When navigating games, what triggers the change to update the information on the screen?
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Hello everyone. I have a question and do not know if there is an answer or maybe cannot be done.
I have a LCD marquee project I have been working on based on code that Texacate created (Information on his code is the thread: https://retropie.org.uk/forum/topic/21464/show-control-panel-layout-before-game-starts-in-retropie-just-like-arcade1up-does/77?_=1579911011155)
Basically, have the LCD marquee on a second PI and when a game is started on Retropie, sends a command to the second Pi to display the image on that LCD monitor.
I was trying to change the image when you browse to a game. So when you are looking through the games, it would change on the
2nd Pi.From what I can tell, would have to do this on the source code of EmulationStation...my question is where in that code would I have to start in? I have been looking through it, but cannot determine where it triggers the change.
Is this even possible to do or am I looking in the wrong place? Or is doing this even allowed on the code? Any guidence would be appriciated.
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Here is where it is handled specifically for Detailed View. You would need to add/modify the
CursorChangeCallback
for all of the views (basic, detailed, video, grid) that you intend to use. -
@jdrassa Thank you. I do not think would have found that myself.
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