At last, i managed to get it working!
I had to use Code functionallity of the Linux Joystic Mapper as well as Device settings in order to map the analog axis to Steering Wheel. another problem was to get the Hat functions of the USB pad to be accepted by the Linux Mapper diriver. In the Linux Joystic Mapper code examples, one can read out how transform Hat-functinaillty to digital inputs. Also, the PSX emulator expects axis inputs between -32767 to 32767.

axis vendor=0x00ff product=0x0000 src=0 target=joyaxis deadzone=10 axis=0 #Left analog Y-axis (Dwn>0<Up) axis vendor=0x00ff product=0x0000 src=1 target=joyaxis min=0 max=255 axis=1 #Right Analog X-axis (R>0<L) axis vendor=0x00ff product=0x0000 src=2 target=joyaxis axis=2 #Right Analog Y-axis (Dwn>0<Up) axis vendor=0x00ff product=0x0000 src=3 target=joyaxis axis=3 #L2/R2 Analog axis (L2>0<R2) #axis vendor=0x00ff product=0x0000 src=4 target=joyaxis axis=4 #Cross button button vendor=0x00ff product=0x0000 src=0 target=joybtn button=0 #Circle button button vendor=0x00ff product=0x0000 src=1 target=joybtn button=1 #Triangle button button vendor=0x00ff product=0x0000 src=3 target=joybtn button=3 #Square button button vendor=0x00ff product=0x0000 src=2 target=joybtn button=2 #L-Button button vendor=0x00ff product=0x0000 src=4 target=joybtn button=4 #R-Button button vendor=0x00ff product=0x0000 src=5 target=joybtn button=5 #L2-Button (Axis 4) button vendor=0x00ff product=0x0000 src=6 target=joybtn button=6 #R2 Button (Axis4) button vendor=0x00ff product=0x0000 src=7 target=joybtn button=7 #Select Button button vendor=0x00ff product=0x0000 src=8 target=joybtn button=8 #Start Button button vendor=0x00ff product=0x0000 src=9 target=joybtn button=9 #Up Button button vendor=0x00ff product=0x0000 src=10 target=joybtn button=10 #Down Button button vendor=0x00ff product=0x0000 src=11 target=joybtn button=11 #Left Button button vendor=0x00ff product=0x0000 src=12 target=joybtn button=12 #Right Button button vendor=0x00ff product=0x0000 src=13 target=joybtn button=13 #Left analog Button button vendor=0x00ff product=0x0000 src=14 target=joybtn button=14 #Right Analog Button button vendor=0x00ff product=0x0000 src=15 target=joybtn button=15 #L3-Button #button vendor=0x00ff product=0x0000 src=16 target=joybtn button=16 #R3 Button #button vendor=0x00ff product=0x0000 src=17 target=joybtn button=17 #Extra buttons button vendor=0x00ff product=0x0000 src=18 target=joybtn button=18 button vendor=0x00ff product=0x0000 src=19 target=joybtn button=19 button vendor=0x00ff product=0x0000 src=20 target=joybtn button=20 button vendor=0x00ff product=0x0000 src=21 target=joybtn button=21 #assign a joystick number fo script purposes script vendor=0x045e product=0x001a device=1 #"Microsoft SideWinder" script vendor=0x081f product=0xe401 device=0 #"USB gamepadad" #script vendor=0x00ff product=0x0000 device=2 #Joypad 0" #script vendor=0x06f8 product=0xa300 device=4 # Guillermo DualShock code "Cargame.code" ``` Cargamecode ``` var val; #get a positive value for acceleration # >128 indicates acceleration #js1 is Racing wheel val=js1.a[1]/2+128; #produce a brake value # <128 indicates brakes # we need to reverse the sense of the axis val-=js1.a[2]/2; a[3]=val; #note that accelerating and braking at # the same time results in no action # but cannot be resolved here #USB Button #USB Gamepad Left-Button b[10]=(js0.a[0]<128); #USB Gamepad Right-Button b[11]=(js0.a[0]>128); #USB Gamepad Up-Button b[8]=(js0.a[1]<128); #USB Gamepad Down-Button b[9]=(js0.a[1]>128); #USB Gamepad A-Button b[1]=(js0.b[0]); #USB Gamepad B-Button b[0]=(js0.b[1]); #USB Gamepad X-Button b[3]=(js0.b[2]); #USB Gamepad Y-Button b[2]=(js0.b[3]); #USB Gamepad L-Button b[4]=(js0.b[4]); #USB Gamepad R-Button b[5]=(js0.b[5]); #USB Gamepad Select-Button b[6]=(js0.b[8]); #USB Gamepad Start-Button b[7]=(js0.b[9]); #MS Sidewinder Racing Wheel #SteeringWheel axis a[0]=(js1.a[0]); #Break pedal a[1]=(js1.a[1]); #Gas Pedal a[2]=(js1.a[2]); #MS Sidewinder A-Button b[12]=(js1.b[0]); #MS Sidewinder B-Button b[13]=(js1.b[1]); #MS Sidewinder C-Button b[14]=(js1.b[2]); #MS Sidewinder X-Button b[15]=(js1.b[3]); #MS Sidewinder Y-Button b[16]=(js1.b[4]); #MS Sidewinder Z-Button b[17]=(js1.b[5]); #MS Sidewinder L-Button b[18]=(js1.b[6]); #MS Sidewinder R-Button b[19]=(js1.b[7]); ```