of RetroPie can chime in.

                  RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                  RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                  Maintainer of RetroPie-Extra .

                  1 Reply Last reply Reply Quote 0
                  • Striderx99S
                    Striderx99
                    last edited by

                    @ExarKunIv Thanks for attempting to get it to work on the Pi5. You beat me to posting about it to alexbatalov. On the Pi 4B+, I even tried adding some files from the .dat files (using an extractor). The runcommand.log showed that it attempted to run the emulator, but it ultimately crashed. From that point, I lost the signal to the Pi and just decided to call it a day. If you would like to see what the log displayed, I'll post it here. If the developer writes back with a solution, please let me know.

                    ExarKunIvE 1 Reply Last reply Reply Quote 0
                    • ExarKunIvE
                      ExarKunIv @Striderx99
                      last edited by

                      @Striderx99 if you have a github account post it on my Repo. if not post it here, but ill take any info on this.
                      its odd since i know it was working when i first made it

                      RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                      RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                      Maintainer of RetroPie-Extra .

                      1 Reply Last reply Reply Quote 0
                      • Striderx99S
                        Striderx99
                        last edited by

                        @ExarKunIv Here is the log that was generated:

                        Parameters:
                        Executing: /opt/retropie/ports/fallout2/fallout2.sh
                        INFO:
                        Fade time is 1143
                        Fade steps are 36
                        INFO: Chi squared is 30.872500, P = 4000.000000 at 0.05
                        INFO: Sequence is random, 95% confidence.
                        INFO: Reading SNDLIST.LST Sound FX Count: 1361
                        INFO: >gsound_init
                        INFO: >initMovie
                        INFO: >gmovie_init
                        INFO: >moviefx_init
                        INFO: >art_init
                        INFO: >tile_init
                        INFO: >obj_init
                        INFO: >cycle_init
                        INFO: >intface_init
                        INFO: >iso_init
                        INFO: >gmouse_init
                        INFO: >proto_init
                        INFO: >anim_init
                        INFO: >scr_init
                        INFO: >game_load_info
                        INFO: >scr_game_init
                        INFO: >wmWorldMap_init
                        INFO: >CharEditInit
                        INFO: >pip_init
                        INFO: >InitLoadSave
                        INFO: >gdialog_init
                        INFO: >combat_init
                        INFO: >automap_init
                        INFO: >message_init
                        INFO: >message_load
                        INFO: >scr_disable
                        INFO: >init_options_menu
                        INFO: >endgameDeathEndingInit
                        INFO:
                        Playing movie: iplogo.mve
                        INFO: Direct
                        INFO: Playing at (0, 0)
                        INFO: not scaled

                        If you see anything that might be off, please let me know. I set my screen resolution to 1024x768 (I usually use the SNES Mini theme on RetroPie, so I didn't want to mess up the settings for it).

                        ExarKunIvE 1 Reply Last reply Reply Quote 0
                        • ExarKunIvE
                          ExarKunIv @Striderx99
                          last edited by

                          @Striderx99 thanks. thats the same thing i got also. im going to try a clean install on my pi4 at some point to see what i can figure out. maybe see if i can pin point something i can give the dev

                          RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                          RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                          Maintainer of RetroPie-Extra .

                          1 Reply Last reply Reply Quote 0
                          • Striderx99S
                            Striderx99
                            last edited by

                            @ExarKunIv I wanted to ask one other question. This is about DOSBox-X. When you launch it, you get the GUI that pops up. I went to Main>Quick Launch Program, and it leads to a screen that says "Tiny file dialogs on UNIX needs: applescript or kdialog or yad or xdialog," along with a few other options. I don't know if something went wrong during the installation, but I remember using it in the past without the message popping up. It would allow me to browse through ports/dosbox, select the game folder, browse for the .exe, highlight it, and double click it to launch the program. Do you know why this message appears and how I can fix it? Thanks for your support.

                            1 Reply Last reply Reply Quote 0
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