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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Daphne joystick control confusion..

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    • mediamogulM
      mediamogul Global Moderator @retropiepghguy
      last edited by mediamogul

      @retropiepghguy said in Daphne joystick control confusion..:

      But have no clue what the setting should be for the stick.

      Daphne maps the analog stick automatically based on whichever controller it finds first and is unable to be set manually. It's pretty inflexible in that regard and for some of my controllers, I have to map keyboard keys to the stick in order for them to work at all. If you have multiple controllers plugged in, try changing the order, or unplug the others when you launch Daphne.

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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      • M
        mc9625
        last edited by

        Sorry, this is a rather old thread, but I'm still trying to make my dragonrise usb joystick to work with DAPHNE.

        I have the same situation as retropiepghguy, unfortunately this specific controller (by default) map the stick with positive or negative number on x and y axis, instead of simple button code. I know there's a "mode" option that could be used, but that implies to connect a button on the board, and in my case, the bartop is "well locked" now and I really would avoid to open it again.

        I've been told that the latest version of Attract Mode or kernel (I'm using retropie+am) should fix this behaviour, but still doesn't work for me.

        The joystick is in the up left port. The buttons work, but the joystick doesn't work.

        Is there anything else I could try to fix it?

        M 1 Reply Last reply Reply Quote 0
        • M
          mc9625 @mc9625
          last edited by

          @mc9625 Sorry, Actually I should have say that UP and DOWN do work. The issue is only with LEFT and RIGHT.

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          • chubstaC
            chubsta
            last edited by

            Has anyone figured out a way to get a joystick working if an axis only shows up as + or - figures? daphne works great from the keyboard but who really wants to play with a keyboard?!

            Raspberry Pi 400 - overclocked to 2.3GHz
            Theme - Comic book
            Emulators: All of them...
            Roms: Pretty much all of them...
            Favourite games: Circus Charlie, Gorf, Gauntlet Legends
            Controllers: Mayflash F101

            mediamogulM 1 Reply Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @chubsta
              last edited by mediamogul

              @chubsta

              daphne works great from the keyboard

              As mentioned before, you can always map your joystick to read as keyboard input.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              chubstaC 1 Reply Last reply Reply Quote 0
              • chubstaC
                chubsta @mediamogul
                last edited by

                @mediamogul said in Daphne joystick control confusion..:

                @chubsta

                daphne works great from the keyboard

                As mentioned before, you can always map your joystick to read as keyboard input.

                I did try that but must be missing something as when it starts to test the joypad i just get a continuous stream of data, as if the d-pad is being constantly triggered. The joypad itself works fine in mame etc.

                Raspberry Pi 400 - overclocked to 2.3GHz
                Theme - Comic book
                Emulators: All of them...
                Roms: Pretty much all of them...
                Favourite games: Circus Charlie, Gorf, Gauntlet Legends
                Controllers: Mayflash F101

                mediamogulM 1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator @chubsta
                  last edited by mediamogul

                  @chubsta

                  I've run into that before and it can indeed make things a bit tricky. Right now, your joysticks are so overly sensitive to input that they're reporting minimal activity even when at rest. You''ll ultimately need to calibrate the joystick deadzones. The catch-22 is that xboxdrv is the only way I know of to calibrate deadzones. If I remember correctly, when you get to the evtestpart of the guide where you press each button, you'll need to scroll upwards to find the button press listed that is then of course followed by the unwanted axis information. It's a bit of extra hustle, but it should work.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                  • M
                    mtarallo
                    last edited by

                    Hello - has anyone found a good solution for this, I have the same exact issue - I am using the Dragonrise generic usb controller everything works fine in other emulators except daphne - - with Dragons Lair - I can use up and down and there is a button that pauses, exits and adds coins and starts - still cannot find the sword button. I followed the examples and attempted to map, but nothing seems to change. I have 4 usb ports in use - 1 with a USB hub and my keyboard, 1 SDCARD, 2 USB Dragonrise controllers.

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                    • R
                      R6EA6PE6R
                      last edited by R6EA6PE6R

                      Wire up the mode button . I am using the CY-822B USB led-joystick controller board . The mode button switches the joystick to point of view hat ( on my pc ) . For some reason this works ? acts like a d-pad mabey ? . So far switching the mode button back and forth even in game works . I was about to give up on Daphne too.

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                      • P
                        phantomthrill
                        last edited by phantomthrill

                        I have a picade and struggled for a while, I finally figured out that the first column of numbers is in fact reserved for keyboard inputs "used in the dapinput.ini file, but first I had to figure out what the buttons being pushed were by the picade controls itself. I ran into this website. For me this is the defaults because I knew it wasn't smart to change anything: https://github.com/pimoroni/Picade-Sketch/blob/master/Picade/Picade.ino After that though I knew I still needed to know what the numbers were I had to put in the first column, so I found this site. http://forum.arcadecontrols.com/index.php?topic=114365.0 Using both of those sites allowed me to finally be able to use my picade controller. I had to change numbers in the first column to match what I wanted to assign and which key I wanted to press. Be patient as I know it is frustrating, but this method does work. I can't speak for picade controllers that attatch as USB, but if they are detected as Keyboards in emulationstation, then I am sure this will help.

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