lr-mame2003 driver improvement and backport
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I should have the parents for all the games i added support for kicking around somewhere lemmie gather em all up, i guess we need to find neutral ground
maybe a chatroom or another website to discuss this further. -
@udb23 said in lr-mame2003 driver improvement and backport:
@gamez-fan said in lr-mame2003 driver improvement and backport:
i'll try the game with the new sample handling
Ok, thanks. Will PM you on Mameworld's forum.
Right well i've gathered up all the needed stuff and i see the problem here it's a two version game but only Invinco has working samples which are incorrect for Deep Scan,
i tried hooking the Depthcharge samples to a couple of INIT's the game uses at driver level in the hope it would then play the correct ones depending on which game
you choose but MAME didn't seem to like that and the game then refused to boot.Another thing i tried was swapping the samples over and making the game use the depth charge samples and bingo Deep Scan now has sound at the expense of the
other game obviously, not perfect as i think it's playing the submarine samples when it shouldn't be, but at least i reckon it confirms the game would use the same
samples as Depthcharge..??This will need someone with a smarter head than me to add sample code in the vicdual sound core so that this game will correctly load the samples required on a per game
basis whenever a player chooses which version they wanna play as being honest it's above my paygrade i think. -
@gamez-fan Have you found time to work a little on Gals Panic ?
- Gal's Panic 2 not working, GP 3 ... i think not exist on MAME 78
- Gal's Panic S and S2 working fine but little slow ...
- GP SS n S3 .... not exist too ?
GP 2 3 are not really important for me but i really love the S serie if you can do something please ?
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@darknior said in lr-mame2003 driver improvement and backport:
@gamez-fan Have you found time to work a little on Gals Panic ?
- Gal's Panic 2 not working, GP 3 ... i think not exist on MAME 78
- Gal's Panic S and S2 working fine but little slow ...
- GP SS n S3 .... not exist too ?
GP 2 3 are not really important for me but i really love the S serie if you can do something please ?
Gals Panic 2 doesn't work in currant MAME a dump of the MCU would be required, as for the rest being on the slow side unfortunately it's the limitations
of the hardware your using and there's nothing i can do about that!! BTW you should try Panic Street similar game on the same hardware. -
@gamez-fan said in lr-mame2003 driver improvement and backport:
add sample code in the vicdual sound core
First thanks for trying to fix this.
Vicdual boards had two games on same board but usually each game was using a different sound daughterboard. The Deep Scan game sounds are not emulated in the code as the details of that daughterboard are not known.
Recently on another vicdual rom a developer was able to make sounds work by coding a "sample player" (instead of trying to emulate the soundboard).
You can find info and code here.
I believe approach for Deep scan could be the same. -
@gamez-fan said in lr-mame2003 driver improvement and backport:
I should have the parents for all the games i added support for kicking around somewhere lemmie gather em all up
Ok, this is perfect if you have the files. When I run the current MAME (0.192) and rollback torrents through the DAT I have a boatload of missing files. Locating the correct source code files where the changes occurred has been difficult as to obtain accurate information. If you have all the correct files (yay...they exist! ;) we can make this fairly painless.
- Download DatUtil
- Dump all the newly created/fixed working ROMs to a new/empty folder (leaving them zipped is fine).
- From a command prompt run datutil -x -f listxml -o <output filename> <directory name> (i.e. -
datutil -x -f listxml -o fixedgames.dat c:\fixedgames
This will create a file in listxml format with the CRC and SHA1 information all calculated from the actual ROMs. If you can get me that file I can add the parent/clone relationships from the source.c files. Then I can use cleanse mode to add the merge tags, header info, etc.
Then it would be just a matter of manually adding the new samples and the Neogeo BIOS information.
From there it's easy to merge it to the main DAT. Using this new partial DAT we would get a few parent/clone relationship errors which are completely normal due to only the clone/bootleg version merged and the parent not present (i.e. - FixEight or Counter Run for example in your fixes). Once merged to the main DAT these errors would go away though.
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Yeah these old NeoGeo versions are nigh on impossible to trackdown as the Roms have been updated more times than i care to remember
meaning the older ones have been deleted, anyway good thing is i have one working version for every new game i've added support for
with the exception of SVC vs SNK Capcom Chaos and since i cant trackdown a compatable version im going to add support to MAME-2003
for the bootleg which i have a working Rom for.Unfortunately i dont have the time at the moment to do the above as im juggling with three projects just now but i am going to leave you something
handy in a thread on another site called emuxtras look out for a post from me later todayRegards!!.
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@gamez-fan said in lr-mame2003 driver improvement and backport:
Unfortunately i dont have the time at the moment to do the above as im juggling with three projects just now but i am going to leave you something
handy in a thread on another site called emuxtras look out for a post from me later todayOk, that sounds good I will keep an eye out. Being able to generate a "base" listxml from the ROMs will be an excellent reference to the SHA1 list for updating the source.c files at some point. It will also leave most of the updates to just sound samples, the parent/clone entries and <BIOS SET>. It should be much quicker.
I was thinking of maintaining a change DAT of just the additions you have done for people like @maxbeanz that just want to add the new ROMs and also a complete DAT for those just starting out.
One quick question for you. I noticed they seem to load a lot of encrypted ROMs for reference then load the decypted ROM. Is that how they would do it until they were able to code it to use the encrypted ROM properly. Also do the source files contain ROM size anywhere? It's the only piece really missing to build a DAT solely from the source files. It's not a show stopper at all but does throw warnings about size mismatches.
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in theory there should be no need to manually create dat files. original dat files are created by their respective mame core via the -gamelist command line option. if new games have been added to the drivers (or new drivers), they should appear automatically when you use the -gamelist command line option the same way the original mame 0.78 dat was created.
of course, the problem is that the libretro mame2003 core isn't some launchable .exe anymore like the original mame 0.78, so you can't run it with command line options like that anymore. however maybe it's simpler to create a bespoke lr-mame2003 build that dumps that file to ./ on launch than to manually amend the dat file. all the code to do it is there internally.
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https://github.com/libretro/mame2003-libretro/pull/243
https://github.com/libretro/mame2003-libretro/pull/242@gamez-fan NeoGeo Roms have been updated many many times over the years as a result the old ones
either get deleted or the links for them die resulting in them being unavailable, with regards
to the new ones i added to this driver i have a correct and working Rom for each of them
via old Xbox Rompacks.Im currantly making a pack so folks can build new dats and Romsets to support them, one
game however has eluded me namely the parent and decrypted versions of SNK Vs Capcom
as all my sets just contain the bootleg Rom which im now adding support for to this core
as without it this game would be unplayable due to the correct Roms being lost over time. -
@dankcushions said in lr-mame2003 driver improvement and backport:
of course, the problem is that the libretro mame2003 core isn't some launchable .exe anymore like the original mame 0.78
You mean -listxml and not -gamelist? I prefer using the executable for DAT creation in ClrMamePro but you can use the command line to dump it raw with pipe. In ClrMamePro you need to answer questions on a few scenarios that may force split-merge, etc. due duplicate names or hashes, different names with the same hash or different hashes with the same name.
The other thing it keep in mind is the older versions use -listinfo instead of -listxml and you do need a 32-bit OS to run them just to create the file. That is getting more challenging now that almost everything is 64-bit.
I thought of that last week and even tried running it! :) That would have been perfect to implement updates and generate a DAT from the new executable.
I was always aware of DatUtil but never really had a need to use it but this is a perfect scenario. I know it doesn't look like much of a tool but it's incredibly powerful and the real wizards of the tool can manipulate almost any DAT/folder structure for any scenario.
If you run it against the flat files you're basically forced into a non-merge scenario and everything would work fine but I don't mind doing some light editing for parent/clone relationships so split-merge works also and it operates like a true DAT.
I have no idea how the power users can create the parent/clone relationship for thousands of ROMs or add samples without some outside information because common files among archives doesn't automatically correlate to parent/clone relationship and there can be only one relationship which would require some weird branch handling for odd scenarios.
It does have a merge option that I think would be perfect for the change/main DAT. The only issue I see right now is removing say effect00.wav from dkong due to no longer in use once the new samples are merged. Basically removing no longer used samples after the merge. A few scenarios along those lines, not show stoppers but more cosmetic and clean-up.
Im currantly making a pack so folks can build new dats and Romsets to support them
This would be really nice!
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Another handy scenario with proper clone tagging besides merge/split-merge is you can you use the DAT tool to extract say King of Fighters 2002 and all it's clones.
Another one is sourcefile tagging which these DATs predate but that sure would have been nice to extract say system16 or neogeo driver games. I tested adding the sourcefile tag to the older DAT's and DatUtil and ClrMamePro don't throw any warnings but I don't see any easy way to add it to the older DATs to take advantage of the extraction options.
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@riverstorm said in lr-mame2003 driver improvement and backport:
This would be really nice!
Pack is done and waiting for ya ;)
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@gamez-fan said in lr-mame2003 driver improvement and backport:
@riverstorm said in lr-mame2003 driver improvement and backport:
This would be really nice!
Pack is done and waiting for ya ;)
Thanks! There's some missing ROMs to generate a complete DAT of changes. I wasn't sure which version of Cabal you were referring too, either "Cabal (World, Joystick version)" or "Cabal (bootleg of Joystick version)". Most of the Neogeo are covered it looks like except for a few. I also saw in Cute Fighter there seemed to be a mismatch between CRC and SHA1 protdata.bin but wasn't sure which is correct. The list of missing ROMs is below.
- "Hyper Street Fighter II: The Anniversary Edition (Asia 040202)" hfs2a cps2.c
- "Puzz Loop 2" pzloop2j cps2.c
- "Title Fight (World)" titlef multi32.c
- "Air Rescue" arescue system32.c
- "Baryon - Future Assault" baryon dreamwld.c
- "Cute Fighter" cutefght dreamwld.c
- "Dream World" dreamwld dreamwld.c
- "Gaia - The Last Choice Of Earth" gaialast dreamwld.c
- "Rolling Crush" rolcrush dreamwld.c
- "FixEight (bootleg)" fixeighb toaplan2.c
- "DJ Boy" djboy djboy.c
- "Hyper Crash (version D)" hcrash nemesis.c
- "Gunbarich" gnbarich psikyosh.c
- "Power Instinct Legends (USA)" plegends cave.c
- "Counter Run (bootleg set 1)" countrnb freekick.c
- "Dyna Gears" dynagear ssv.c
- "Vasara 2 (set 1)" vasara2 ssv.c
- "Sonic Boom" sonicbom system16.c
- "Power Instinct Matrimelee" matrim neogeo.c
- "Pochi & Nyaa" pnyaa neogeo.c
- "Zintrick / Oshidashi Zentrix (hack / bootleg)" zintrckb neogeo.c
- "Cabal (Joystick version with extra button 3)" cabalbl cabal.c
- "Asura Buster - Eternal Warriors" asurabus fuukifg3.c
- "Rock'n Tread 2 (Japan)" rockn2 tetrisp2.c
- "Rock'n Tread 3 (Japan)" rockn3 tetrisp2.c
- "Rock'n Tread 4 (Japan)" rockn4 tetrisp2.c
Once you have a working game.zip tested if you save it it makes generating a DAT very helpful. Having the name/source is also helpful.
Down below is a quick and dirty run from what you sent that should work if you cut-n-paste to a file to create the correct ROMs for these games.
<?xml version="1.0"?> <!DOCTYPE mame [ <!ELEMENT mame (game+)> <!ELEMENT game (description, rom*)> <!ATTLIST game name CDATA #REQUIRED> <!ELEMENT description (#PCDATA)> <!ELEMENT rom EMPTY> <!ATTLIST rom name CDATA #REQUIRED> <!ATTLIST rom size CDATA #REQUIRED> <!ATTLIST rom crc CDATA #IMPLIED> <!ATTLIST rom sha1 CDATA #IMPLIED> ]> <mame> <game name="bbbuster"> <description>bbbuster</description> <rom name="071-m1.bin" size="131072" crc="6da739ad" sha1="cbf5f55c54b4ee00943e2a411eeee4e465ce9c34"/> <rom name="071-p1.bin" size="524288" crc="7687197d" sha1="4bb9cb7819807f7a7e1f85f1c4faac4a2f8761e8"/> <rom name="071-s1.bin" size="131072" crc="44e5f154" sha1="b3f80051789e60e5d8c5df0408f1aba51616e92d"/> <rom name="071-v1.bin" size="1048576" crc="50feffb0" sha1="00127dae0130889995bfa7560bc4b0662f74fba5"/> <rom name="071-c1.bin" size="2097152" crc="23d84a7a" sha1="9034658ad40e2c45558abc3db312aa2764102fc4"/> <rom name="071-c2.bin" size="2097152" crc="ce7b6248" sha1="ad1cd5adae5c151e183ff88b68afe10f7009f48e"/> </game> <game name="crswd2bl"> <description>crswd2bl</description> <rom name="054-v1.v1" size="2097152" crc="22d4b93b" sha1="0515f2ee5d9a8ce424c80721e06f746ac6a543a8"/> <rom name="054-m1.m1" size="131072" crc="63e28343" sha1="f46dbc2f1d6033b11047cca31a9a7d715dc69cb2"/> <rom name="054-c1.c1" size="4194304" crc="8221b712" sha1="7e68871f1bfc402ef27c8fa088c680cbd133f71a"/> <rom name="054-c2.c2" size="4194304" crc="d6c6183d" sha1="cc546ff063fae2c01c109fabcd5b2d29ec3299db"/> <rom name="054-p1.p1" size="2097152" crc="64836147" sha1="083cb1626885893e736fc9998036c952cd4d503b"/> <rom name="054-s1.s1" size="131072" crc="22e02ddd" sha1="ebd834affc763cc5854abf1c6c42f43f3f3755fd"/> <rom name="readme.txt" size="8758" crc="1c018e85" sha1="b27f53826f3bcb1c38a5963494f7d638d620fc98"/> </game> <game name="ghostlop"> <description>ghostlop</description> <rom name="gl-c1.rom" size="4194304" crc="bfc99efe" sha1="5cd2545310142080b8286e787cf5b859f627b3db"/> <rom name="gl-c2.rom" size="4194304" crc="69788082" sha1="c3ecb42ddcbd9e16d0018a0c3adb56a911d813ca"/> <rom name="gl-m1.rom" size="131072" crc="fd833b33" sha1="ab6c218c42cba821654cbdae154efecb69f844f6"/> <rom name="gl-p1.rom" size="1048576" crc="6033172e" sha1="f57fb706aa8dd9e5f9e992a5d35c1799578b59f8"/> <rom name="gl-s1.rom" size="131072" crc="83c24e81" sha1="585ef209d8bfc23bdccc1f37d8b764eeedfedc1c"/> <rom name="gl-v1.rom" size="2097152" crc="c603fce6" sha1="5a866471d35895b2ae13cbd5d1cb41bf2e72e1b8"/> </game> <game name="ironclad"> <description>ironclad</description> <rom name="220-p1.bin" size="2097152" crc="62a942c6" sha1="12aaa7d9bd84328d1bf4610e056b5c57d0252537"/> <rom name="220-s1.bin" size="131072" crc="372fe217" sha1="493433e682f519bf647e1481c8bdd3a980830ffb"/> <rom name="220-v1.bin" size="4194304" crc="8f30a215" sha1="0ee866a468c4c3608d55df2b5cb9243c8016d77c"/> <rom name="220-c1.bin" size="4194304" crc="9aa2b7dc" sha1="6b3dff292c86f949890b1f8201bc5278f38c2668"/> <rom name="220-c2.bin" size="4194304" crc="8a2ad708" sha1="9568ac4cc0552e7fd3e50d3cd8d9f0f4fe7df1d4"/> <rom name="220-c3.bin" size="4194304" crc="d67fb15a" sha1="842971aeaf3c92e70f7c653bbf29058bc60f5b71"/> <rom name="220-c4.bin" size="4194304" crc="e73ea38b" sha1="27138d588e61e86c292f12d16e36c3681075c607"/> <rom name="220-m1.bin" size="131072" crc="3a08bb63" sha1="d8fbbf42a006ccafc3cd99808d28c82dbaac4590"/> </game> <game name="kof2001"> <description>kof2001</description> <rom name="262-c1.bin" size="8388608" crc="99cc785a" sha1="374f0674871d0196fa274aa6c5956d7b3848d5da"/> <rom name="262-c2.bin" size="8388608" crc="50368cbf" sha1="5d9e206e98e0b0c7735b72ea46b45058fdec2352"/> <rom name="262-c3.bin" size="8388608" crc="fb14ff87" sha1="445a8db2fc69eff54a252700f2d3a89244c58e75"/> <rom name="262-c4.bin" size="8388608" crc="4397faf8" sha1="6752b394f6647502a649a3e62bd3442f936b733e"/> <rom name="262-c5.bin" size="8388608" crc="91f24be4" sha1="88190c41f7d4a0f4b1982149fc9acfc640af498d"/> <rom name="262-c6.bin" size="8388608" crc="a31e4403" sha1="5cd1a14703aa58810e2377dfb7353c61e9dc9c1f"/> <rom name="262-c7.bin" size="8388608" crc="54d9d1ec" sha1="80c3a8ec39130dd5d3da561f287709da6b8abcf4"/> <rom name="262-c8.bin" size="8388608" crc="59289a6b" sha1="ddfce7c85b2a144975db5bb14b4b51aaf881880e"/> <rom name="262-p1.bin" size="1048576" crc="9381750d" sha1="dcfecd69e563ff52fe07d23c5372d0f748b07819"/> <rom name="262-p2.bin" size="4194304" crc="8e0d8329" sha1="10dcc1baf0aaf1fc84c4d856bca6bcff85aed2bc"/> <rom name="262-v1.bin" size="4194304" crc="83d49ecf" sha1="2f2c116e45397652e77fcf5d951fa5f71b639572"/> <rom name="262-v2.bin" size="4194304" crc="003f1843" sha1="bdd58837ad542548bd4053c262f558af88e3b989"/> <rom name="262-v3.bin" size="4194304" crc="2ae38dbe" sha1="4e82b7dd3b899d61907620517a5a27bdaba0725d"/> <rom name="262-v4.bin" size="4194304" crc="26ec4dd9" sha1="8bd68d95a2d913be41a51f51e48dbe3bff5924fb"/> <rom name="265-262.m1" size="131072" crc="1d5aab51" sha1="52327c5bcad87770419057097cca20a3b187bec3"/> <rom name="265-262_decrypted-m1.bin" size="131072" crc="2fb0a8a5" sha1="9878370ff8cef3e9c9f307ad64c29522dd625c8f"/> <rom name="uni-bios.rom" size="131072" crc="4fa698e9" sha1="682e13ec1c42beaa2d04473967840c88fd52c75a"/> </game> <game name="kof2002"> <description>kof2002</description> <rom name="265-c1.bin" size="8388608" crc="2b65a656" sha1="9c46d8cf5b1ef322db442ac6a9b9406ab49206c5"/> <rom name="265-c2.bin" size="8388608" crc="adf18983" sha1="150cd4a5e51e9df88688469d2ea7675c2cf3658a"/> <rom name="265-c3.bin" size="8388608" crc="875e9fd7" sha1="28f52d56192d48bbc5dc3c97abf456bd34a58cbd"/> <rom name="265-c4.bin" size="8388608" crc="2da13947" sha1="f8d79ec2c236aa3d3648a4f715676899602122c1"/> <rom name="265-c5.bin" size="8388608" crc="61bd165d" sha1="b3424db84bc683d858fb635bc42728f9cdd89caf"/> <rom name="265-c6.bin" size="8388608" crc="03fdd1eb" sha1="6155c7e802062f4eafa27e414c4e73ee59b868bf"/> <rom name="265-c7.bin" size="8388608" crc="1a2749d8" sha1="af7d9ec1d576209826fa568f676bbff92f6d6ddd"/> <rom name="265-c8.bin" size="8388608" crc="ab0bb549" sha1="d23afb60b7f831f7d4a98ad3c4a00ee19877a1ce"/> <rom name="265-m1.bin" size="131072" crc="85aaa632" sha1="744fba4ca3bc3a5873838af886efb97a8a316104"/> <rom name="265-p1.bin" size="1048576" crc="9ede7323" sha1="ad9d45498777fda9fa58e75781f48e09aee705a6"/> <rom name="265-p2.bin" size="4194304" crc="327266b8" sha1="98f445cc0a94f8744d74bca71cb420277622b034"/> <rom name="265-v1.bin" size="8388608" crc="15e8f3f5" sha1="7c9e6426b9fa6db0158baa17a6485ffce057d889"/> <rom name="265-v2.bin" size="8388608" crc="da41d6f9" sha1="a43021f1e58947dcbe3c8ca5283b20b649f0409d"/> <rom name="000-lo.lo" size="65536" crc="e09e253c" sha1="2b1c719531dac9bb503f22644e6e4236b91e7cfc"/> <rom name="265-m1d.bin" size="131072" crc="1c661a4b" sha1="4e5aa862a0a182a806d538996ddc68d9f2dffaf7"/> <rom name="sfix.sfx" size="131072" crc="354029fc" sha1="4ae4bf23b4c2acff875775d4cbff5583893ce2a1"/> <rom name="sp-s2.sp1" size="131072" crc="9036d879" sha1="4f5ed7105b7128794654ce82b51723e16e389543"/> </game> <game name="kof2003d"> <description>kof2003d</description> <rom name="271-p1.bin" size="4194304" crc="b9da070c" sha1="1a26325af142a4dd221c336061761468598c4634"/> <rom name="271-p2.bin" size="4194304" crc="da3118c4" sha1="582e4f44f03276adecb7b2848d3b96bf6da57f1e"/> <rom name="271-p3.bin" size="1048576" crc="5cefd0d2" sha1="cddc3164629fed4b6f715e12b109ad35d1009355"/> <rom name="271-c1d.bin" size="16777216" crc="c29acd28" sha1="8a10409c5a9ad95fa9b56e94c14f1b96101fb179"/> <rom name="271-m1d.bin" size="524288" crc="0e86af8f" sha1="769102b67bb1a699cfa5674d66cdb46ae633cb65"/> <rom name="271-v1d.bin" size="16777216" crc="2964f36e" sha1="bfc52f81354eb57e27acb3b80fe1547b9e070293"/> <rom name="271-c2d.bin" size="16777216" crc="328e80b1" sha1="c7f8069488be1a88a2ea03718b6a131f5c96bd3f"/> <rom name="271-c3d.bin" size="16777216" crc="020a11f1" sha1="85cfae76234f72b0039ebc02f931bb2a9c10b1af"/> <rom name="271-p3d.bin" size="1048576" crc="59d376da" sha1="3c3ad0b79e8b37e838893a8f7b87e11d7eeee8f2"/> <rom name="271-c4d.bin" size="16777216" crc="991b5ed2" sha1="99c4c470bc9cb388773e27de6df4a16803fc7b45"/> <rom name="271-c5d.bin" size="16777216" crc="c2de8b66" sha1="40c2ea48fc20d470163a9dbb40c0276fc4cfceb9"/> <rom name="271-c6d.bin" size="16777216" crc="3ff750db" sha1="714f14a2eb2df6f25d10a6b6aff4b3adfbc7a5dc"/> <rom name="271-bios.bin" size="262144" crc="c521b5bc" sha1="c9a5db63523191dedd1b39baab8772f64f09b77f"/> </game> <game name="kof2k2nd"> <description>kof2k2nd</description> <rom name="kf2k2_c1.rom" size="8388608" crc="7efa6ef7" sha1="71345a4202e7cc9239538fb978638141416c8893"/> <rom name="kf2k2_c2.rom" size="8388608" crc="aa82948b" sha1="b2a40797f68bdeb80bc54dccc5495be68934bf0e"/> <rom name="kf2k2_c3.rom" size="8388608" crc="959fad0b" sha1="63ab83ddc5f688dc8165a7ff8d262df3fcd942a2"/> <rom name="kf2k2_c4.rom" size="8388608" crc="efe6a468" 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sha1="200d683d8c30ebc6d0ed331aa5bbba39b4e07160"/> <rom name="266-v2.bin" size="8388608" crc="d0f69eda" sha1="9d7e98976ad433ed8a35d7afffa38130444ba7db"/> <rom name="266-m1d.bin" size="131072" crc="d2f3742d" sha1="dd42f8a301f07e079fbc2bfd23e788baa03ca72d"/> </game> <game name="mslug4"> <description>mslug4</description> <rom name="263-c1.bin" size="8388608" crc="84865f8a" sha1="34467ada896eb7c7ca58658bf2a932936d8b632c"/> <rom name="263-c2.bin" size="8388608" crc="81df97f2" sha1="2b74493b8ec8fd49216a627aeb3db493f76124e3"/> <rom name="263-c3.bin" size="8388608" crc="1a343323" sha1="bbbb5232bba538c277ce2ee02e2956ca2243b787"/> <rom name="263-c4.bin" size="8388608" crc="942cfb44" sha1="d9b46c71726383c4581fb042e63897e5a3c92d1b"/> <rom name="263-c5.bin" size="8388608" crc="a748854f" sha1="2611bbedf9b5d8e82c6b2c99b88f842c46434d41"/> <rom name="263-c6.bin" size="8388608" crc="5c8ba116" sha1="6034db09c8706d4ddbcefc053efbc47a0953eb92"/> <rom name="263-p2.bin" size="4194304" crc="fdb7aed8" 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size="8388608" crc="b1531523" sha1="786f342dbb7fea50139d6421e5b82e551772bf0a"/> <rom name="268-c7.bin" size="8388608" crc="fe2c1338" sha1="de9d257574881dd1684956f60011a20c1dd5a0d9"/> <rom name="268-c8.bin" size="8388608" crc="ecce3141" sha1="103247b57f8ea5746dd1cf92dda95a6dc9268c78"/> <rom name="268-m1d.bin" size="262144" crc="6866d696" sha1="3638b072e44277a6bffea5a78a915a14c6afcba0"/> </game> <game name="neogeo"> <description>neogeo</description> <rom name="neogeo/000-lo.lo" size="65536" crc="e09e253c" sha1="2b1c719531dac9bb503f22644e6e4236b91e7cfc"/> <rom name="neogeo/aes-bios.bin" size="131072" crc="d27a71f1" sha1="1b3b22092f30c4d1b2c15f04d1670eb1e9fbea07"/> <rom name="neogeo/asia-s3.rom" size="131072" crc="91b64be3" sha1="720a3e20d26818632aedf2c2fd16c54f213543e1"/> <rom name="neogeo/neodebug.bin" size="131072" crc="698ebb7d" sha1="081c49aa8cc7dad5939833dc1b18338321ea0a07"/> <rom name="neogeo/sfix.sfx" size="131072" crc="354029fc" sha1="4ae4bf23b4c2acff875775d4cbff5583893ce2a1"/> 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-
Ok i've gathered up the games and rounded up all the new samples as well, BTW there's a new playable game Denjin Makai plus Fire Shark
Rock'n Tread and Vimana will now require extra sound Roms, i've added these for ya as well but i've fallen short of a few you'll need to
track em down yourself i'll leave details of where to look for em over at the other site."Pochi & Nyaa"
"Rock'n Tread 3 (Japan)"
"Rock'n Tread 4 (Japan)"You should already have these ones........
"Power Instinct Matrimelee"
"Zintrick / Oshidashi Zentrix (hack / bootleg)" -
@gamez-fan said in lr-mame2003 driver improvement and backport:
Ok i've gathered up the games and rounded up all the new samples as well, BTW there's a new playable game Denjin Makai plus Fire Shark
Rock'n Tread and Vimana will now require extra sound Roms, i've added these for ya as well but i've fallen short of a few you'll need to
track em down yourself i'll leave details of where to look for em over at the other site."Pochi & Nyaa"
"Rock'n Tread 3 (Japan)"
"Rock'n Tread 4 (Japan)"You should already have these ones........
"Power Instinct Matrimelee"
"Zintrick / Oshidashi Zentrix (hack / bootleg)"Thanks @gamez-fan I just checked the same thread. I'll keep an eye for additional information. Once I get it I'll start building the DAT with all the correct ROMs and samples.
-
@riverstorm said in lr-mame2003 driver improvement and backport:
@gamez-fan said in lr-mame2003 driver improvement and backport:
Ok i've gathered up the games and rounded up all the new samples as well, BTW there's a new playable game Denjin Makai plus Fire Shark
Rock'n Tread and Vimana will now require extra sound Roms, i've added these for ya as well but i've fallen short of a few you'll need to
track em down yourself i'll leave details of where to look for em over at the other site."Pochi & Nyaa"
"Rock'n Tread 3 (Japan)"
"Rock'n Tread 4 (Japan)"You should already have these ones........
"Power Instinct Matrimelee"
"Zintrick / Oshidashi Zentrix (hack / bootleg)"Thanks @gamez-fan I just checked the same thread. I'll keep an eye for additional information. Once I get it I'll start building the DAT with all the correct ROMs and samples.
Check my latest post.
-
https://github.com/libretro/mame2003-libretro/pull/245
https://github.com/libretro/mame2003-libretro/pull/244@gamez-fan Big thanks to dink from the FBA dev team for handcrafting the missing priority prom for
which we had no dump for.Hot off the press this one as you cant currantly play it in MAME, i had a hand in dumping this
rare prototype myself and my buddy dink from the FBA dev team handcrafted the prom, i had
this code handy for testing purposes it seemed a waste to just not use it here. -
@riverstorm said in lr-mame2003 driver improvement and backport:
"Pochi & Nyaa"
"Rock'n Tread 3 (Japan)"
"Rock'n Tread 4 (Japan)"@gamez-fan If you get a moment can you take a look for the correct files/info to build out the DAT? I seem to find the newer versions with incorrect information. I did try and create an account on the other forum but it tells me to contact the Board Admin when I try and login after registering/verification.
It's going well but slow. I found some of the information you gave me is the parent ROMs and not the clones so I am back to going into each driver and spot checking the ROMs. I try and find what I can if incorrect.
Did you happen to know if size is anywhere in the source driver? ClrMame will throw errors if you have the correct name & hashes but an incorrect size. The nice things is the sizes seem to mostly conform to multiples of 1024.
Is "In Your Face" working now in lr-mame2003, if so I can add that one also. Nice fix, time for some NBA! ;)
Games fixed and or now working
Avenging Spirit megasys1.c
Driftout 94 ssv.c
Fire Barrel m107.c
Monster Slider ssv.c
Snowboard Championship gaelco2.c
Street Fighter (with Added Speedup) sf1.c
Twin Eagle 2 ssv.cThe changes above are only code updates and not ROM correct?
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@gamez-fan I was hoping you had sent working information but I think there's just to much missing information to make a go of this. Half the ROMs seem to be downloaded from random websites, were jammed into a zip and are not at all working.
cabalbl looks like it's a split-merge and has 1 correct ROM. Fixeight looks like a merge but it's using the clone vs. parent and some are non-merge. There's extraneous BIOS files scattered all over and random html files with names like "downloaded.from.<URL REMOVED>.html. In addition to almost impossible to find files like m1/m1d. The King of Fighters 2003 is missing an extremely hard to find 271-osjd file. If someone doesn't release these ROMs "into the wild" the information is of no use. Unless you do have a working test ROMs and just didn't put them in an archive somewhere which wouldn't make sense to add most and leave out rare ones. I don't know if you're testing these games as you go or pasting code but it seems like part of what you have done hasn't been tested.
I have a decent working framework (minus samples) but I think it would have been a big mistake to merge this current information with the main DAT. I almost took it that what you had was tested and working but on a thought I started looking through some of the files and found several non-working ROMs. Some of perfect though.
I don't know if there's some way to organize all this information, all the new additions and changes you're making as you go. Like a list for reference of exact ROMs that have been tested and working.
There's a good amount of games here and once the main list is complete if there was a list of some sorts it would be great for reference of new working games, to be added, checking progress, etc.
Right now it's all over the map of does this or that work, is there a proper dump, should I add this clone, does this decrypted version work (maybe, I don't know), etc.
I do not like doing documentation but I know the value of it. A piece of software is sometimes only as good as it's documentation.
I think what you have done so far is invaluable for lr-mame2003 with new additions it only strengthens the emulator but some type of proper documentation and/or procedure as new games are added would be highly beneficial in organizing all the changes you're making. I think right now you have to pear pick through a thread as no such list exists of new working games. I know there's a handful of games I would love to add to the working library but you need to know they exist to add them and right now not even a complete list exists let alone a proper DAT but I do appreciate and I am grateful for all these new additions you've made!
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