Epic Noir - Dark Mode Theme
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@Jste84 When the changes are applied I will let you know!
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@chicuelo Sounds great. I will look forward to seeing the changes and the theme live on RetroPie repository.
Maybe some other theme creators have a clue about how to get away with the white screen. Keep up the good work. Thanks. :-)
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@tpo1990 Im waiting for my partner to upload the changes, but you could try replacing this on your main theme.xml
unfortunately the white flash that appears when you exit a game has no solution. At least I could not find one yet. Using a black background has the same result because the true ES backgroudn is dark gray and the theme loads over that<carousel name="systemcarousel"> <type>vertical</type> <color>00000000</color> <origin>1 1</origin> <pos>1 1</pos> <size>0.01 0.01</size> <logoScale>1</logoScale> <logoSize>0.01 0.01</logoSize> <maxLogoCount>0</maxLogoCount> </carousel>
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Hi Chicuelo (buenas tardes)
I'm new with RetroPie and I just finish to install your theme (is amazing !! congrats !!!)
But I have some questions
I put my roms in a HDD and I follow the rules to name the folders, but I found that no all the systems shows when I browse the interface.
This is my current list, I wonder if I have some wrong here
It's possible to put some personal image or name the system if the system is no cover from the theme itself ? (if its possible can you say how can I do this ??)List of systems in my storage (I will check the directory permissions)
drwxr-xrwx 1 pi pi 72 Apr 7 01:32 3do
drwxr-xrwx 1 pi pi 19 Apr 22 23:15 amiga
drwxr-xrwx 1 pi pi 11 Apr 10 02:16 amstradcpc
drwxr-xrwx 1 501 pi 337 Apr 7 00:41 apple2
drwxr-xr-x 1 pi pi 4 Apr 23 03:18 arcade
drwxr-xrwx 1 pi pi 1692 Apr 11 19:24 atari2600
drwxr-xrwx 1 pi pi 327 Apr 7 00:55 atari5200
drwxr-xrwx 1 pi pi 88 Apr 10 19:34 atari7800
drwxr-xrwx 1 pi pi 637 Apr 7 02:02 atari800
drwxr-xrwx 1 pi pi 125 Apr 12 09:30 atarilynx
drwxr-xrwx 1 pi pi 529 Apr 11 19:29 atarist
drwxr-xrwx 1 501 pi 3106 Apr 11 20:09 c64
drwxr-xrwx 1 pi pi 374 Apr 5 23:26 coco
drwxr-xrwx 1 pi pi 150 Apr 11 19:50 coleco
drwxr-xrwx 1 501 pi 25 Apr 7 03:33 crvision
drwxr-xr-x 1 pi pi 24 Apr 5 02:59 daphne
drwxr-xr-x 1 pi pi 2 Apr 23 01:50 dragon32
drwxr-xr-x 1 pi pi 2 Apr 23 02:09 dreamcast
drwxr-xr-x 1 pi pi 2 Apr 23 01:59 fba
drwxr-xrwx 1 pi pi 489 Apr 11 19:51 fds
drwxr-xr-x 1 pi pi 62 Apr 12 16:53 gameandwatch
drwxr-xrwx 1 pi pi 442 Apr 11 20:26 gamegear
drwxr-xrwx 1 pi pi 1275 Apr 12 01:54 gb
drwxr-xrwx 1 pi pi 986 Apr 12 02:14 gba
drwxr-xrwx 1 pi pi 865 Apr 12 02:38 gbc
lrwxrwxrwx 1 root root 9 Apr 23 03:27 genesis -> megadrive
drwxr-xr-x 1 pi pi 168 Apr 12 02:40 intellivision
drwxr-xr-x 1 pi pi 3 Apr 22 23:18 macintosh
drwxr-xrwx 1 pi pi 2032 Apr 23 03:18 mame-libretro
drwxr-xr-x 1 pi pi 2 Apr 23 02:36 mame-mame4all
drwxr-xrwx 1 pi pi 485 Apr 12 03:02 mastersystem
drwxr-xrwx 1 pi pi 2514 Apr 12 03:03 megadrive
drwxr-xrwx 1 501 pi 647 Apr 8 16:22 msx
drwxr-xrwx 1 pi pi 606 Apr 12 03:09 n64
drwxr-xr-x 1 501 pi 767 Apr 6 01:43 nds
drwxr-xrwx 1 pi pi 148 Apr 21 21:17 neogeo
drwxr-xrwx 1 pi pi 1454 Apr 21 21:17 nes
drwxr-xrwx 1 pi pi 22 Apr 3 23:54 ngp
drwxr-xrwx 1 pi pi 52 Apr 11 00:58 ngpc
drwxr-xr-x 1 pi pi 10 Apr 22 23:39 oric
drwxr-xr-x 1 pi pi 2 Apr 23 03:25 pc98
drwxr-xrwx 1 pi pi 401 Apr 12 03:10 pcengine
drwxr-xr-x 1 pi pi 2 Apr 23 01:57 pcfx
drwxr-xr-x 1 pi pi 2 Apr 23 03:28 pokemini
drwxr-xrwx 1 pi pi 10 Mar 26 05:29 ports
drwxr-xrwx 1 pi pi 66 Apr 3 23:42 psp
drwxr-xrwx 1 pi pi 251 Apr 3 23:43 psx
drwxr-xr-x 1 pi pi 40 Apr 21 21:18 samcoupe
drwxr-xrwx 1 pi pi 61 Apr 12 03:14 sega32x
drwxr-xr-x 1 pi pi 2 Apr 23 02:10 segacd
drwxr-xrwx 1 pi pi 234 Apr 21 21:18 sg-1000
drwxr-xrwx 1 pi pi 1595 Apr 11 19:14 snes
drwxr-xr-x 1 501 pi 13 Apr 11 01:04 supergrafx
drwxr-xr-x 1 pi pi 2 Apr 23 01:46 ti99
drwxr-xr-x 1 pi pi 2 Apr 23 01:30 trs-80
drwxr-xrwx 1 pi pi 30 Apr 3 23:44 vectrex
drwxr-xr-x 1 pi pi 2 Apr 23 03:25 videopac
drwxr-xrwx 1 pi pi 30 Apr 3 23:37 virtualboy
drwxr-xrwx 1 pi pi 116 Apr 12 06:29 wonderswan
drwxr-xrwx 1 pi pi 94 Apr 12 20:49 wonderswancolor
drwxr-xrwx 1 pi pi 273 Oct 3 2018 x1
drwxr-xrwx 1 pi pi 456 Apr 3 23:48 x68000
drwxr-xrwx 1 pi pi 37 Oct 4 2018 zmachine
drwxr-xrwx 1 pi pi 73 Oct 4 2018 zx81
drwxr-xr-x 1 pi pi 2 Apr 23 02:09 zxspectrumBest Regards !!
Saludos desde Bs As -
@iMacosiris Hola Marcos! saludos desde buenos aires tambien! decime cual es el problema que tenes por que si instalas directo deberia andarte, solamente tenes que poner el nombre correcto de las carpetas donde vas a guardar los roms. Escribime a mi mail cualquier cosa!
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@chicuelo Great success. What you posted has solved the ghosting text problem that Wonderswan and Wonderswan Color had. Now I can start using the theme. Thank you very much.
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Would it be possible to change the poster for Super Famicom to something other than the Legend of Zelda since it is the same as in Super Nintendo.
I think changing the poster for Super Famicom to something like Super Bomberman SFC would be nice.
One more thing. Is it possible to add Pokemon Mini as a system in your theme?https://github.com/RetroPie/RetroPie-Setup/wiki/Pokemon-Mini
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Amazing theme and thank you for your work. As a request, is it possible to have different arts for Sega32X and Segacd? Saludos y felicitaciones :D
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@tpo1990 You can manually change the game of super famicom renaming a game you like. I have searched for bobmerman but there are no good arts for it. When i have some time I will work arround on that, but I think zelda series where the best games on both snes and N64
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@Clipo You can manually rename the files, you can use space harrier on 32x and doom on mega cd, I think those who have one system don´t use the others
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Love this theme, probably the most beautiful available for retropie!
Would be great if you can add graphics for CPS I, II, III, Atomiswave and Naomi.
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@chicuelo hi mate - just wondering if you managed to pull anything together for fixing the order of the dots?
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@potatoxbe Yes, I would upload them soon!
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@Jste84 Yes, read the post where explains how to match. You have to rename the png files acording to your systems. It´s very easy!
To make the indicator work with your build, you have to rename the png files located in ../art/indicator/.png , acording to your es_system order:
If your first system is mame, you have to rename the png with the first white dot as "mame", if your second system is Neo Geo, you rename the png with the second white dot as "neogeo", and doing so until you achieve your systems with a limit of 16 systems.
In case you dont have a power menu, you can replace this item too. Retropie and favorites are already set. -
@chicuelo thank you 👌
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Now next I'm trying to get the shutdown working.
I've followed a guide but I'm struggling with this
Finally convert shutdown and reboot scripts within "~/Retropie/roms" into executable's by the commands:
a. chmod +x ~/RetroPie/roms/power/ashutdown.sh
b. chmod +x ~/RetroPie/roms/power/reboot.shI'm getting permission denied when I try and execute them. So I think I've done something wrong!
Also the dots are fixed apart from power... Which is finding the right icon... But is being selected in alphabetic order... Rather than at the end
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@Jste84 you need to reorder the power menu from the es_systems in order to be the system number 18 in your file
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@chicuelo still hasn't worked... I taking you mean going into etc/emulation station?
I moved it to after Nes (my 17th system?)
Should I be including systems I don't use.... Like amstrad for example?
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@Jste84 tried this too it's not working... So when I go through the indicators...it jumps from pc engine to power at the bottom them to psp...
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@Jste84 What I mean is that power indicator is on the 18 position if you count from the first dot. you have to edit the es_systems.cfg to make the power menu appear in that position.
Your es_systems.cfg should have a structure like this: The systems will be displayed on your screen according the position you place the tags
<system> SYSTEM NUMBER 1 </system> <system> SYSTEM NUMBER 2 </system> <system> SYSTEM NUMBER 3 </system> <system> SYSTEM NUMBER 4 </system> <system> SYSTEM NUMBER 5 </system> <system> SYSTEM NUMBER 6 </system> <system> SYSTEM NUMBER 7 </system> COMPLETE UNTILL YOU REACH 17 SYSTEMS AND HERE PLACE THE POWER SYSTEM
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