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    Mausberry Shutdown Script Doesn't Save Metadata

    Scheduled Pinned Locked Moved ControlBlock, PowerBlock & Co.
    mausberry
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    • pjftP
      pjft @hansolo77
      last edited by

      @hansolo77 The reason that that is not happening is because writing the gamelists is a time consuming process, with time increasing the more content it has. As such, the most effective way to do so is at exit (writing once only).

      The metadata is only updated after the game exits and returns to ES, so maybe that's why it's not saving. Try loading a game, exiting from a game, and then loading a game and exiting from within the emulator. See if at least the first game is saved.

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      • hansolo77H
        hansolo77
        last edited by

        Not sure what you mean. Do you mean load a game from RetroArch via the RetroPie menu?

        Who's Scruffy Looking?

        pjftP 1 Reply Last reply Reply Quote 0
        • pjftP
          pjft @hansolo77
          last edited by

          @hansolo77 no, just two games via EmulationStation. So: play game 1, back to es, play another game, shutdown. We'll see if game 1 is at least stored.

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          • cyperghostC
            cyperghost
            last edited by cyperghost

            Good morning together, how are you?
            img

            @hansolo77 said in Mausberry Shutdown Script Doesn't Save Metadata:

            Shutting down during screensaver:
            1st Try, Nope. I loaded a game, exited, confirmed it existed in the Last Played collection, then let the video screensaver load. When the video was playing, it locked up (video froze, and I was unable recover or access the system via SSH). Had to pull the plug and start over. The list had not saved at this point.

            Oh you use video screensavers -- never usem them so I can't try out. Why there was a lock up? Is that a thing sometimes happen at random or can you investigate? But this has nothing to do with ES status at all.

            @pjft said in Mausberry Shutdown Script Doesn't Save Metadata:

            @hansolo77 The reason that that is not happening is because writing the gamelists is a time consuming process, with time increasing the more content it has. As such, the most effective way to do so is at exit (writing once only).

            That's clear, so it was my intention to provide for regular ES exit. If you search in internet for shutting down ES the killall method is prefered but you know what happens then.

            The metadata is only updated after the game exits and returns to ES, so maybe that's why it's not saving. Try loading a game, exiting from a game, and then loading a game and exiting from within the emulator. See if at least the first game is saved.

            As far as I understood you mean

            • Load game X and press "START + SELECT" to return to ES
            • Load game Y, press the GPIO shutdown

            -> result: only game X is showing in Last Played list

            Please correct me if I'm wrong :)
            Mate? Do you want some coffee,too?

            EDIT: Just should write shorter textes, you cleared out but I already understood :)

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            • cyperghostC
              cyperghost
              last edited by cyperghost

              I rearranged the script a bit
              It was written down just for testing purposes - so I made some small improvments that should be better for future maintainment. In v1 and v1.1 you have to change two lines in PID detection. Now I always use the detected PID. I removed echos and the useless else branch.

              @hansolo77 version 1.2 is ready for you

              #!/bin/bash
              
              #this is the GPIO pin connected to the lead on switch labeled OUT
              GPIOpin1=23
              
              #this is the GPIO pin connected to the lead on switch labeled IN
              GPIOpin2=24
              
              echo "$GPIOpin1" > /sys/class/gpio/export
              echo "in" > /sys/class/gpio/gpio$GPIOpin1/direction
              echo "$GPIOpin2" > /sys/class/gpio/export
              echo "out" > /sys/class/gpio/gpio$GPIOpin2/direction
              echo "1" > /sys/class/gpio/gpio$GPIOpin2/value
              while [ 1 = 1 ]; do
              power=$(cat /sys/class/gpio/gpio$GPIOpin1/value)
              if [ $power = 0 ]; then
              sleep 1
              else
              
              # End Emulationstation if condition of running binary is true
              # v1.0 07/21/17 by cyperghost - Inital run 
              # v1.1 07/22/17 - Added chown command to set right user permission for creating es-shutdown
              # v1.2 07/23/17 - Some small improvments, easier to maintain, removed echo, removed else branch 
              # greetings @pjft for his famous favorits and @meleu for the RegEx sniplet 
              espid=$( pgrep -f "/opt/retropie/supplementary/.*/emulationstation([^.]|$)" ) # detect PID of ES binary only
              if [ "$espid" ]; then                                                         # Condition: PID is not equal 0 or empty then use ES shutdown
                 touch /tmp/es-shutdown && chown pi:pi /tmp/es-shutdown                     #v1.1 Change file permission of es-shutdown to user:group pi:pi
                 kill $espid                                                                #v1.2 use kill@detected PID - easier to maintain now!
                 exit
              fi
              # End Emulationstation if condition of running binary is true
              
              sudo poweroff
              fi
              done
              
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              • hansolo77H
                hansolo77
                last edited by hansolo77

                I will try version 1.2 in a little bit. I'm slowly getting familiar with reading scripts and understanding how they work. The various keys and commands I'm totally lost on so I'd need a lot more experience with them to be able to write my own. In the meanwhile, I noticed you changed from pkill to just kill. You sure that will work too? But like I said, will test.

                As for testing the games... I've actually played a few games and seen the Last Played collection have them, only to have it not save that list. I think in all experience so far, the only time it's not saving is from a crash. I will try playing a game, exit to ES, verify the game is listed, then play something else and shut down while playing to see if the previous game remains.

                Who's Scruffy Looking?

                cyperghostC 1 Reply Last reply Reply Quote 0
                • cyperghostC
                  cyperghost @hansolo77
                  last edited by cyperghost

                  @hansolo77 My last posting for today! There goes my mind!
                  Yes I changed from pkill to kill because it's the standard application to terminate processes, but it's working only if you got the PID. The PID is an unique number for every process given bei the OS. I've extracted the PID already with the pgrepcommand so there is no need to use pkill and let it search for regualar expressions which hit ES's binary. KillPID is enough and leaves small footprint.

                  Some people would call it narrow-minded but I think when someone asks for help then do it at your best stage, this gives you the opportunity in development. The else branch was indeed waste of space - useless and I introduced it only for the quick falling distinctive between the if clause as I made first attempts with this.

                  If you are satisfied with this script you can mark it as solved.

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                  • hansolo77H
                    hansolo77
                    last edited by

                    v1.2 of the script is working just as well as the previous one was. Thanks!

                    @pjft - I played a game, verified it recorded it in Last Played then started another game and shutdown with it still running. It did NOT save the Last Played at that point, and the 1st game was no longer on the list. I know where you were going with this, thinking it should have saved the gamelist.xml upon returning to ES, so I purposely loaded the 2nd game from a different system. It made no difference. Seems like it only saves the gamelists when completely exiting ES, and simply does a temporary save until then. So this problem will actually effect everybody, not just people using the Mausberry. Now that I know how it works, and can see what's happening, I'm happy with just using the new script. Will just have to wait until something new comes along, unless you have other testing you'd like me to try.

                    Who's Scruffy Looking?

                    pjftP 1 Reply Last reply Reply Quote 0
                    • pjftP
                      pjft @hansolo77
                      last edited by

                      @hansolo77 I assume, though, that what you're experiencing is that the gamelist file's date also isn't updated, though, could you confirm?

                      It only saves the actual gamelists when completely exiting ES, that is correct, what I was hoping was that it was saving it, but just not recording the last game as it hadn't yet even updated it.

                      cyperghostC 1 Reply Last reply Reply Quote 0
                      • cyperghostC
                        cyperghost @pjft
                        last edited by cyperghost

                        @pjft @hansolo77
                        There might be a way but please do it on your own. Because that are dirty tricks....

                        And this should not the intention here in this forum nor will I write a script for this becasue it does not work 100% for all usecases. To make it work to 100% there will be much maintaining in and I think version 1.2 is the one that should be used ...

                        Shotgun method:

                        # End Emulationstation if condition of running binary is true (Shotgun-version - no support!)
                        # v1.0 07/21/17 by cyperghost - Inital run 
                        # v1.1 07/22/17 - Added chown command to set right user permission for creating es-shutdown
                        # v1.2 07/23/17 - Some small improvments, easier to maintain, removed echo, removed else branch 
                        # v1.3 07/24/17 - Shotgun method to terminate retroarch (not maintained, use v1.2 for support)
                        # greetings @pjft for his famous favorits and @meleu for the RegEx sniplet 
                        espid=$( pgrep -f "/opt/retropie/supplementary/.*/emulationstation([^.]|$)" ) # detect PID of ES binary only
                        if [ "$espid" ]; then                                                         # Condition: PID is not equal 0 or empty then use ES shutdown
                           pkill retroarch > /dev/null 2>&1                                           # v1.3 Shotgun method to kill running emulator (untested
                           sleep 2                                                                    # v1.3 Sleeptimer to give ES chance to save XML filestate (untestested)
                           touch /tmp/es-shutdown && chown pi:pi /tmp/es-shutdown                     # v1.1 Change file permission of es-shutdown to user:group pi:pi
                           kill $espid                                                                # v1.2 use kill@detected PID - easier to maintain now!
                           exit
                        fi
                        # End Emulationstation if condition of running binary is true (Shotgun-version - no support!)
                        

                        This will end any retroarch emulator (I think Ports, advMAME, fba... and other non librettro cores won't work). Therefore I will not maintain this. After retroarch is killed by default it waits 2 seconds for ES shutdown. Then it may happen that ES updates the XML files and you will see your alst played games. Maybe it won't work, maybe you must set sleeptime higher. I can not tell you if there are any other sideeffects.

                        pjftP meleuM 2 Replies Last reply Reply Quote 1
                        • pjftP
                          pjft @cyperghost
                          last edited by

                          @cyperghost thanks.

                          Just to confirm, I don't expect this to be in any way to be encouraged. I'm looking at this more as an angle on how to help @hansolo77 's use case.

                          Best.

                          cyperghostC 1 Reply Last reply Reply Quote 0
                          • meleuM
                            meleu @cyperghost
                            last edited by meleu

                            @cyperghost @pjft
                            Hey guys, I didn't read what you guys already tried, sorry. But I'm afraid it's not possible to get the results expected in the OP by killing ES. As far as I understood this part of ES code must be executed to update the gamelists: https://github.com/retropie/EmulationStation/blob/master/es-app/src/SystemData.cpp#L51

                            I'm not used to ES code (maybe @pjft can help with this), but I think that that line won't be executed by killing ES while an emulator is running.

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                            • cyperghostC
                              cyperghost @pjft
                              last edited by

                              @pjft I see it as encourgement that @hansolo77 got now his toolbox to write a script that is intented for his usecase. All commands are given in this sniplet. If this will work?? I don't know.

                              From first version up to 1.2 - I was 100% sure that this works. And this works for every user here in the forum... Any other method is simply try and error.

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                              • cyperghostC
                                cyperghost @meleu
                                last edited by cyperghost

                                @meleu Hi mate :)

                                No problem. We know that a proper exit via pkill/kill works(remember this thread my friend?) . @hansolo77 confirmed this. It won't work if the emulator is running. So my shotgun method is to always kill emulator (retroarch) wait 2-3 seconds and then it may work becasue ES can write XML data. But I think version 1.2 of the script posted here works for all users out here. So this version should be maintained.

                                meleuM 1 Reply Last reply Reply Quote 1
                                • meleuM
                                  meleu @cyperghost
                                  last edited by

                                  @cyperghost ha! good catch! can I give a suggestion?

                                  your script only works properly if the user is running retroarch. I believe you can kill any emulator program launched by runcommand using this (please, test it before using!!):

                                  pkill -f "$(sed -n 4p /dev/shm/runcommand.info)"
                                  

                                  Note: the 4th line of runcommand.info has the exact command line launched by runcommand, as you can see in this line of runcommand.sh code.

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                                  • cyperghostC
                                    cyperghost
                                    last edited by cyperghost

                                    Yes I kill only retroarch ... but I'm not sure if this is enough. If your script can find out all running emulators then the usecase works for all. But I haven't tested out now if killing emulator ... waiting 2 seconds ... hoping that ES writes XML file ... does work.

                                    I think that's @hansolo77 job and then it would nice not to always kill the emulator process (=shotgun method) rather if it running, so you need a new if-then branch or make use of case selection. But I believe that is not our job :)

                                    But you know I really appreciate your help, always!

                                    meleuM 1 Reply Last reply Reply Quote 0
                                    • meleuM
                                      meleu @cyperghost
                                      last edited by

                                      @cyperghost said in Mausberry Shutdown Script Doesn't Save Metadata:

                                      If your script can find out all running emulators

                                      AFAIK EmulationStation isn't able to launch more than one emulator. You must exit the emulator, then go back to ES and then launch another emulator. Then killing the command that stays in the 4th line of /dev/shm/runcommand.info looks like a good approach for me.

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                                      • cyperghostC
                                        cyperghost
                                        last edited by cyperghost

                                        That will work. Indeed ....
                                        in runcommand.info is everything stored but not if an emulator is currently running or not.
                                        I would rather use runcommand.log runcommand.info, too

                                        4th line
                                        /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-fceumm/fceumm_libretro.so --confi....
                                        

                                        and check pgrep /opt/retropie/emulators/retroarch/bin/retroarch for ex. if PID > 0
                                        if yes, then an emulator seems to be running if PID empty or 0 then there is no emulator.

                                        So it is surly possible to detect every emulator-run proper initiated by runcommand.sh

                                        Thank you

                                        @hansolo77 got his toolbox now ;) He should use it :)

                                        meleuM 1 Reply Last reply Reply Quote 0
                                        • meleuM
                                          meleu @cyperghost
                                          last edited by

                                          @cyperghost Wow! You really confused me! PID > 0? Also, why are you so obsessed in killing retroarch? Is it your next victim after you killed EmulationStation so many times like it was Kenny (Sourth Park)? :)

                                          If you pkill an inexistent process it doesn't hurt anything, then IMHO there's no need to check if that command is still running.

                                          [PROMPT]$ pkill -f blablabla
                                          [PROMPT]$ # see? nothing happens! :)
                                          
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                                          • cyperghostC
                                            cyperghost
                                            last edited by cyperghost

                                            PID > 0 means it is running or not ;)
                                            Okay than the approach is easy if pkill does not hurt :)

                                            pkill -f "$(sed -n 4p /dev/shm/runcommand.info)"
                                            

                                            @hansolo77? There is a new toy ;)
                                            Please instead of pkill retroarch use line above. Can you please test?
                                            If all proper runs it can be pushed to version 1.3

                                            ES is not a victim, it behaves like a sqarehead but with a few tricks it can be calmed down ;)
                                            Knowledge is power and thank you @meleu to share your knowledge with us.

                                            I think thats our passion not obsession, that would be bad!

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