Sega CD Discs/M3U Failure?
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@alphabetapie Personally I use lr-genesis-plus-gx for all my games unless it specifically won't work there, like multi disc Sega CD games, or 32X games. It's overall more accurate, but there are some things it doesn't support, or has problems with.
mitu posted about the hotkeys on the other thread you linked, but you still have to append all of the disc images manually for Sega CD games. The only other way around this is for the lr-picodrive devs to implement .m3u support, since appending discs from the Disc Control menu does not persist between game sessions. But requests for that feature have been around since 2018. So even if you have the hotkeys, you still need to access the retroarch menu to set up Disc Control every time you load the game. I do wish that weren't the case, but what can you do? You technically don't need to even do the disc append step until you're ready to swap discs, because when you append the disc, Retroarch automatically inserts it.
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@g30ff said in Sega CD Discs/M3U Failure?:
@alphabetapie Personally I use lr-genesis-plus-gx for all my games unless it specifically won't work there, like multi disc Sega CD games, or 32X games. It's overall more accurate, but there are some things it doesn't support, or has problems with.
mitu posted about the hotkeys on the other thread you linked, but you still have to append all of the disc images manually for Sega CD games. The only other way around this is for the lr-picodrive devs to implement .m3u support, since appending discs from the Disc Control menu does not persist between game sessions. But requests for that feature have been around since 2018. So even if you have the hotkeys, you still need to access the retroarch menu to set up Disc Control every time you load the game. I do wish that weren't the case, but what can you do? You technically don't need to even do the disc append step until you're ready to swap discs, because when you append the disc, Retroarch automatically inserts it.
Yeah, I know what you mean. I'm a stickler for uniformity. But as you say, what can you do? Still better than just loading them from a desktop emulator without a front-end (like the old days). I'm sticking with pico for just Sega CD (because of the disc control) and leaving everything else default. Thanks as always!
Also, one quick note:
Speaking of loading Sega CD directories, I have this thread here asking about changing the default directory that disc control uses. In a nut shell, when I have to append the disc via the "Load Disc" option, it always defaults to the root of the rom folder. I have to navigate up a few other folders (because I can't keep the subfolder there, as it appears in the game list). Any way of changing what directory the disc control opens by default, or is it always in the root of the roms. Also, this can't be changed in the directory list, best I can tell.
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@alphabetapie If there is a way to change that, I'm not aware of it. Sorry!
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If I'm reading this correctly, multidisc and m3u support has finally been merged into lr-genesis-plus-gx!
https://github.com/libretro/Genesis-Plus-GX/pull/237
Will we see a RetroPie build soon?
Edit: I rebuilt from source to test it:
Appending discs (.cue files) manually works, and you can change disc index after ejecting a disc. If you append a new disc, the index automatically changes to the new disc, so if you load a title and immediately append a second disc, it'll probably ask for the first disc to be reinserted.
Loading a title from .m3u file works, and ejecting a disc and changing disc index seems to work fine.
m3u files with chd files also seem to be fine.
I haven't actually got a save game or save state at the point where a disc swap is required to test properly, but... so far so good. This is a big step forward for gen-plus-gx.
(oh yeah, remember to make your m3u files with Unix line endings not Windows ones, I thought it was broken at first :P)<-- might not actually be necessary, just a typo in some of my m3u files -
Of course, we'll still need to keep Picodrive around for Farenheit, since gx still doesn't do 32X games. Alternatively, just pretend that Farenheit 32X doesn't exist, because apart from a slight increase in visual quality, it's identical to the plain SegaCD version.
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@stoo Thanks for the news! It's about time they added that feature! I just tried it out and so far it works!
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For anyone who wants to tidy up their game list, if you want just 1 entry per game for multidisc titles then put your multidiscs in a hidden subdirectory (one per game or all together, doesn't matter) and just reference them in the m3u file(s).
For example, this hidden directory (the dot at the start of the directory name makes it hidden so ES won't display it):
/home/pi/RetroPie/roms/segacd/.Night Trap (U)/
Contains these two files:
Night Trap (CD 1 of 2) (U).chd Night Trap (CD 2 of 2) (U).chd
Then this m3u file:
/home/pi/RetroPie/roms/segacd/Night Trap (U).m3u
Contains the following text:
.Night Trap (U)/Night Trap (CD 1 of 2) (U).chd .Night Trap (U)/Night Trap (CD 2 of 2) (U).chd
You'll also need to make sure the m3u extension is included in your es_systems.cfg file under the segacd system, like so:
<system> <name>segacd</name> <fullname>Mega CD</fullname> <path>/home/pi/RetroPie/roms/segacd</path> <extension>.chd .CHD .cue .CUE .m3u .M3U</extension> <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ segacd %ROM%</command> <platform>segacd</platform> <theme>segacd</theme> </system>
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@stoo said in Sega CD Discs/M3U Failure?:
If I'm reading this correctly, multidisc and m3u support has finally been merged into lr-genesis-plus-gx!
Hi @stoo, and thanks for posting this! I just recently followed up with this post, as I had given up on disc control for Sega CD. But glad I saw they have included it now! However, I'm having issues.
Have you confirmed yourself that this works and tested it? I just did using the same m3u setup I use with PlayStation, but it's not loading. Here is what I have below, so you can confirm things should be all good in my setup. But when I load the m3u file, I just get a black screen.
Here are two multi disc games for Sega CD:
Dracula Unleashed (U).m3u
Dracula Unleashed (U) (Disc 1).CD1 Dracula Unleashed (U) (Disc 2).CD2
Ground Zero Texas (U).m3u
Ground Zero Texas (U) (Disc 1).CD1 Ground Zero Texas (U) (Disc 2).CD2
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@alphabetapie Have you tried with the .cue or .chd extension? Maybe it doesn't recognize the .CDX extension. It works for me with my .chd files in the m3u.
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.cdX
extension is specific tolr-pcsx-rearmed
, it's not universally supported. As @G30FF said, use.chd
or.cue
files. -
Looks like I needed to redo my entire Sega CD multi disc portion of my collection with CHDMAN. Once I did that and changed a few things around in the text (and added the hidden directory), everything is working now. Going to have to go back and do this for all my other systems as well (like PlayStation and maybe Saturn).
I am still curious about one thing. Why does the Sega CD section require a hidden directory? When I do the m3u setup in PlayStation, I can just dump the .bin and .CD files into the same rom directory as the m3u file, and they don't appear. It's always just one entry. Why does it hide the other files automatically?
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@alphabetapie said in Sega CD Discs/M3U Failure?:
I am still curious about one thing. Why does the Sega CD section require a hidden directory?
Why would it require a hidden directory ? You have the
.chd
files for each CD image, them3u
file can reference them directly, without the need of a hidden folder. You might want to use one if you want to hide the individual.chd
files for multi-disc games in the game list in EmulationStation. -
@mitu said in Sega CD Discs/M3U Failure?:
@alphabetapie said in Sega CD Discs/M3U Failure?:
I am still curious about one thing. Why does the Sega CD section require a hidden directory?
Why would it require a hidden directory ? You have the
.chd
files for each CD image, them3u
file can reference them directly, without the need of a hidden folder. You might want to use one if you want to hide the individual.chd
files for multi-disc games in the game list in EmulationStation.Right, I think we're talking about the same thing. What I meant was, I only want to have one entry per game in my game select list. So the hidden directory has to be used to accomplish that for Sega CD. But if I do the same setup in the PlayStation screen using a m3u (but just dump all the files in the root system folder without a hidden directory), it still hides the .bin and .CD1 and .CD2 files automatically.
My question is, why does EmulationStation behave differently from screen to screen?
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@alphabetapie said in Sega CD Discs/M3U Failure?:
My question is, why does EmulationStation behave differently from screen to screen?
Because each system/platform has its own list of file extensions.
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