@Pie-Guy said in PSX Gamelist issue- Really Appreciate the help here!!:
Before I start deleting games... is there some game systems that have notably bigger files than others? I can start with those...
The CD based games ? PS1/Sega CD/PCEngine CD. Copy/backup them to your PC.
The question was so simply. How to load the settings menu for Odroid XU 4 retropie with a key or command. In raspberry is very easy with the raspi-config but in Odroid? The rest about roms and whatever thing doesn’t matter the issue complicated without the need to.
@ray3d seriously ... just a bunch of users here have a XU4 system with ORA running (me for example) but I'm away of the device now and can't give you help. So the answer is....
Maybe someone can help you, but this is a Raspberry forum and most users here use a Raspberry for emulating ;) -- Sorry pal this question is not easy to answer out of the box. Would it help if I answer please try odroid-config or xu4-config without a clue - just some gueses? I think not and so you may do some google search for this ;)
I hate to say it, but they'll probably not answer you bud. You did break their rule there.
No the moderators here are friendly, peaceful and open minded ... it's rather the amount of users that can really help here. Personally I dislike it to give hints without have a proof. So you for example help me really a lot in developling the RECALBOX shutdown scripts ;) Thank you I really appreciate this.
@mitu made a 100% hit in explaining about the question you asked here.
@quicksilver Oh wow. Thank you! I wasn't sure what to search for but this fixed my problem. Specifically this post: https://retropie.org.uk/forum/topic/21568/dialog-boxes-contain-x-s-and-q-s-instead-of-shading/40
@Clyde Could be event 0, the code itself uses just the SDL slot, so whatever SDL picks up as slot X will be picked up. There are multiple event emitting files for a single joystick (JS and evt, the code states it uses js), but thankfully SDL isolates that so that you dont have to deal with this yourself.
I did not change the general registration logic itself, the heavy lifting towards the inputs is done via sdl. All I have done is to remove the hardcoded zero to something which can be customized via a command line option, a really harmless and small fix for an annoyance which is 8 years old.
As for the original developer, I could not pull off what he did, not my area of expertise, its just that there must have been some serious personal reasons not to finish the last 0.005% of the work when he already went as far as he did.
Nevertheless, this annoyance now to some degree is fixed (I´d rather prefer to have some kind of device pattern filter instead of a number, but atm I lack time to implement such a thing)
I just fixed the number scheme for my personal needs.
@Furluge yeah i was the reason that raphael learned about the issue which affected a crap ton of controllers. Then he so awesomely found the bug in linux and created the fix for it. But yeah its been fixed for a long ole time. 😊
I use the same case and pi, but I have a different flash drive...
! Oh I just thought of something, you can try formatting the usb drive with a different block size. 4096b to 16kb should be good, but I don't remember what is optimum, I guess it varies with the disk and larger flash sometimes use larger allocation units. And what you are using it for if it has small files to read like text.
I have had sdcards that do not work to run programs with the allocation unit being too high. Because if it is grabbing a small file e.g. under 16kb then it will grab a part of the next file and fragmentation occurs, this is typically avoidable because the allocation table will not allow it but different flash medias will have different layouts. The same can apply to large files too, but I don't understand how, I think it has to do with the flash media technology then.
EXT4 has a cool Block/Inode allocation policy. You may notice if you ever used an actual disk that it will delay writes until it decides where to allocate on the disk eliminating most fragmentation along with dynamic block allocation.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.