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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    n64-crashes after playing 20min in the game

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    n64 emulator
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    • shavecatS
      shavecat @mitu
      last edited by

      @mitu
      Sure .
      tx

      quicksilverQ 1 Reply Last reply Reply Quote 0
      • quicksilverQ
        quicksilver @shavecat
        last edited by quicksilver

        @shavecat I've been playing GoldenEye using gliden64 using the most recent mupen64plus binary and have been playing for over 45 mins with no issues.

        Edit: You also have

        #gpu_mem_256=128
        #gpu_mem_512=256
        #gpu_mem_1024=256
        

        Commented out, these lines by default are not commented out. This tells the pi how much memory to dedicate to the GPU based on the total amount of ram on the pi. Remove the gpu_mem=512 and remove the comments on the above lines and try again.

        shavecatS 1 Reply Last reply Reply Quote 1
        • shavecatS
          shavecat @quicksilver
          last edited by

          @quicksilver
          Tx again :)

          1 Reply Last reply Reply Quote 0
          • saccublendaS
            saccublenda
            last edited by

            I don't know if it is relevant, but I get this crash after 20 minutes with lr-mupen64plus-next and not with Mupen64plus+ gliden64.

            quicksilverQ 1 Reply Last reply Reply Quote 0
            • quicksilverQ
              quicksilver @saccublenda
              last edited by

              @saccublenda lr-mupen64plus-next is based off mupen64plus and gliden64. I would wait until they get it updated to gliden64 3.0 and see if that fixes the issue. May want to report it on the GitHub issue tracker and/or the lr-mupen64plus-next thread here on retropie forums.

              saccublendaS 1 Reply Last reply Reply Quote 0
              • saccublendaS
                saccublenda @quicksilver
                last edited by

                @quicksilver Yes, this is what I meant, maybe this problem is related to an old version of gliden64. If @shavecat is using mupen64plus the issue may be fixed updating the emulator from the source.

                mituM quicksilverQ 2 Replies Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @saccublenda
                  last edited by

                  @saccublenda I think @shavecat's problem stems from the VRAM settings - which was also pointed out by @quicksilver - but so far we didn't hear if this was the culprit or not.

                  saccublendaS 1 Reply Last reply Reply Quote 0
                  • quicksilverQ
                    quicksilver @saccublenda
                    last edited by

                    @saccublenda currently mupen64plus fails to build from source @BuZz is working on it.

                    1 Reply Last reply Reply Quote 0
                    • saccublendaS
                      saccublenda @mitu
                      last edited by

                      @mitu I have the standard VRAM settings, and still having the 20-min crash with lr-mupen64plus-next.

                      quicksilverQ 1 Reply Last reply Reply Quote 0
                      • quicksilverQ
                        quicksilver @saccublenda
                        last edited by quicksilver

                        @saccublenda we are talking about potentially two different issues on two different emulators. The op on this thread was having an issue with standalone mupen64plus, an issue that was solved with a recent update (which is why we think he's problem was actually a vram issue).

                        Your issue is with lr-mupen64plus-next which is based on mupen64plus-gliden64. However, lr-mupen64plus-next is not up to date yet with the standalone emulator so it's likely that the bug still persists until it is brought up to date with the standalone mupen64plus.

                        1 Reply Last reply Reply Quote 0
                        • shavecatS
                          shavecat
                          last edited by shavecat

                          Sorry to birng and old topic -
                          but just played mario party 3 (on lr-mupen64plus-next ) with 4 plaers after like 20 min the game stuck ... can still go from putty , but the game is stuck on it .
                          I did finish Yoshi world on the n64 with the lr_mupen64plus-next , and with not stucks....
                          Anyone try the new fix's with mario party 1-3 more then 1 player and didnt get stuck ?

                          quicksilverQ 1 Reply Last reply Reply Quote 0
                          • N
                            Nightfire
                            last edited by

                            I had this same issue (2 player on Mario Party 2, haha), never solved it.
                            We could play for 15-20 minutes, then it would slow down over the next minute, then lock up (would have to hard power off the pi)
                            It was like a year and a half ago now, so I believe it was the Pi 3B...and I really can't remember what little troubleshooting I did, I think just trying some the different cores and other video resolutions.
                            I mainly just saw this thread and wanted to add that I had the same problem, over a year ago

                            1 Reply Last reply Reply Quote 0
                            • quicksilverQ
                              quicksilver @shavecat
                              last edited by

                              @shavecat I know that some of the mini games on Mario party one will cause a freeze with some emulators on the pi. Not sure about Mario party 3.

                              At this point just wait until retropie is up and running on the pi 4. It's not worth the frustration on early pi models.

                              shavecatS 1 Reply Last reply Reply Quote 0
                              • shavecatS
                                shavecat @quicksilver
                                last edited by

                                Thanks !:))"

                                H 1 Reply Last reply Reply Quote 0
                                • H
                                  hhromic @shavecat
                                  last edited by

                                  @shavecat in lr-mupen64plus-next there is a core option titled Max texture cache size to control the size of the texture cache. On Raspberry Pi it should default to 1500, on Switch to 4000 and in any other system to 8000.

                                  This option is very related to the issue you are experiencing, if you have it set to anything but 1500, try to lower it down and see if it helps.

                                  shavecatS 1 Reply Last reply Reply Quote 0
                                  • shavecatS
                                    shavecat @hhromic
                                    last edited by shavecat

                                    @hhromic
                                    Amazing ! will give it a try
                                    haha funny , i cant change it to lower .
                                    maybe upper .

                                    1 Reply Last reply Reply Quote 0
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