lr-mame2003 driver improvement and backport
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The weekend's work on mame2003-plus just got merged into mame2003, so both are now needing an update in RetroPie-Setup. I submitted a new PR that takes care of both: https://github.com/RetroPie/RetroPie-Setup/pull/2370
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@grant2258 said in lr-mame2003 driver improvement and backport:
@riverstorm the changes to the timing are in mame2003 are the issues with the games present in mame2003 and mame2003-plus or just one
Sorry you mean the games listed above are they having the same issues in both lr-mame2003 and mame2003_plus?
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@riverstorm said in lr-mame2003 driver improvement and backport:
@grant2258 said in lr-mame2003 driver improvement and backport:
@riverstorm the changes to the timing are in mame2003 are the issues with the games present in mame2003 and mame2003-plus or just one
Sorry you mean the games listed above are they having the same issues in both lr-mame2003 and mame2003_plus?
sorry should have specified
Arkanoid (US) (arkanoiu) - Player 2 flipped upside down (vertically)
Dragon Spirit (dspirit) - Player 2 filled upside down (vertically)
Kick (kick) - Player 1 and 2 only flip horizontally (lays on left and right side)
D.D. Crew (ddcrew) - Crashes black screen
Pig Newton (pignewt) - Crashes black screen -
@grant2258 said in lr-mame2003 driver improvement and backport:
sorry should have specified
You want me to test these in lr-mame2003 and see if they do the same in both emulators?
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just want to see if its somethign we broke am going to work in a few minutes. Ill look into them two games that arent working at all as well an see why there not loading
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(mame2003-plus should start building again now once folks update RetroPie-Setup)
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@grant2258 said in lr-mame2003 driver improvement and backport:
just want to see if its somethign we broke am going to work in a few minutes. Ill look into them two games that arent working at all as well an see why there not loading
Ok will test both emulators here in a bit and let you know.
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@riverstorm said in lr-mame2003 driver improvement and backport:
@grant2258 said in lr-mame2003 driver improvement and backport:
just want to see if its somethign we broke am going to work in a few minutes. Ill look into them two games that arent working at all as well an see why there not loading
Ok will test both emulators here in a bit and let you know.
i went into service mode in dragon spirit an activated the flip it cocktail mode being active on that game might be the same for the rest but am leaving for work now. Its just doing a cocktail flip for p2
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@grant2258 said in lr-mame2003 driver improvement and backport:
i went into service mode in dragon spirit an activated the flip it cocktail mode being active on that game might be the same for the rest but am leaving for work now. Its just doing a cocktail flip for p2
Shoot, ok I never tried service mode. Will check Dragon Spirit tonight.
Arkanoid (US) (arkanoiu) - Player 2 flipped upside down (vertically)
Dragon Spirit (dspirit) - Player 2 filled upside down (vertically)
Kick (kick) - Player 1 and 2 only flip horizontally (lays on left and right side)
D.D. Crew (ddcrew) - Crashes black screen
Pig Newton (pignewt) - Crashes black screen of them do the sa
All these games are the same in both emulators.
Arkanoid (World) (arkanoid) does work correctly with defaults for player 2. Arkanoid (US) (arkanoiu) does not work with defaults. Maybe a code paste or something simple.
Kick (Upright) (kick) seems like it expects the monitor to be rotated 90 degrees but also the writing is written backwards on screen.
D.D. Crew is a great 4 player fighter side scrolling game. There's not enough 3 and 4 player games.
Pig Newton is a cheesy little game but still kind of fun.
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@grant2258 - It might be irrelevant being a different emulator altogether but all these seem to work correctly in AdvMAME.
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Something seems off or the settings are not taking effect. They are located in
/opt/retropie/configs/all/retroarch-core-options.cfg
. The settings I used for each emulator are listed below with screenshots. Quite different. I tried matching the settings where possible. Also I see no flicker with mame2003_plus.mame2003_plus settings I used:
mame2003-plus-vector-resolution-multiplier = "1" mame2003-plus-vector-antialias = "enabled" mame2003-plus-vector-translucency = "enabled" mame2003-plus-vector-beam-width = "1" mame2003-plus-vector-flicker = "10" mame2003-plus-vector-intensity = "2.5"
AdvMAME settings I used:
vector/display_resizeeffect filter vector/display_rgbeffect triad3dot vector/display_scanlines no vector/display_antialias yes vector/display_beam 1.2 vector/display_flicker 10 vector/display_translucency yes vector/display_intensity 2.5
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@grant2258 said in lr-mame2003 driver improvement and backport:
i went into service mode in dragon spirit an activated the flip it cocktail mode being active on that game might be the same for the rest but am leaving for work now. Its just doing a cocktail flip for p2
This worked for you? When I went into service mode by default 'Flip' is set to off. When I turned it on Player 1 was flipped upside down and Player 2 was correct. This options seems to compensate for if you mounted the monitor in the cab incorrectly or something.
Arkanoid (US) (arkanoiu) the same thing it just flips the monitor for P1 and P2.
Kick has options but I couldn't get access them once at the service menu.
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@riverstorm said in lr-mame2003 driver improvement and backport:
@grant2258 said in lr-mame2003 driver improvement and backport:
i went into service mode in dragon spirit an activated the flip it cocktail mode being active on that game might be the same for the rest but am leaving for work now. Its just doing a cocktail flip for p2
This worked for you? When I went into service mode by default 'Flip' is set to off. When I turned it on Player 1 was flipped upside down and Player 2 was correct. This options seems to compensate for if you mounted the monitor in the cab incorrectly or something.
Arkanoid (US) (arkanoiu) the same thing it just flips the monitor for P1 and P2.
Kick has options but I couldn't get access them once at the service menu.
This tells me its cocktail mode kicking in i dont see any dip switch settings for it. Ill need to check the driver .I did have the cocktail flip not working added to the xml dat must have been removed its not really needed anyway can check manually. WIll do this after i catch some zzzs. Then ill check them two games that arent loading and try see whats going on
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@riverstorm said in lr-mame2003 driver improvement and backport:
@grant2258 said in lr-mame2003 driver improvement and backport:
i went into service mode in dragon spirit an activated the flip it cocktail mode being active on that game might be the same for the rest but am leaving for work now. Its just doing a cocktail flip for p2
This worked for you? When I went into service mode by default 'Flip' is set to off. When I turned it on Player 1 was flipped upside down and Player 2 was correct. This options seems to compensate for if you mounted the monitor in the cab incorrectly or something.
Arkanoid (US) (arkanoiu) the same thing it just flips the monitor for P1 and P2.
Kick has options but I couldn't get access them once at the service menu.
Sorry im never very clear when i explain things sorry about that i was just saying its set to cocktail mode
goto the service menu dip switch put it on
reset the game
change type to b
turn service mode off (make sure you dont change the setting when in the menu on the dipswitch to put service mode off). I personally just use the service button and press reset instead of the dipwitchthe point where you turn service mode off is when it saves the nvram so dont reset to get out of the service menu
you should be good to go. This is
going to have to be set per user people with cocktail cabs wont be happy is this is set wrong by default.
again for kick you need to turn service mode on -> reset turn off it will be good.
ddcrew driver does need fix its broke in mame078 as well and marked as not working
pignewt
cpu.u25 NOT FOUND (NO GOOD DUMP KNOWN)
WARNING: the game might not run correctly.need to see if there is a good dump for this rom this fix will only apply plus as we cant mess with the 078 set in mame2003
had a look at the source I can fix this for both newronpig sets but i dont wanna dance the baddump nodump issues again with you. Its the way the latest mame is doing it too. The fix is to use the bad dumps available and see if it works.
@markwkidd will the disable rotation in retroarch fix these issues
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@grant2258 - Thanks for the instructions I will test this out. I am not sure I would have figured that out how to flip them.
Do the same instructions work for both Arkanoid and Dragon Spirit?
Do you want me to create an issue on Github for each game that doesn't work properly so you may document on a per game basis or do you prefer them in small lists or something else? I figured if they are documented even if they don't get fixed or it takes a while it's alright. I am ok creating a ticket for each if it's preferred.
I agree I know they substitute 'Bad Dumps' for 'No Dumps' to get games up and running. Sometimes they substitute so many ROMs it's a different game...it's like is it man or machine! To merge or not to merge that is the question! As John Lennon said...let it be! ;)
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Ok Dragon Spirit that worked perfect but Kick I can't figure out still. Here's a pic of what Kick looks in Service Mode (the screen is flipped as in the writing is backwards and also it's on it's side) and I can't get any response from any keys once in Service Mode. It's easier to read if you tilt your head sideways. :)
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Also Arkanoid I can't seem to figure out either. Dip Switches are either Low or High but none seem related to the screen.
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@riverstorm said in lr-mame2003 driver improvement and backport:
Also Arkanoid I can't seem to figure out either. Dip Switches are either Low or High but none seem related to the screen.
both cores are going through some updates in the retroarch side. I will look into this more when the code base stabalises. What system are you using for your test. Retroach/ rertopie x64 x86 or the pie. I get a feeling something does need fixed on kick to be honest.
use kicka is working
GAME( 1981, kick, 0, mcr1, kick, kick, ORIENTATION_SWAP_XY, "Midway", "Kick (upright)" )
i think that is causing it -
@grant2258 said in lr-mame2003 driver improvement and backport:
both cores are going through some updates in the retroarch side. I will look into this more when the code base stabalises. What system are you using for your test. Retroach/ rertopie x64 x86 or the pie. I get a feeling something does need fixed on kick to be honest
It's a Raspberry Pi 3 (ARMv7 64-bit) running RetroPie 4.3 (Raspbian 32-bit). It's the "Raspberry Pi 2/3" image from the download section. Well the old one not Stretch.
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@Riverstorm i will look into these games some info for you is here
the ones that flip for player two is just cocktail flips though
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