RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    Upcoming RA 1.90: Loading Screens

    Scheduled Pinned Locked Moved General Discussion and Gaming
    retroarchloading screen
    6 Posts 4 Posters 545 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • sirhenrythe5thS
      sirhenrythe5th
      last edited by

      FYI:

      the upcoming Retroarch 1.9 will offer loading screens, also widget-based.
      Seems to be very nice, have a look here: https://www.libretro.com/index.php/category/blog/

      -- Retro-Achievements Username: SirALX --
      RetroRatio: 1.88
      Started Games beaten: 2,47%
      Site Rank: 4382/93743 ranked users (TOP 4.76%)
      Last seen in [The Legend of Zelda: Lost in Time (HACK) [N64], exploring Hyrule at Night]

      B 1 Reply Last reply Reply Quote 1
      • B
        barbudreadmon @sirhenrythe5th
        last edited by barbudreadmon

        @sirhenrythe5th actually it's there already if you update RA from sources, however i think the feature is tightly related to "retroarch-database", which is probably not something installed on retropie (it's the database used for generating game lists and such, but retropie uses emulationstation instead)

        FBNeo developer - github - forum

        1 Reply Last reply Reply Quote 1
        • ClydeC
          Clyde
          last edited by Clyde

          Great news! (I hope.)

          As nice as it is to have it at all, RetroPie's launching artwork always nagged me by pausing the loading process without any way to end it prematurely by pressing a button. My own attempts to decouple them from runcommand weren't crowned with success, and @johnodon's solution is elegant, but rather complicated. It would be nice to have a simple native RA function for that.

          1 Reply Last reply Reply Quote 1
          • sirhenrythe5thS
            sirhenrythe5th
            last edited by sirhenrythe5th

            Retroarch 1.90 is out!

            And it has another goodie for cheevos: an optional soundfile can be choosen to play when unlocking an achievement.

            I guess i will take the PS-Trophy-Sound as i am used to it and heard it thousand of times before :D

            -- Retro-Achievements Username: SirALX --
            RetroRatio: 1.88
            Started Games beaten: 2,47%
            Site Rank: 4382/93743 ranked users (TOP 4.76%)
            Last seen in [The Legend of Zelda: Lost in Time (HACK) [N64], exploring Hyrule at Night]

            1 Reply Last reply Reply Quote 0
            • ClydeC
              Clyde
              last edited by Clyde

              Here's the announcement for anyone interested in the details:
              https://www.libretro.com/index.php/retroarch-1-9-0-released/

              I like two little details in particular: That the cursor isn't reset to the first entry of a submenu every time that you return to it (this annoys me soo much), and the selectible notifications of several types, as I usually only care for some of them.

              The reduced memory footprint and I/O overhead sound good, too.

              1 Reply Last reply Reply Quote 1
              • johnodonJ
                johnodon
                last edited by johnodon

                Dredging this topic back up since I haven't messed with this yet...

                Can you use only canned loading animations or is it customizable?

                EDIT: Let me qualify my question a bit more...

                • Can you specify your own loading image/animation?
                • Is there an option to display it for a certain period of time? This may seem like a weird ask...but...on faster x86 systems, the loading screen may be displayed for like a second which just seems silly.

                John

                1 Reply Last reply Reply Quote 0
                • First post
                  Last post

                Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.