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    Would you like to play Nokia (J2ME) games on Retropie?

    Scheduled Pinned Locked Moved Ideas and Development
    sdlemulatorawesome
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    • cyperghostC
      cyperghost @mediamogul
      last edited by

      @mediamogul Yes I thought you are cloned like Dolly

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      • meleuM
        meleu @Hex
        last edited by

        @Hex a few weeks ago a friend of mine was working on J2ME libretro core. I'm not sure how far he went, though. I'll discover and let you know.

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        HexH 1 Reply Last reply Reply Quote 1
        • recompileR
          recompile @Hex
          last edited by

          @Hex That's a tall order. You'd need to pick a modifier key, with the rest doing double-duty to hit all 18 buttons.

          If I remember correctly, a lot of games that use the nav buttons also use 2,4, 6 and 8 as directional keys and 5 for 'okay'. If you used X for the modifier key, you could try something like start and select for the softkeys, the d-pad for 2, 4, 6, and 8, Y for 5, and A and B for * and #. If you use the d-pad and modifier together for nav, you have just enough buttons between start, select, A, B, and Y for 1, 3, 7, 9 and 0, though it'll be awkward to hit A, and Y when holding the modifier. That's the best I could probably do as far as a sensible default for 10 buttons is concerned.

          I have to wonder though, how many controllers have 4 buttons, start, and select but don't also have L & R? You might be making it more difficult than it needs to be. It would be an easy decision to use L or R for the modifier if you don't mind upping the minimum button requirement.

          Now that I'm thinking about it, you could drop the requirement to 8 buttons, if you used 3 modifier keys, allowing one to use one of those USB NES controllers. It would be pretty awkward to use though. Math says the absolute minimum is 5 buttons for 18 functions, but that would be absolutely awful (or impossible, in the case of a 2600 joystick) to actually use.

          Oh, I forgot about something else odd about J2ME games. Some games used APIs from vendors (Nokia, Siemens, etc.) so you might need to include that in the per-game configuration.

          @Hex Yeah, I noticed that when I wrote the fix, but I didn't want to modify the sprites. I thought it was funny that documentary crew at the dig covered his shame in their artwork.

          HexH mediamogulM 2 Replies Last reply Reply Quote 0
          • HexH
            Hex @recompile
            last edited by

            @recompile said in Would you like to play J2ME games on Retropie?:

            @Hex Yeah, I noticed that when I wrote the fix, but I didn't want to modify the sprites. I thought it was funny that documentary crew at the dig covered his shame in their artwork.

            What??

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            • HexH
              Hex @meleu
              last edited by

              @meleu Yea it would be better that way. Let me know what you find out.

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              meleuM 1 Reply Last reply Reply Quote 0
              • recompileR
                recompile @Hex
                last edited by

                @Hex Sorry, that was supposed to be @mediamogul. I tried to edit that when I noticed, but aksimet decided that change made my post spam. Frustrating.

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                • mediamogulM
                  mediamogul Global Moderator @recompile
                  last edited by

                  @recompile

                  I thought it was funny that documentary crew at the dig covered his shame in their artwork.

                  Ha! I missed it. That is funny.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                  • pjftP
                    pjft
                    last edited by

                    I don't know a lot about these games, but if lack of keys are a problem, the ZX Spectrum emulator solves that by showing a virtual keyboard when Select is pressed. I imagine that some keys will only be used rarely, so that can be an option!

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                    • meleuM
                      meleu @Hex
                      last edited by

                      @Hex said in Would you like to play J2ME games on Retropie?:

                      @meleu Yea it would be better that way. Let me know what you find out.

                      He said:

                      "I wrote the code to read ZIPs/JARs, read info from manifests and load .class files to memory.

                      Theoretically I could start to interpret Java bytecodes, but other priorities had come, and I thought that maybe it's better to use the SableVM than maintain my own JVM. Anyway, it didn't evolved."

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                      • HexH
                        Hex
                        last edited by

                        @meleu Sable reached its End of Development in 2007. I might have a look there too. I tried playing some game and lot of them need only these keys

                        Yes & No
                        Dpad keys + Enter (AKA yes key)
                        1,3,7,9

                        So this seems doable. Yes no can be start and select, Dpad = Dpad and 1379 XYAB. So all in all its very much plausible. Now i need to find a good java dev to help me with setting up the build env. Know anyone who can help?

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                        • recompileR
                          recompile @Hex
                          last edited by

                          @Hex It looks like ME was using maven 2, which is end-of-life. Eclipse can create and Ant build file for you, if you or contributors want to use something other than Eclipse for builds.

                          I'd start by downloading the Java SE SDK and setting up the project in Eclipse. Once you can successfully build, install Ant and create a build file.

                          The read-me-developer.txt on the version on GitHub should fill-in any gaps.

                          I can try to get something working later in the week if you're having trouble, but it doesn't look like it'll be too difficult.

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                          • HexH
                            Hex
                            last edited by

                            @recompile if you can get it running then I would get on it ASAP. Let me know how it goes. I am currently focusing on PS and hence unable to divert much time in things i dont know about. Can you set it up and let me know how it goes. Thanks.

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                            • recompileR
                              recompile
                              last edited by

                              That wasn't too bad. I installed the JavaSE JDK (I haven't used Java in ~10 years) and Apache Ant.

                              You'll need to add a couple environment variables: JAVA_HOME and ANT_HOME

                              After that, I ripped out as much as I could from the source, and wrote a build.xml file for Ant to use to build the project. (For simplicity, it creates just one jar file.)

                              I had to hunt down a missing 3rd party library (picking the newest version that would work) and added it in. A few minor tweeks, and it builds... with a few warnings.

                              The resulting jar works. It loads and plays games. Inexplicably, it plays a few games that the last official release was unable to play. (Though Doom RPG, Orcs and Elves, and Doom 2 RPG run at hyperspeed. Wolfenstein RPG seems to run normally.)

                              Anyhow, you can download what I've done here:

                              [http://drichardson-shared.s3.amazonaws.com/microemu_src_ant_2017-7-10.zip](link url)

                              From the command line, navigate to the directory and type 'ant' It will pick up the build.xml file and build the project. The resulting Jar will be in the "build" directory.

                              Happily, you can start a game from the command line as well:
                              java -jar microemu.jar game.jar

                              Right now, it uses Swing and AWT which won't work without X11. Rumor has it that JavaFX on ARM doesn't share that requirement, and would be suitable for porting MicroEmulator to RetroPie.

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                              • HexH
                                Hex
                                last edited by

                                @recompile This is excellent. I will get to it asap. I plan on trying to incorporate Java SDL for video out is possible.

                                Did you notice that one core was always maxed out while running the emulator?

                                Sent from 20,000 leagues under the sea.

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                                • recompileR
                                  recompile @Hex
                                  last edited by

                                  @Hex Just tried it out, but it didn't happen for me. What game were you running?

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                                  • HexH
                                    Hex
                                    last edited by

                                    Prince of Persia Two thrones with 240x320 screen size

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                                    • recompileR
                                      recompile @Hex
                                      last edited by

                                      @Hex Wow, that one hammers the CPU, though it does improve during game play. Fortunately, it looks like it's not the application, but the game, that's causing that.

                                      MicroEmulator doesn't emulate so much as it provides an environment for j2me games. The JRE is executing the bytecode, so there isn't much that can be done about performance there.

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                                      • HexH
                                        Hex
                                        last edited by

                                        @recompile I shall get the environment setup later in the day and checkout SDL bindings for java. If this works out nicely then It would be great. Considering the game were made for old nokia phones, I have no idea why it is taking so much processing. If this can be debugged then nearly most games should be fun to play I must say.

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                                        • recompileR
                                          recompile @Hex
                                          last edited by

                                          @Hex It's not likely a bug, just a poorly written game. (None of the other games I tested hit the CPU like that one.) I know it seems crazy that an old game would peg the CPU, but a tight loop will thrash a modern processor just as easily as an old one.

                                          Remember that the JVM is actually running the game. MicroEmulator just provides the MIDP and CLDC API's and loads the game jar. I wouldn't spend too much time chasing that rabbit.

                                          JavaFX looks like it's out, unfortunately. Oracle killed it on ARM for some crazy reason. It would have been nice to have just one build for Windows, Mac, Linux, and Raspbain. I'm trying to find a simple way to get OpenJFX working, but I'm not hopeful.

                                          SDL is just as bad, I haven't found anything serviceable. Hopefully, you've had better luck.

                                          I'm looking at JOGL/NEWT and LWJGL now. Let me know if you find something usable.

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                                          • HexH
                                            Hex
                                            last edited by

                                            @recompile JavaFx would anyway be useless as it might need X11.

                                            What do you mean SDL is bad. Can you elaborate on that?

                                            Seems like more than me you are qualified to work on this. Lets see if this project looks promising before taking too much of time.

                                            Sent from 20,000 leagues under the sea.

                                            Powersaver Emulation station : https://github.com/hex007/EmulationStation
                                            ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

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