New Comic Book Theme!
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@Syhles in the theme.xml? Really?
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@TMNTturtlguy
You have one sitting right next to the comic_book.xml in the main folder. -
@Syhles yes, they do different things though...the one in the folder next to the comic_book.xml is just a generic of the .xml that are loaded into each system folder. The one next to comic_book.xml does not do anything.
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@TMNTturtlguy
This code works on 2.1.6rpThis is what the system field on comic_book.xml should be left you extra code so you would have all the fields I know and more options for what you could do its commented out and you can delete it after you have it all set up like you want.
<feature supported="carousel"> <view name="system"> <carousel name="systemcarousel"> <type>horizontal</type> <color>8d8d8d50</color> <logoScale>1.5</logoScale> <maxLogoCount>3</maxLogoCount> </carousel>
<!--
<carousel name="systemcarousel">
<type>vertical</type>
<pos>0.025 0.05</pos>
<size>0.33 0.7</size>
<color>4ca0ad75</color>
<logoScale>1.5</logoScale>
<logoSize>0.20 0.15</logoSize>
<maxLogoCount>5</maxLogoCount>
</carousel>
--><text name="systemInfo"> <backgroundColor>8d8d8d50</backgroundColor> <color>000000</color> <fontPath>./art/Shaka_Pow.ttf</fontPath> <fontSize>0.035</fontSize> </text>
<!--
<text name="systemInfo">
<pos>0.65 0.82</pos>
<size>0.3 0.12</size>
</text>
-->
</view>
</feature>Also any code that you want to work for the system screen on older versions of es need to have there own <view name="system"> so you'll need two <view name="system"> fields for your theme.
Edit: The forums broke my code aligment...... the feature fields have less tabs or spaces before them then the <view name="system">
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@Syhles thanks, this makes some sense now, I added the feature but not a second copy of the system info. I figured since the base files don't require any info, I wouldn't have to put a duplicate for the old versions of ES. I will test later and see if @modmaster can help test on his older version of ES.
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@TMNTturtlguy
As far as I know using the <feature supported> is the same as commenting that section out for old versions of es anything inside that will be invisible to old es, so if you want to have shaka-pow as the help font you'll either need to add system to one of the the views that already have the help code or add another <view name="system">.Also if I optimized your code and made it simplier, would you use it?
Because no offense you could simplify some of the code and merge sections of it to make it easier to work on without losing how it looks or functions.I'd be more the glad to help out and do it, I just don't want spend the time if you for sure aren't interested in it.
Love the theme by the way, the only reason I didn't already have it was because I was waiting until it was more done, been following the thread since it started.
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@Syhles thanks! Appreciate the kind words.
What do you have in mind as far as simplifying? This was my first theme and I started it before the theme helpers were available. The .xml was based on carbon, so I just worked from that.
As long as the theme looks and functions the same I will definetly use it if it simplifies things some.
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How do i add this to retropie i tried winscp but in home pi there is no .enulatiostation folder and inside that is suppose to be a themes folder. I am using retropie 4.2
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@TMNTturtlguy
It's a nice theme it deserves compliments.As far as the simplifying goes, I was just going for example the help section is currently in three different places in the theme and I'm pretty sure the code is identical in each place it's just one is in the system section, one is in the basic section, the detailed and video section share the last one.
I was going to merge the help into only one instance instead of three and just generally tidy things up.
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Ok i turned on show hidden files and it works but where do i place the game videos at?
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@dizmodawg there should be a folder within .emulationstation named themes. If there is not a folder named themes, create this folder and place the theme within that folder.
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@Syhles Sure, if it is not to much work and the theme looks the same that would be great! I am side tracked right now, I was backing up my current build to my computer so i could make some new changes to it, and when i put it back into the pi, it wouldn't boot. Put it back into the computer and it says it is write protected.....spent the last 2 hours trying to salvage the card, i was finally able to break the write protection and reformat, but now it errors out about 2 minutes into writing an image to it....Not to happy tonight.
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@TMNTturtlguy
After your next theme update happens I'll try and clean it up a little. In case there is any XML changes.I enjoy editing theme xmls, wrote my own theme from scratch, it was enjoyable can't release it though...
Ubuntu keeps breaking micro SD cards on, not sure what it's issue is.
But, I'm more then happy to try and clean your theme coding up, and I won't change how it looks.
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@Syhles now the SD card question is....my computer has a completed .img file of my current build, the SD card back into the pi and it wouldn't read it. What broke it? When i get a new SD card do I attempt to put my recent backup on it and see if it boots? or do i go with the previous backup and loose about a days worth of setup?
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@TMNTturtlguy
I'm not sure what would've broke it. I'm not even sure why Ubuntu broke SD cards on me, I went through 2-3 spare small SD cards I had that Ubuntu was breaking when I tried to move files on them, and each instance of Ubuntu breaking them they were moving different files.Depends on how tight you are on money I guess, if I had the money I would risk breaking another SD card so I wouldn't have to redo work. If I didn't have the money I'd just use my previous backup and redo the work. It's sort of a catch 22, damned if you do, damned if you don't.
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So where do I put the game videos at in the .emulationstation themes folder or do I make a snaps folder in the Roms folder? Or do I put them some where else?
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@dizmodawg there are several places you can put them. They have to be in your game list.xml and that will point to the location you put them. You should read the docs and look at posts on how to scrape media and create gamelists for all the info you need and different ways of doing this.
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@TMNTturtlguy no problem. yes i know you are using it to which is why i thought you may have worked on it already as before now the 4:3 was running ahead of the 16:9. i could give you a list but it is pretty much covered with the 16:9 update above i think. i will continue to check back and appreciate all you are doing and the time it must take to complete this.
just one question. what resolution do you run your system at? the native 4:3 res for my screen makes the borders much smaller than the background image. if i play about with the res i can sort this but then lose some of the screen. i have not had alot of time to play with this but was just wondering what resolutions you were using to get it all to fit.
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@fatelvis1 my 4:3 monitor is 1600x1200 and I run my resolution as the default output from retropie, i have not made any modifications, i just plug in my hdmi to dvi into the monitor and it runs cleanly. I am creating all of the new images at 768x1024 resolution much like i created all of the 16:9 at 720x1280. The black boarders are a .svg file which should automatically stretch to the screen size you are running without any issues. Try removing any resolution over rides you have on the ES front end and see what happens. Hopefully the next update will clear this up.
Edit: Question - is your monitor a 4:3 or a 5:4? Unfortunately this will not work properly with a 5:4 monitor, the background image will stretch, the black outlines will keep their 4:3 format. If I merge the black outlines with the background the angled lines get very jagged and are not crisp due to file size compression and monitor scaling/distortions.
Thanks
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@TMNTturtlguy said in New Comic Book Theme!:
I am creating all of the new images at 768x1024 resolution much like i created all of the 16:9 at 720x1280.
Wait, you create these images in vertical-mode?
[/just kidding]
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