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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Aimtrak gun loses alignment when I aim off the screen. <tag> Aimtrak <Tag>

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    aimtrak
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      grant2258 Banned
      last edited by

      ok used two ir leds soldered to a usb cable to test the wii more doesnt work well unless you stand in the exact right place every time you defo need the cross hairs on. I dont see how the aimtrack will be much different unless the user uses the gun in the exact same position or calibrates it when the distance/height/player changes. Even changing people with different height would knock this out. Anyone with a aimtrack had much success without cross hairs on?

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        BJRetro @grant2258
        last edited by

        @grant2258 I think that’s the issue @MrLightgun invented his light gun to solve. But if you have code changes that will make a lightgun of any kind work with lr-Mame2003-plus that would be awesome. I could never get it working right with my dolphin bar/wiimote setup, and in general libretro is way easier to use than advancemame for most people including me.

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          grant2258 Banned
          last edited by

          well i dont have a dophin bar ill mess about with the MoltenGamepad looks promising since its using the kernel drivers for the wii mote not the easiest to setup for users though. Ill do some setup tests with this and see if something is doable for the wii mote.

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          • quicksilverQ
            quicksilver @BJRetro
            last edited by

            @BJRetro I just got a dolphinbar a few days ago to use with retropie and was able to get T2 to work using lr-mame2003+. I haven't had a chance to test much beyond that yet.

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              BJRetro @grant2258
              last edited by BJRetro

              @grant2258 ok I’m sorry I thought you meant you had a breakthrough with getting code working so the wiimote motion and buttons were recognized in a mame core (your own version, and albeit using your own created ir sensor)so that whatever you found in the code might be translated over to the lr-mame2003-plus core. I misunderstood.

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                BJRetro @quicksilver
                last edited by

                @quicksilver interesting I just updated mame2003 plus for something and I think I tried with the wiimote again a couple games and it still didn’t work - wand didn’t move the cursor. Could you try Lethal Enforcers 1 and let me know if it works? If so maybe I have a setting wrong but I had tried a lot to get it working before figuring out I could use advancemame. Separately how did you get past the configuration screen for T2? I was able to configure gun 1 with the wiimote but then it made me try to configure gun 2, which I didn’t have anything for and I couldn’t figure out how to get past that screen to get to the game (in advance mame or mame2003plus).

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                  grant2258 Banned
                  last edited by

                  there really is no break through we just need to map the device we want to use for the light gun input. RA does have a lighgun api no documentation of what it maps to and how to map it ect so ill see if there is a workable way for us to map these ir sensor devices

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                  • quicksilverQ
                    quicksilver @BJRetro
                    last edited by

                    @BJRetro I just had a second controller hooked up to get through the calibration phase for player two. Ill test lethal enforcers when I have a moment and report back.

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                    • quicksilverQ
                      quicksilver @quicksilver
                      last edited by

                      @BJRetro so I tested lethal enforcers II with mame2003+ and I can get it to partially work but I can only aim in one quarter of the screen and shooting off screen to reload doesn't really work.

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                        grant2258 Banned
                        last edited by grant2258

                        here you go for dolphin bar users

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