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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Jittery/Stuttering graphics

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    pi 4stutteringjittering
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    • quicksilverQ
      quicksilver @GreenHawk84
      last edited by

      @greenhawk84 that setting comes with a performance penalty. Its been a while since I tested it but I remember certain games taking a noticable dip in performance.

      GreenHawk84G 1 Reply Last reply Reply Quote 0
      • GreenHawk84G
        GreenHawk84 @quicksilver
        last edited by GreenHawk84

        @quicksilver not sure if I notice a performance dip but this VRR option is the cure for the jittery/tearing anomalies in certain core/game combos. I really think something changed but I am not technical enough to pinpoint that. I am surprised since our hardware is the same if we're talking Pi4, that more people aren't seeing this issue.

        GreenHawk84G 1 Reply Last reply Reply Quote 0
        • GreenHawk84G
          GreenHawk84 @GreenHawk84
          last edited by

          Hello, just wanted to comment that after a recent update, I think the issue I was seeing has resolved. I disabled Runloop_vrr and it was the same as it was enabled. Not sure if perhaps something was changed but I did notice Retroarch is updated. Can't speak for everyone if this was the same as screen tearing but I wish I could show you all what I was seeing on some games. I will monitor this and mention anything if it happens.

          GreenHawk84G 1 Reply Last reply Reply Quote 0
          • GreenHawk84G
            GreenHawk84 @GreenHawk84
            last edited by

            Welp, I did a routine update just now, and the issue has returned. Enabling runloop_vrr is still the fix. Man, I wish I could somehow capture it, but it really does take an eye to see it.

            Mame2016 running Metamorphic Force, sprites tearing/jittering was my example.

            1 Reply Last reply Reply Quote 0
            • T
              TeeEl
              last edited by

              I know this is an old post, but this is still an issue and my search of the forum didn't return any better results, so I'm necroposting this.

              This issue is still occurring big time for me. I've been having issues since putting RetroPie on my Raspberry 4 and I haven't been able to find any resolutions. I have:

              vrr_runloop_enable = "true"

              Set in retroarch.cfg under /all. I've tried a bunch of different VSync settings, I'm seriously just about to reformat and start over but that's such a frustrating process... and I don't even know for sure it won't persist. I just updated my RetroPie recently, but I don't know what else to try. I'm not super savvy with the Pie settings, but I can follow instructions well if anyone has anything else I can try.

              pjftP R 2 Replies Last reply Reply Quote 0
              • pjftP
                pjft @TeeEl
                last edited by

                @TeeEl can you please share more details according to the forum post guidelines? Also specify your hardware (monitor), emulator and game. If you have a video, even better.

                1 Reply Last reply Reply Quote 0
                • R
                  Retro Arcade Fan @TeeEl
                  last edited by

                  @TeeEl I will chime in here as this is something that's been bugging me for quite some time as well, without answer. After reading this entire post, my personal solution was turning Sync to Exact Content Framerate to on. This actually solved my "screen tearing/stuttering" in my fbneo fighting games like Street Fighter.

                  T 1 Reply Last reply Reply Quote 0
                  • T
                    TeeEl @Retro Arcade Fan
                    last edited by

                    @Retro-Arcade-Fan I had tried that as well, with no success.

                    @pjft I'm using a 77" LG CX. The issue happened OUTSIDE of any game (in RetroPie there was visible tearing) as well as any game I tried... but Dragon Warrior 4 was hands down the worst that I saw. And honestly I got so sick of the issue I just reformatted my SD card and I'll be trying Lakka instead. It seems much less user friendly already, but I'll take that if I can play my games unimpeded.

                    mituM R 2 Replies Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @TeeEl
                      last edited by

                      @TeeEl said in Jittery/Stuttering graphics:

                      I'm using a 77" LG CX. ...

                      Most likely the stuttering happens because you're running at 4k@30hz (default on a RPI 4). Disable 4k and run at 1080@60p and things should be much smoother. See here for how to do that.

                      1 Reply Last reply Reply Quote 1
                      • R
                        Retro Arcade Fan @TeeEl
                        last edited by

                        @TeeEl Sorry to hear that. My arcade cabinet has a 32" tv, but the problem started for me a few months back. But I couldn't pinpoint exactly what caused the change (I already had a similar post about it). Thankfully for this post, I was able to find an option that worked for me. I hope you do too!

                        1 Reply Last reply Reply Quote 0
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