RetroPie forum home
    • Register
    • Login
    • Search
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    1. Home
    2. Tags
    3. sotn
    Log in to post
    • All categories
    • dirthurts

      Castlevanie SOTN corruption/shaking candles
      Help and Support • sotn corruption shaking candle • • dirthurts

      4
      0
      Votes
      4
      Posts
      730
      Views

      dirthurts

      @chipsnblip Sorry, I posted all the information that I was thought was relevant/actually knew how to provide.

      @megafacehead said in Castlevanie SOTN corruption/shaking candles:

      Make sure enhanced resolution is disabled.

      launch game-open retroarch-quickmenu-options-set enhanced resolution to disbaled.

      Exit, relaunch.

      Thanks Megafacehead! That worked. It was definitely the enhanced resolution setting. Hopefully this will help someone in the future!

    • tjsgaming

      PSP Castlevania DXC - framerate issues with SOTN ?
      Help and Support • psp castlevania sotn performance • • tjsgaming

      9
      0
      Votes
      9
      Posts
      4118
      Views

      tjsgaming

      Ok - I've got SOTN basically playable.

      Using the retroarch overlay config GUI (select+X in game) I set:
      frameskip to 1
      custom viewport width 1440 (x3)
      custom viewport height 816 (x3)
      integer scale on

      other settings:
      hw biliner filtering - turning this to off makes the game look significantly better on my big flatscreen from apx 3 meters away, but doesn't seem to impact performance (disclaimer that I prefer a pixelated look to a blurred look for my scalers)

      other observations:
      loading savestates seems unstable until loading a regular game save. not sure if its related to my settings changes or not.