• !! READ THIS FIRST !!

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  • Forum Rules

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  • Forum Account deletion

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    can i get a deletion too?

  • Useful topics/posts index

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  • Punchout on 2 monitors

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    IMG20250711094931.jpg

    This was achieved on my linux workstation, using the FBNeo libretro core with the following retroarch override :

    # disable fullscreen, where retroarch seems tied to 1 monitor video_fullscreen = "false" # we are in windowed mode, set sizes to fill the 2 monitors # in this setup, both monitors are using a 2560x1440 resolution, and are left/right of each other video_window_custom_size_enable = "true" video_windowed_position_height = "1440" video_windowed_position_width = "5120" video_windowed_position_x = "0" video_windowed_position_y = "0" # remove retroarch window decorations video_window_show_decorations = "false" # set video so that it'll stretch to fullscreen video_scale_integer = "false" aspect_ratio_index = "24" # prevent having this saved into the main retroarch.cfg config_save_on_exit = "false"

    FBNeo also had its Screen Orientation dipswitch set to Horizontal.

    I don't have a pi4 for testing, but i see no reason the same wouldn't work.

  • Has anyone got Paprium working on Retropie?

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    TPRT

    @nestor1924 said in Has anyone got Paprium working on Retropie?:

    @TPR damn... are you on a new version of pi? Still cant figure out why this happens to me, can you show me which files did you download? Sent me a pm pls

    I literally just posted above exactly what process I went through. I'm on a Pi 5. I would imagine that anything lower than that may have issues. And if you're on a Pi 4 or lower, you probably shouldn't be.

  • Possible Hypseus Cliff Hanger Control issue

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  • Paprium genesis core

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    @mitu thank you man!
    you are great! ( as always....))

  • Vertical MAME games appear upside down.

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    Well, the OP should just move to MAME current tbh, not only it has support for TATE in both directions, but it probably also has better support for cocktail mode (i highly doubt all cocktail fixes from the past 22 years were backported to MAME2003+).

    As for FBNeo, it is not suitable at all for cocktail setups : some games had their 2P mode and cocktail mode tied together, and ended up being un-cocktail-ified so that 2 players could play them without requiring a cocktail setup.

  • Building 1 game 1 rom sets

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    @mitu

    I’ve tinkered with clrmamepro before but my results kind of sucked with it. The last time I had to do any of this was with the good tools way back in the original Xbox one days.

    Any direction for a good tutorial on how to use Clrmamepro the proper way as I obviously had no idea what I was doing even tho I followed a guide lol.

    Any other noob friendly sorting by .dat tool recommendations would also be appreciated, like I said it’s been a long long time since I’ve had to do this or anything like it and things appear to have come leaps and bounds since then

  • Button Mapping MADNESS!!!

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    neither of these things (permissions or starting clean) seemed to resolve. I also @ByteThis did not seem to rectify this by only configuring player 1 (but good idea) With a clean install and remapping all the input settings I am getting to where the select and start button only work in the retropie menu (scrolling diffrent consoles exploring settings etc.... But when I launch a rom NONE of the bottons work.

    I ran some more jstest output today....

    davis@raspberrypi:~ $ jstest --normal /dev/input**/js0**
    Driver version is 2.1.0.
    Joystick (DragonRise Inc. Generic USB Joystick ) has 7 axes (X, Y, Z, Rx, Rz, Hat0X, Hat0Y)
    and 12 buttons (Trigger, ThumbBtn, ThumbBtn2, TopBtn, TopBtn2, PinkieBtn, BaseBtn, BaseBtn2, BaseBtn3, BaseBtn4, BaseBtn5, BaseBtn6).
    Testing ... (interrupt to exit)
    Axes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off

    davis@raspberrypi:~ $ jstest --normal /dev/input**/js1**
    Driver version is 2.1.0.
    Joystick (DragonRise Inc. Generic USB Joystick ) has 7 axes (X, Y, Z, Rx, Rz, Hat0X, Hat0Y)
    and 12 buttons (Trigger, ThumbBtn, ThumbBtn2, TopBtn, TopBtn2, PinkieBtn, BaseBtn, BaseBtn2, BaseBtn3, BaseBtn4, BaseBtn5, BaseBtn6).
    Testing ... (interrupt to exit)
    Axes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:ofAxes: 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 Buttons: 0:off 1:off 2:off 3:off 4:off 5:off 6:off 7:off 8:off 9:off 10:off 11:off

    So it sees both controllers, but does not detect any button or axis input events. I think It is time to just replace them. Ive had them over a year and the more I think about it the more I think I possibly damaged these things. They used to be mounted in a metal cabinet and the opening I cutout for the control panel was very tight. (see attached called "old") old.jpg

    New cabinet.......

    new.jpg

    I think its time to just replace the usb encoders.

    Thank you!!!

  • Problems with Skyscraper 3.17.3

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    LolonoisL

    3.17.4 is out to fix all the reported problems. 🙂

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    mituM

    @gilllig said in Retropie doesnt boot with changed config:

    Ive installed raspOS and retropie, but now they dont even run))

    What exactly does this mean - they're both not running ?

    I tried to choose emulationstation at the settings, I tried to add line "/usr/bin/emulationstation" in the /home/pi/.bashrc, but its not working...
    I cant understand how to make autostart for raspOS or for retropie

    You're running in an unsupported configuration, as I mentioned in my previous post, so you should not use the normal RetroPie auto-start options from the menu.

    If you have installed the RaspiOS with Desktop, then just use the default option to boot to the Desktop. You can start EmulationStation from a terminal by typing emulationstaton. If you wish to automatically start Emulationstation after the boot to desktop is done, then

    create the $HOME/.config/autostart folder add a .desktop file with the command to start the terminal and EmulationStation (lxterminal -e emulationstation).
  • ControlBlock issue on Raspberry Pi 4B

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    mituM

    @Mrobot said in ControlBlock issue on Raspberry Pi 4B:

    I can access the bash interface on it, but that is about it.

    if you have shell access, can't you just run the setup script again and choose to remove the package ? Run

    cd $HOME/RetroPie-Setup sudo ./retropie_setup.sh

    to get to the setup dialog and remove the package.

  • Streets of Rage Remake 5.2 on Retropie 4.8.8 Issue

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    mituM

    @Folly said in Streets of Rage Remake 5.2 on Retropie 4.8.8 Issue:

    Which file is it ?

    It's in the main RetroPie repository now, hence has been removed from the extras.

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    mituM

    @Striderx99 Please use the Extras topic to open issues for modules that originate there. Thank you.

  • adding xbox to retropie

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    @Unknown Late to this thread but what about XEMU? https://xemu.app/

  • Pi4 latched power switch

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    LolonoisL

    In case you have not found it yet by yourself: [1] discusses this.

    TL;DR you will need some extra circuits (monostable circuit or timer IC NE556) to do this.

    And in addition to the StackExchange post you will also need a circuit for the falling edge of the latched switch.

    Then you can use the "momentary switch approach" [2]

    [1] https://electronics.stackexchange.com/questions/589099/converting-latching-switch-to-momentary-output
    [2] https://raspberrypi.stackexchange.com/questions/77905/raspberry-pi-3-model-b-dtoverlay-gpio-shutdown#77918

  • fps drop causing no audio

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    mituM

    This means the system is not powerfull enough to emulate the game/system at full speed. Given it's a Pi3, it's not unusual since N64 emulation is not fullspeed on it.

  • SD Card Backups are always corrupt yet original is not.....

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    LolonoisL

    I have been using Clonzilla for years and it never let me down.

    I run it from an live USB stick on my Desktop PC. It has some learning curve but you will find a lot of tutorials online. Running "disk to local image" to backup and "local image to disk" to restore with the defaults should be enough as a start.

    As long as the source hardware from where you make the backup and the target restore hardware are the same make and model it should go smooth (i.e. Rpi4 -> Rpi4, SD-card make and model can differ but obviously the size of the target should be same as source or larger).

    I assume you only use the SD card for RetroPie and not a mix of SD-card and SSD drive for RetroPie.

    Do you use a SD-Card reader via USB in your Desktop PC or is the SD card directly put into the PC's SD-card reader? (I am asking as I have seen USB SD-Card readers failing).

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