lr-pcsx-rearmed won't run any games
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I installed RetroPie using the install script on my Pi 3B+ and OSMC build. I downloaded the PSX bios scph1001.bin and put it in the /home/osmc/RetroPie/BIOS folder.
The emulator won't run any games. I see the launch info (i.e. "hold button to configure", etc.) and then I get kicked back to the game list. (I have tried Dino Crisis and Resident Evil 3, both US versions)
The log file ONLY contains the initial command used to run the emulator and game... so it appears that nothing is happening.
Any help would be appreciated! Thanks
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Please add more info about your system, as requested in https://retropie.org.uk/forum/topic/3/read-this-first.
What file format are your games ? Iso, Cue/Bin, PBP ?
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Pi Model or other hardware: 3B+
Power Supply used: 5V/2.5A
RetroPie Version Used (eg 3.6, 3.8.1, 4.1 - do not write latest): 4.4
Built From: installed with install-retrosmc script on OSMC
USB Devices connected: 4TB WD hard drive
Controller used: PS4 controller
Error messages received: game won't start
Log found in /dev/shm/runcommand.log (if relevant):
Guide used: n/a
File: psx games located in /home/osmc/RetroPie/roms/psx
Emulator: lr-pcsx-rearmedEdit: games are in Cue/Bin format
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@zapp7 Check the
.cue
file contents (it's a text file) and make sure the.bin
filenames in the file match the actual.bin
file names on disk. Linux is case-sensitive on file names, so they have to match exactly.
If that doesn't work, then enable verbose logging when starting a game - from the Runcommand launch menu - and then get put the log file (/dev/shm/runcommand.log
) on pastebin.com so we can take a look. -
Here is the log:
Parameters: Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-pcsx-rearmed/pcsx_rearmed_libretro.so --config /opt/retropie/configs/psx/retroarch.cfg "/home/osmc/RetroPie/roms/psx/Resident Evil 3 - Nemesis (USA).cue" --verbose --appendconfig /dev/shm/retroarch.cfg [INFO] RetroArch 1.7.6 (Git 9750719) [INFO] Redirecting save file to "/home/osmc/RetroPie/roms/psx/Resident Evil 3 - Nemesis (USA).srm". [INFO] Redirecting savestate to "/home/osmc/RetroPie/roms/psx/Resident Evil 3 - Nemesis (USA).state". [INFO] === Build ======================================= Capabilities: NEON VFPv3 VFPv4 Built: Feb 4 2019 [INFO] Version: 1.7.6 [INFO] Git: 9750719 [INFO] ================================================= [ERROR] RetroArch is built for dynamic libretro cores, but libretro_path is not set. Cannot continue. [ERROR] Fatal error received in: "init_libretro_sym()" -
@zapp7 Looks like the
lr-pcsx_rearmed
emulator is not installed - does the/opt/retropie/libretrocores/lr-pcsx-rearmed/pcsx_rearmed_libretro.so
file exist ? -
The only .so file in that directory is libretro.so.
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Then your installation is incomplete.
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Oh okay. Is there a resource that you recommend to install RetroPie completely? I was under the impression that the setup script would take care of that.
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I used the update script and it already said that lr-pcsx-rearmed was installed. I chose "Update from Source" anyway and now it's working!
Thank you for your help!
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@mitu @BuZz due to the recent lr-pcsx-rearmed buildfix that now uses the libretro makefile directly, the generated shared file is now called
pcsx_rearmed_libretro.so
, which the scriptmodule configures inemulators.cfg
. The old name was justlibretro.so
.I think the problem here is that the curent binaries in the RetroPie archive probably are the old ones installing the
libretro.so
and the new scriptmodule is configuring forpcsx_rearmed_libretro.so
. This is why installing from source works. The solution should be simply to update the binaries on the archive server.EDIT: apologies as I forgot to remind in the PR to update the binaries.
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@hhromic I will sort. Sorry, just been a bit busy. Rebuilding now.
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Build is currently failing for RPI1. Looks like neon code is trying to be built. I won't be able to debug the RPI1 build till later.
RPI2 bins are updated.
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@BuZz umm I tested that build too, will take another closer look and report back. Hopefully I find the culprit before you need to spend time on it.
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@hhromic possibly due to logic somewhere that would fail then if built on my chroot. Eg. Something that checks for RPI1 hardware info. I have a feeling there was something before we had as a workaround for a similar issue.
Actually that's for the standalone core. Maybe it's the same issue though.
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Hello world (first post by a new owner of a RPI 3B+):
To anyone who (like me) ended up here having the same problem/symptoms, the reason in my case was that I allowed my 4.4 Retropie to update everything.
Stock 4.4 image played PSX roms perfectly. When I read that a recent update to EmulationStation allowed the internal scraper to start working again, I did a full update. The scraper indeed worked, but lr-pcsx-rearmed never launched another ROM - black screen, starting, and back to the game list again.
What worked was updating specifically the EmulationStation package and nothing else.
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@josephxx You can update from source the emulator and it should work.
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@BuZz said in lr-pcsx-rearmed won't run any games:
@hhromic possibly due to logic somewhere that would fail then if built on my chroot. Eg. Something that checks for RPI1 hardware info. I have a feeling there was something before we had as a workaround for a similar issue.
Actually that's for the standalone core. Maybe it's the same issue though.
Thanks for the info, will investigate that as I was having the same feeling. Libretro makefiles can be a bit hacky sometimes. Yes I think I saw the workaround you mention in the standalone emulator, however I will check passing variables to the makefile, e.g.
HAVE_NEON=0
, if necessary. I will be able to report shortly. -
@mitu said in lr-pcsx-rearmed won't run any games:
@josephxx You can update from source the emulator and it should work.
Thanks for letting me know. I am new to all this and the Linux mindset (and it's been 20 years since I took some Linux at uni).
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@buzz the build for RPI1 is now failing here for me as well doing the same i did before, so something changed upstream since I made the buildfix.
I will investigate what they changed and send a patch upstream as I believe our way to build is correct and we shouldn't use workarounds. They are rather quick to merge PRs for this core anyway. Will report back here anyway to keep you updated guys.
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