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    • R

      Please check & merge my PR for jumping from first to last menu items (and last to first) in Main Menu and Options menus

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development emulationstatio development pull request gui menu
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      mituM

      Looks to be working fine, I applied the PR's changes and the scrolling wraps up for the 2 screens modified.

    • S

      EmulationStation very odd behavior on "jump to"

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio jump to simpsons
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      LolonoisL

      I tried my best to get it reproduced with the binary ES install, but whatever I do on my side I land correctly at "Teenage Mutant..." which is the first with "T" (in Arcade) and at "Tecmo Bowl" (first with "T" in "NES" and "All Games").

      As it is non-deterministic on your side I am leaning towards the hardware and maybe in conjunction with "ThreadedLoading" value="true" but it is a vague guess.

      If you have the patience, you may install the whole shebang Retropie on your Desktop or in a Linux VM or if you have a spare Pi4 at hand use that. If it also happens on a different RetroPie installation it indicates something with the filestructure/gamelist data, if not then the plot thickens that it might be hardware related.

    • F

      MSU-1 subfolders and EmulationStation listing

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support pi 4b msu-1 emulationstatio
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      No one has replied
    • TPRT

      Dolphin Multi-Disc Question

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dolphin gamecube emulationstatio
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      TPRT

      @sugarfree said in Dolphin Multi-Disc Question:

      Yes, the emulator will automatically load the next disc. I have confirmed this with Resident Evil 1 and Zero, which I have completed.

      Awesome. Thank you!

    • S

      EmulationStation, folders, and play count

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio folder playcount
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      S

      I have modified the listing for the other view types in the same branch, so you can test by re-fetching it,

      Yes this shows (correctly) nothing when on "detailed" view style now also:

      20250106_161302.png

    • TPRT

      Trying to make a simple power off / reboot button in Emulationstation but getting permission denied.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support shutdown reboot emulationstatio
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      TPRT

      @Lolonois said in Trying to make a simple power off / reboot button in Emulationstation but getting permission denied.:

      I usually do from any navigation position: Start -> RB (right shoulder) -> A (now I am in the Quit Menu) and then select either Restart or Shutdown. You can bypass the final confirm dialog when you add --no-confirm-quit to the emulationstation line in autostart.sh.

      Yes, I am well aware of that. Have been using ES for many years. I just wanted to make an easy button to press right from the icon screen though. More of a personal preference than anything else.

    • S

      ES-DE Genre Filtering Deserves a Touch-Up

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development emulationstatio filters feature request improvement genre
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      S

      @mitu thanks for the heads up, will do.

    • opaO

      (Test wanted) EmulationStation : Directory interpreted as file

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development emulationstatio development testing
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      mituM

      @opa said in (Test wanted) EmulationStation : Directory interpreted as file:

      Commonly known method is to make ES recognize .m3u/.cmd/etc. and, since it would be inconvenient if individual media were displayed in the game list, to give them extensions that ES does not recognize, such as .cd1 .cd2.

      NB: the .cd1, .cd2 hack is still something emulator dependent, only supported by pcsx-rearmed .

      I followed es-de's Directories interpreted as files and tried a simple fix to treat one folder as one game. It seems to work well in my environment.

      I found this solution a bit 'gimmicky' or 'hacky', which ties the structure of the ROM/Game folders to a particular front-end. Nevertheless, this does solve the issue of displaying the individual 'playlist'/'command file' components when they should be not.

      I haven't tested your patch (and I think @Lolonois has a point there), but isn't it just a launcher fix, without actually hiding the 'main' folder's contents ?

    • R

      Errant analog noise from controller preventing sleep

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development emulationstatio usb input sleep screensaver
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      LolonoisL

      @rfinnie I guess the min/max values are not a strict specification, thus I said "should". It depends on brand/model as I learned (mine Logitech Rumblepad and a knock-off Switch/XBox controller report in the "should" range).

      On a tangent: The Arcade'81 looks nice and gives you at least enough space to add a subwoofer. I added an external subwoofer 6.5" later to my custom bartop which made the games even more fun to play. In any case: Happy tinkering!

      But back to your initial request/idea. Maybe @pjft can comment on that, if a or which suggested change (see first post) would be accepted in the ES source tree.

    • opaO

      (Test wanted) EmulationStation suddenly terminates when displaying a lot of text

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development testing emulationstatio development
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      opaO

      @mitu Thank you for testing!

      I'm happy to see results that my fix worked without breaking anything.

      I also created a minimal dataset to make it easier for others to reproduce and test the problem.
      Extract this and replace the emulationstation folder with your ~/.emulationstation. (Backup is needed)
      When you start EmulationStation, (if you have DroidSansFallbackFull.ttf installed,) it should look something like this:
      EmulationStation_screenshot.jpg
      There are 100 dummy ROM files, so try scrolling through them by pressing the down arrow key⬇.

      In my environment, the results were as follows, depending on the screen resolution:

      emulationstation --resolution 720 480
      → no problem emulationstation --resolution 1366 768
      → Scrolling through the game list works fine, but then the main menu appears broken emulationstation --resolution 1920 1080
      → Crash when pressing ⬇ 43 times emulationstation --resolution 2560 1440
      → Crash when pressing ⬇ 21 times emulationstation --resolution 3840 2160
      → ES won't start

      And when I included my fix in the binary, all of them were displayed without any problems.
      We hope that this will encourage more people to test it and get good results.

    • S

      EmulationStation crash when edit metadata from collection

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio crash
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      pjftP

      @sleve_mcdichael Thanks. This has been merged now.

    • S

      EmulationStation: collection "last played" and other full-screen paging errors

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio last played
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      LolonoisL

      @sleve_mcdichael Thanks for confirming!

    • S

      EmulationStation bug: L+R at same time

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio bug gamelist scroll cursor
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      LolonoisL

      @sleve_mcdichael having had a cursory look I can confirm and I lean towards "won't fix".

      Rationale: As long as there are SDL events they get pumped into the Window.cpp/GuiComponent::input() call chain an consumed from there. Every downwards component "sees" one event at a time. Processing of the event is stopped either at the last GuiComponent in the chain or if a input() call returns true.

      This also happens with Use LR/LB for full page navigation set to false. It just does not occur as easily as the cursor most of the time is always placed middle.

      One option to remediate may be to measure the time between the events and if they are too close (i.e. less time than between update()/render() calls) drop the second, and ofc only if the events are LR/LB.

    • LolonoisL

      More ES enhancements: Persisting and editing of folder metadata - please test

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development emulationstatio folders gamelist.xml
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      LolonoisL

      @abj The info you enter goes to/comes from the gamelist.xml file of each system. The media files I would keep away from the folders Skyscraper or other scrapers do use in general. E.g. do not put folder screenshots aso. into ~/RetroPie/roms/<system>/media/ which is the default for Skyscraper.

      Heads up: Be informed that if you use Skyscraper that only the recent version (3.10.0) keeps your folder information in the gamelists, earlier versions did not keep the <folder/> elements in a gamelist.xml file.

    • pjftP

      New ES Feature: Random Collection - Testers and Theme makers needed

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development emulationstatio random game theming
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      M

      I submitted a PR for RetroHursty69's Supersweet theme.

    • pjftP

      Update: EmulationStation random video screensaver - use only media from a particular system, back and favorites controls

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development video screensav emulationstatio update testing
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      E

      @mitu thanks for such a swift reply. I thought that might be the case...oh well!

    • 2Play2

      es_systems.cfg systems file extensions and rom filenames

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio v2.11.2rp capital upper-case essystems.cfg
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      2Play2

      @mitu thank you i compiled it from master

    • S

      Symlink loop crashes (freezes) EmulationStation

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio slideshow screensaver crash
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      mituM

      It's a bug, but something that shouldn't affect many users since it wouldn't occur without this symlink loop. It's probably affecting also the reading of the ROM/game folders, which would make EmulationStation freeze on start-up in this kind of scenario.

    • R

      Quiting EmulationStation

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support emulationstatio
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      mituM

      You can always look in your profile and see your own posts. The previous post is here, I'm locking this since it's the same issue - continue there.
      I advise you to add the info from https://retropie.org.uk/forum/topic/3/read-this-first about your setup and post the modification you've done in order to start Kodi after ES.

    • W

      emulation station crashed

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support crash emulationstatio error
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      W

      @mitu I fixed retropie by adding some roms