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    Kids & Kiosk Mode, coming back [testers needed!]

    Scheduled Pinned Locked Moved Ideas and Development
    emulationstatiokiosk kids modetestingbackfromthedead
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    • Z
      Zigurana @darknior
      last edited by

      @darknior
      Regarding the PEGI classification: again, I like the idea, but we would need some kind of buy-in from scraper developers (@sselph?) to get that data from screenscraper.fr.

      For now though, lets make it a feature for a next iteration. I'd like to get this working without issues first.

      If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

      darkniorD RionR 2 Replies Last reply Reply Quote 2
      • darkniorD
        darknior @Zigurana
        last edited by

        @zigurana said in Kids & Kiosk Mode, coming back [testers needed!]:

        @darknior
        Regarding the PEGI classification: again, I like the idea, but we would need some kind of buy-in from scraper developers (@sselph?) to get that data from screenscraper.fr.
        For now though, lets make it a feature for a next iteration. I'd like to get this working without issues first.

        Yes for sure, not now, but in a near future it can be cool to change for this system.

        I will try to create a new version for you to test tonight.

        Ok i'm ready ;)

        Life is game, just play it !

        Z 1 Reply Last reply Reply Quote 0
        • RionR
          Rion @Zigurana
          last edited by Rion

          @zigurana Sounds like a plan. Maby @screech can help out in terms of making these changes incorporated into Universal XML Scraper and @sselph scraper.

          As long as the pegi support is added to the games via xml then the rest should be easier to incorporate.

          FBNeo rom filtering
          Mame2003 Arcade Bezels
          Fba Arcade Bezels
          Fba NeoGeo Bezels

          1 Reply Last reply Reply Quote 1
          • Z
            Zigurana @darknior
            last edited by

            @darknior :
            Can you try again from my repository, branch: ControllerInput?

            If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

            1 Reply Last reply Reply Quote 0
            • darkniorD
              darknior
              last edited by darknior

              I have try, execute the code [up,up, down, down, left, right, left, right, b, a] and it not works with x360 PAD.
              An other idea ?

              I have see this comit, good idea, but i don't see the ARROW ?

              0_1510604463807_20171113_210953.jpg

              Life is game, just play it !

              Z 1 Reply Last reply Reply Quote 0
              • Z
                Zigurana @darknior
                last edited by

                @darknior
                ok, please hang in here, we will solve this, one way or another...
                (man, debugging over this distance is quite tedious!)

                Ignore the empty strings for now, that is another issue, related to missing unicode characters.

                I've updated the branch again, could you try again?

                If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                darkniorD 1 Reply Last reply Reply Quote 1
                • darkniorD
                  darknior
                  last edited by

                  Yes it's not easy, but we will found a solution :)

                  @Zigurana , @meleu it is not the first time i have the problem it is strange, whe i want to update/build the source code of Zigurana, i can't.
                  It write me Failed to download .... Check your connection and try again.
                  But it is false because i can update an other on source without any problem.

                  = = = = = = = = = = = = = = = = = = = = =
                  Running action 'install_theme' for 'esthemes' : Install themes for Emulation Station
                  = = = = = = = = = = = = = = = = = = = = =
                  
                  job-working-directory : erreur de détermination du répertoire actuel : getcwd : ne peut accéder aux répertoires parents : Aucun fichier ou dossier de ce type
                  pushd : erreur de détermination du répertoire actuel : getcwd : ne peut accéder aux répertoires parents : Aucun fichier ou dossier de ce type
                  job-working-directory : erreur de détermination du répertoire actuel : getcwd : ne peut accéder aux répertoires parents : Aucun fichier ou dossier de ce type
                  sh: 0: getcwd() failed: No such file or directory
                  fatal: Unable to read current working directory: Aucun fichier ou dossier de ce type
                  job-working-directory : erreur de détermination du répertoire actuel : getcwd : ne peut accéder aux répertoires parents : Aucun fichier ou dossier de ce type
                  sh: 0: getcwd() failed: No such file or directory
                  fatal: Unable to read current working directory: Aucun fichier ou dossier de ce type
                  /home/pi/RetroPie-Setup/scriptmodules/helpers.sh: ligne 345 : popd: pile de répertoire vide
                  Error running 'git pull' - returned 128
                  Error running 'git submodule update --init --recursive' - returned 128
                  job-working-directory : erreur de détermination du répertoire actuel : getcwd : ne peut accéder aux répertoires parents : Aucun fichier ou dossier de ce type
                  

                  When i remove them i understand i have a right problem or some thing ... i don't know.
                  My es-tests.sh is installed in /home/pi/ and i always use it with pi user.

                  Life is game, just play it !

                  1 Reply Last reply Reply Quote 0
                  • darkniorD
                    darknior @Zigurana
                    last edited by

                    @zigurana WOAW, first try i WIN lol
                    It works fine now for x360 controllers and i'm sure some other ... ;)

                    Life is game, just play it !

                    1 Reply Last reply Reply Quote 2
                    • hansolo77H
                      hansolo77
                      last edited by

                      My Xbox 360 controller still doesn't work to unlock FULL from a different mode.

                      Who's Scruffy Looking?

                      lostlessL 1 Reply Last reply Reply Quote 0
                      • lostlessL
                        lostless @hansolo77
                        last edited by

                        @hansolo77 If you swapped a and b for emulation station then the konami code will be swapped.

                        1 Reply Last reply Reply Quote 0
                        • hansolo77H
                          hansolo77
                          last edited by

                          Yeah I tried it both ways. I think the latest fix isn't in the official build yet.

                          Who's Scruffy Looking?

                          1 Reply Last reply Reply Quote 0
                          • Z
                            Zigurana
                            last edited by

                            The fix for w360 controllers is now merged into the dev (expermental) branch! Please give it a try!

                            If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                            1 Reply Last reply Reply Quote 2
                            • K
                              Krahs
                              last edited by

                              Hi.
                              I have installed on my RP3 the 2.7.3RP version of emulationstation and I had been testing this new feature for differents UI modes.
                              Once it is updated through retropie script (from binary of sources, does not matter) I can change it to kiosk or kid mode from emulationstation menu but, it is not saved in es_settings.cfg so as soon as I reboot my raspberry it come back to Full Mode.
                              If I edit manually that file, emulationstation never lost configuration and allways boot on Kiosk Mode (or Kid mode) however something I've detected is, when I return to full mode with konami code, "full" label is written in the right way on config file but never when you change from full to kiosk or kid...

                              I like very much this UImode feature, I allways was waiting for it...
                              Thanks!

                              1 Reply Last reply Reply Quote 0
                              • K
                                Krahs
                                last edited by

                                Sorry, just now I've see there is a post with this...
                                https://retropie.org.uk/forum/topic/14432/kiosk-mode-not-surviving-reboot/26

                                1 Reply Last reply Reply Quote 0
                                • Z
                                  Zigurana
                                  last edited by

                                  Yeah, this was also fixed in the latest pr, please install the experimental / dev branch (from source) and try again.

                                  Let me know how you fare!

                                  If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                                  S 1 Reply Last reply Reply Quote 0
                                  • S
                                    Srfrboybob @Zigurana
                                    last edited by

                                    @zigurana I installed the new dev version today and the ui mode is staying intact after reboots. Thank you! I am having a new issue similar to the xbo360 Konami code issues recently fixed. Now I am unable to enter this code using 8bitdo Nes30 pro controllers. I am running 4.3 with the new emulationstation-dev just posted.
                                    I have tried configuring the controllers again but this did not work. I have changed my pass key to “baxbax” for the time being and this works perfectly. The hat/d-pad seems to be the issue. Btw the Konami code works flawlessly on the keyboard as of now and worked with both the keyboard and 8bitdo before the latest update I performed.
                                    I am a bit of a “dummy” when it comes to posting logs so let me know if you would like to see any and I will try my best :). Thank you again for all the awesome work!

                                    Z 1 Reply Last reply Reply Quote 1
                                    • K
                                      Krahs
                                      last edited by

                                      Now with dev version of ES kiosk mode persist after a reboot but I loose the unlock feature... now it doesn't work as before, as much as I try to set konami code never come back to full mode... I have an 8bitdo nes30 pro.. :-(

                                      1 Reply Last reply Reply Quote 0
                                      • Z
                                        Zigurana @Srfrboybob
                                        last edited by

                                        @srfrboybob & @dvf00
                                        Could you try running EmulationStation with the debug flag, and see what the logged input values are when you enter the code?

                                        So, exit Es with F4, and then enter emulationstation --debug, the logging should end up in ~/.emulationstation/es_log.txt

                                        I suspect that the controller you are using is registering the dpad as a hat-type input, which are now intentionally ignored.
                                        If that is the case, I'll need to reconsider the fix for xbox360 controllers.

                                        If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                                        pjftP S 2 Replies Last reply Reply Quote 0
                                        • pjftP
                                          pjft @Zigurana
                                          last edited by

                                          @zigurana huh. I thought we were just ignoring any inputs that were not associated with any ES-recognized/mapped input event? Was that not good enough as an approach?

                                          I imagine excluding all hat inputs will not be appropriate for different types of controllers.

                                          You may, though, consider ignoring any event that's not mapped to the inputs you can accept for the unlock pattern altogether. I believe it's everything except the inputs assigned to the analog joysticks, l3/r3, l2/r2, correct? So pretty much a SNES pad button layout?

                                          Z 1 Reply Last reply Reply Quote 0
                                          • Z
                                            Zigurana @pjft
                                            last edited by

                                            @pjft yes, that was the place at first, but it did not work for the Xbox 360 controller that darknoir was using, so I changed it to simply ignore all hat inputs, assuming (incorrectly) that the dpad would always be axes.
                                            Back to the drawing board...

                                            If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

                                            pjftP 1 Reply Last reply Reply Quote 0
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