[Theme Changes] Attention Theme Makers: Upcoming Game Collections in ES
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@pjft said in [Theme Changes] Attention Theme Makers: Upcoming Game Collections in ES:
@mediamogul @ohmycommodore
If you disregard the need for a black robe and the added chantingHa! ...and here I overstocked on goat's blood in preparation. You can't give that stuff away after the first full moon of the season.
Just to make it clear: I don't want anyone to have to go to the command-line or manually edit any files to make things work. And that would apply to most - if not all - of the ES developments. I'll concede that one may need a keyboard should one want to name a collection, meaning that that particular aspect wouldn't work on a an arcade setup, but that's the full extent of it.
Very promising and very exciting. Your attention to the user experience is greatly appreciated.
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@mediamogul said in [Theme Changes] Attention Theme Makers: Upcoming Game Collections in ES:
Ha! ...and here I overstocked on goats blood in preparation. You can't give that stuff away after the first full moon of the season.
I'm sure I can add that as an option.
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this will be so usable / functional, that if you can get it as friendly as possible it will be worth the effort i'd say.
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Favorites star folder instead of heart, maybe you can switch the heart back in the labeling :) but I'm not sure if this looks consistent.
I always like to keep iconography consistent wherever possible in interface design. My thoughts for 'Favorites' is that it have a very warm and personal feeling to it. I believe a casual, handwritten typeface works to that effect and to add a little bit of warmth and color, I thought dotting the 'i' with a red heart followed nicely. However, it had the side-effect of also reading as romantic, or flirty, which I believe muddied the intention.
Of course, replacing the heart with a star requires that the color be changed from a red to something from the yellow or orange family. To keep the "warm" feeling I wanted, yellow was eliminated immediately as it has the connotation of being an energetic color first and foremost. Orange does too, but to a much lesser extent, especially when it's mixture tips the scale back toward a warmer red.
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@mediamogul said in [Theme Changes] Attention Theme Makers: Upcoming Game Collections in ES:
My thoughts for 'Favorites' is that it have a very warm and personal feeling to it. I believe a casual, handwritten typeface works to that effect and to add a little bit of warmth and color
It worked for me!
I thought dotting the 'i' with a heart followed nicely. However, it had the side-effect of also reading as romantic, or flirty, which I believe muddied the intention.
Yes, my first attempt of a favorite for IO theme was also a heart. Stars are better, you rate with stars, you have stars and starlets as actor/actress and if you mark something within a letter to keep a downnote then you also use a star :)
Of course, replacing the heart with a star requires that the color be changed from a red to something from the yellow or orange family. To keep the "warm" feeling I wanted, yellow was eliminated immediately as it has the connotation of being an energetic color first and foremost. Orange does too, but to a much lesser extent, especially when it's mixture tips the scale back toward a warmer red.
Maybe you can work with color gradiation? Red to yellow/orange from outbounds of the star to inner? You need a strong color to keep shape. Otherwise it will look blurry.
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Maybe you can work with color gradiation? Red to yellow/orange from outbounds of the star to inner? You need a strong color to keep shape. Otherwise it will look blurry.
That's a very good idea. I'll try it out.
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On the favorites system, every game shows the emulator name in brackets after the game name.
Can these emulator names be removed in the theme file or is there another setting for this? I see where some people may want to know what system every game on the list is fromt, but I think it just makes the list look cluttered.
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@capeman I dunno, it seems kind of necessary. Take Tetris for example. There are at least 30 games for different Systems simply called "Tetris". It's not until the early 90s that they start to be called other names (Super Tetris, Vs Tetris, Tetris II, etc).
This is just a simple example, but it illustrates my point. A lot of the early cross-console games shared the same name, no matter what console. If I wanted to play the MegaDrive version of The Lion King, I would potentially have to search through 6 Systems (MegaDrive, Super NES, Nintendo Entertainment System, Game Boy, Game Gear, Master System) to find the one I want.
As an alternative to the [system] suffix, I'd like to be able to display the System Logo of the game somewhere on the screen.
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@capeman You can fork ES and change this behaviour. I also think it's a usefull feature and should not be switched off nor there should be an option to switch it off.
You can search sourcecode for this and it may work if you comment it out - I didn't test nor can I code anything in c++
mCollectionFileName += " [" + strToUpper(mSourceFileData->getSystem()->getName()) + "]";
@pjft Why mDirty?
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https://stackoverflow.com/questions/13503243/what-does-dirty-flag-dirty-values-mean
It means it needs the name needs to be updated as it has changed (or not been initialized). I don't want to have to always compute the name every time we render as it's expensive and unnecessary. :)
@Capeman I'm not considering adding yet another option at this stage, unless there's a significant number of requests. If/when there are changes to the theming architecture to support console icons (and to make clear, that is not on my particular roadmap, as theming is not my forte), then there may be a bigger case to remove them, but for now it seems to be useful for those particular use cases.
But open to feedback, as usual.
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@pjft I told him where the magic of uppercase+romname+[] is ... so I see no problem of compiling onself.
I agree with you that there no changes will be made ...
But what do you think of an "advancedsettings.cfg" - file?
I know you want ES easily be setted up ... but that's the only way I see to get things optional or selectable without overloading the Main Menu in ES.Thanks for the link ... writePending would sound more specific.
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@cyperghost It's not only about the menus. Creating, maintaining and updating that code - together with testing the possible combinations with new features - can easily turn into a big mess.
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I'm with you
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@mattrixk said in [Theme Changes] Attention Theme Makers: Upcoming Game Collections in ES:
I dunno, it seems kind of necessary. Take Tetris for example. There are at least 30 games for different Systems simply called "Tetris". It's not until the early 90s that they start to be called other names (Super Tetris, Vs Tetris, Tetris II, etc).
I see your point to an extent, but if you have box art enabled, you would know right away which system or version you were playing. I'm just suggesting that it would be an option you could turn off. Even if there were 30 versions of tetris or multiple versions of lion king, you would probably only favorite the one you like best anyway.
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@pjft said in [Theme Changes] Attention Theme Makers: Upcoming Game Collections in ES:
I'm not considering adding yet another option at this stage, unless there's a significant number of requests. If/when there are changes to the theming architecture to support console icons (and to make clear, that is not on my particular roadmap, as theming is not my forte), then there may be a bigger case to remove them, but for now it seems to be useful for those particular use cases.
But open to feedback, as usual.If the need to keep them is there maybe possibly cleaning up the naming structure would make it a little more appealing to read.
2 Examples:
Atari games added to favorites say ATARI2600 with no space
Mame games say MAME-LIBRETROIt appears to me (the non-coder noob) that the name is derived from the folder the rom is contained in, maybe instead if it pulled the system name from the <fullname> tag for the system under es_systems.cfg that would make for a cleaner look since those names are meant to be read by the user, where as rom folder names are meant for the backend.
BUT of course if the name IS pulled from the folder name, i suppose i could just edit es_systems.cfg to look for a folder called just MAME instead of MAME-LIBRETRO and change the folder name and it should update accordingly, right? OR just move all of my FBA and MAME over to the arcade folder.
Sorry if I'm nitpicking but I'm a perfectionist when it comes to UI. Web designer problems i suppose.
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@capeman pretty sure I'm reading the short system name that's in the systems config file.
Meaning that you can likely edit them yourself, correct. :)
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I think the name in brackets in the collections is handy, though yes, it does clog up some whitespace that adds to the look of some themes. It's a compromise and works well enough as is.
If these lists could be formatted so your favourite games, for example, could be presented under headings... that would eliminate the redundant text but retain the functionality.
SEGA GENESIS
Sonic
NHL 94
etcC64
Jumpman
Lode Runner
etcOne step beyond that might be a toggle to turn on or off these headings, essentially switching between something like this, and the current presentation. A grouped vs ungrouped sort of thing.
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@pjft Update on icons and text logos.
Did some testing about the size of standard Carbon theme System and Controller SVGs.
Picked a couple of them (size in pixels):
Systems
macintosh: 566,92 118,865 no border
G&W: 566,92 129,21 left & right border
Intellivision: 566,92 89,33 no bordercontrollers
lynx: 598 350 border top 62 bottom 52 left 46 right 53
mac: 598 350 border top 17 bottom 15For Systems it seems width (566) is fixed ) and it makes sense for icon spacing. There's for sure also a limit in height but height of SVG varies.
Controllers have fixed max size: 598 by 350.
With this info I resized the custom Folder controller icons so now they should appear of similar size of the other controllers.
Can you please test them ?The following new text icon is a test for correct icon sizing and for "simulating" shadows (check inside of F letter).
As ES does not support transparency or blur, I'm placing shapes with ad hoc gradients.
It is a long process to do so let me know if you like the "donkey kong" favorites style and, if shadows appear nicely in ES, I will
then complete the logo.I had little time to dedicate this WE so you need to be patient for new "all games" and "collections" logos ;-)
You can find all this updated stuff here.
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@udb23 I do like this new style for favorites, actually :)
What do you mean by ES not supporting shadows or transparencies, though?
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@pjft I mean that ES has only limited support for SVG (subset of SVG format functions).
If the SVG contains trasparencies or blurring these will not be displayed.Unless there has been an update to ES to fully support SVG standard...
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