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    PICO-8: Retroarch lr-retro8 core installation script

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    • F
      Folly @BenMcLean
      last edited by Folly

      @benmclean

      Perhaps you can use parts of this picture for the controller.svg.
      I used it for the cygnus-blue-flames, which can already be installed in the RetroPie-Setup (DTEAM-1 - cygnus-blue-flames)
      https://raw.githubusercontent.com/FollyMaddy/cygnus-blue-flames/master/pico8/system.png

      I think you know but if you don't, with inkscape you can select and trace bitmap and do edge detection.
      Afterwards you can color the lines dark red just like the other controller.svg from carbon.
      Here is the first step :
      2021-09-16-100247_1600x900_scrot.png

      Btw:
      Gimp has also edge detection, sometimes you get better results with doing it first on gimp and transferring that image to inkscape.

      Hopefully it's some useful information for you.

      BenMcLeanB 1 Reply Last reply Reply Quote 1
      • BenMcLeanB
        BenMcLean @Folly
        last edited by BenMcLean

        @folly If you examine the controller.svg for the other systems, you'll see that their outlines appear grey in Inkscape, not red. I think they get turned red in code or something.

        I might try that sometime soon.

        I think we'd definitely want system3.svg or system4.svg over system2.svg. They are both derived from system2.svg and the difference is that they use black and dark blue together instead of just having dark blue. They're the same shape as system2.svg and only their colors are slightly different.

        I'm thinking system3.svg (which has the black border with the dark blue big drop shadow) looks the closest to the design language surrounding pico8 while still ensuring it will contrast effectively against any background color. It does result in a shadow which is lighter than part of the object which casts the shadow, but pixel art like this isn't always about realism.

        BenMcLeanB 1 Reply Last reply Reply Quote 1
        • BenMcLeanB
          BenMcLean @BenMcLean
          last edited by BenMcLean

          Something about that drop shadow was still out of proportion, particularly behind the diamond symbol. So I made yet another version, system5.svg, which gets the shadow proportion exactly right by making a new shadow from the exact shape of the foreground objects.
          system5.svg
          Then there's also system6.svg which has a proportional drop shadow but moves the shadow so there are no transparent bits peeking through the holes in the letters.
          system6.svg

          (later edit) OK maybe I'm more than a little obsessing over this, but when looking at system5 and system6, I thought, "Why not choose both?"
          So here's system7.svg:
          system7.svg
          system7 has the further away shadow from system5 on the letters together with the closer shadow from system6 on the diamond. This makes the letters appear like they are a little in front of the diamond, (because their shadow casts further) plus they don't have transparent holes in the center (appearing simpler, more like the official graphic) while the diamond gets to have a shadow that's a little more complex and highlights its spiky edges. I think this is the best of both.

          F 1 Reply Last reply Reply Quote 1
          • F
            Folly @BenMcLean
            last edited by

            @benmclean

            Combining them makes it very nice indeen.
            Let us choose system7.svg, agreed ?

            How does it look in the theme ?

            BenMcLeanB 1 Reply Last reply Reply Quote 1
            • BenMcLeanB
              BenMcLean @Folly
              last edited by

              @folly said in PICO-8: Retroarch lr-retro8 core installation script:

              @benmclean

              Combining them makes it very nice indeen.
              Let us choose system7.svg, agreed ?

              How does it look in the theme ?

              Yeah I think system7.svg is the best candidate for the final system.svg

              But I haven't tried it in the theme yet. Not exactly sure how to make the XML for that or what the numbers in it represent. Will try it soon.

              F 1 Reply Last reply Reply Quote 1
              • F
                Folly @BenMcLean
                last edited by Folly

                @benmclean said in PICO-8: Retroarch lr-retro8 core installation script:

                @folly said in PICO-8: Retroarch lr-retro8 core installation script:

                @benmclean

                Combining them makes it very nice indeen.
                Let us choose system7.svg, agreed ?

                How does it look in the theme ?

                Yeah I think system7.svg is the best candidate for the final system.svg

                But I haven't tried it in the theme yet. Not exactly sure how to make the XML for that or what the numbers in it represent. Will try it soon.

                You can just use an XML from an other system.

                I added it quickly, it looks like this :
                2021-09-16-211332_800x600_scrot-resized.png 2021-09-16-211350_800x600_scrot-resized.png

                BenMcLeanB 1 Reply Last reply Reply Quote 1
                • BenMcLeanB
                  BenMcLean @Folly
                  last edited by BenMcLean

                  @folly Wow, that looks great! I say let's go with it. :D

                  What would be the next steps?

                  (later edit) I was gonna say somebody should add the Pokemon Mini system but apparently there's already a pull request pending for this.

                  (later later later edit) How would I get started making my own EmulationStation theme? I'd like to make one which looks a little like the SNES "Super Mario All Stars + World" menu (like what inspired Carbon) but shows the different systems as overlapping sections on a historical timeline based on their commercial lifespans, (maybe with optional info boxes that show up that have some historical information about each console and a picture of the physical device) and which also defaults to large print for everything cause I'm visually impaired. It'd be themed like a virtual museum of gaming history.

                  L F 2 Replies Last reply Reply Quote 2
                  • L
                    LN_RC @BenMcLean
                    last edited by

                    @benmclean This might be an obvious answer but have you seen the Retropie Docs page on Creating Your Own EmulationStation Theme?

                    BenMcLeanB 1 Reply Last reply Reply Quote 1
                    • BenMcLeanB
                      BenMcLean @LN_RC
                      last edited by

                      @ln_rc said in PICO-8: Retroarch lr-retro8 core installation script:

                      @benmclean This might be an obvious answer but have you seen the Retropie Docs page on Creating Your Own EmulationStation Theme?

                      No, didn't know that one existed. I'll definitely read up on that, thanks.

                      1 Reply Last reply Reply Quote 2
                      • F
                        Folly @BenMcLean
                        last edited by

                        @benmclean said in PICO-8: Retroarch lr-retro8 core installation script:

                        @folly Wow, that looks great! I say let's go with it. :D

                        What would be the next steps?

                        It should also have that controller.svg .

                        As the carbon theme is the default it should certainly be added to that theme.

                        You have to make a fork of :
                        https://github.com/RetroPie/es-theme-carbon
                        Then add your theme and do a pull request so it can be added.

                        I have learned now that they want everything in one commit.

                        Before doing a pull request ask Mitu or Buzz if the commit is enough otherwise you get tangled in pull request without knowing what to do next.

                        Read this and you know what I mean :
                        https://github.com/RetroPie/RetroPie-Setup/pull/3400

                        dankcushionsD 1 Reply Last reply Reply Quote 1
                        • dankcushionsD
                          dankcushions Global Moderator @Folly
                          last edited by

                          @folly it's pretty standard for projects wanting changes grouped into single commits, but squashing commits is a 1 minute job in the command line once you know how. i know it's a pain but i encourage you to learn git on the command line: https://git-scm.com/docs/gittutorial - it's a useful skill these days!

                          BenMcLeanB F 2 Replies Last reply Reply Quote 1
                          • BenMcLeanB
                            BenMcLean @dankcushions
                            last edited by BenMcLean

                            @dankcushions said in PICO-8: Retroarch lr-retro8 core installation script:

                            @folly it's pretty standard for projects wanting changes grouped into single commits, but squashing commits is a 1 minute job in the command line once you know how. i know it's a pain but i encourage you to learn git on the command line: https://git-scm.com/docs/gittutorial - it's a useful skill these days!

                            If I get a good or at least reasonable pull request put in for adding pico8 to Carbon, will it take months or years to be merged in? I see other PRs sitting there a long time.

                            F 1 Reply Last reply Reply Quote 1
                            • F
                              Folly @dankcushions
                              last edited by

                              @dankcushions said in PICO-8: Retroarch lr-retro8 core installation script:

                              @folly it's pretty standard for projects wanting changes grouped into single commits, but squashing commits is a 1 minute job in the command line once you know how. i know it's a pain but i encourage you to learn git on the command line: https://git-scm.com/docs/gittutorial - it's a useful skill these days!

                              Well it seems I did manage the squashing part, but the pushing part did't work
                              Thanks for giving me the link, I will look into it deeper.
                              Hopefully I will get the picture ;-)

                              BenMcLeanB 1 Reply Last reply Reply Quote 1
                              • F
                                Folly @BenMcLean
                                last edited by Folly

                                @benmclean said in PICO-8: Retroarch lr-retro8 core installation script:

                                @dankcushions said in PICO-8: Retroarch lr-retro8 core installation script:

                                @folly it's pretty standard for projects wanting changes grouped into single commits, but squashing commits is a 1 minute job in the command line once you know how. i know it's a pain but i encourage you to learn git on the command line: https://git-scm.com/docs/gittutorial - it's a useful skill these days!

                                If I get a good or at least reasonable pull request put in for adding pico8 to Carbon, will it take months or years to be merged in? I see other PRs sitting there a long time.

                                Please, do continue, otherwise we don't get any further and that would be a shame as we are almost there.
                                I think the pico-8 will be accepted much sooner than other systems.

                                1 Reply Last reply Reply Quote 1
                                • BenMcLeanB
                                  BenMcLean @Folly
                                  last edited by

                                  @folly said in PICO-8: Retroarch lr-retro8 core installation script:

                                  @dankcushions said in PICO-8: Retroarch lr-retro8 core installation script:

                                  @folly it's pretty standard for projects wanting changes grouped into single commits, but squashing commits is a 1 minute job in the command line once you know how. i know it's a pain but i encourage you to learn git on the command line: https://git-scm.com/docs/gittutorial - it's a useful skill these days!

                                  Well it seems I did manage the squashing part, but the pushing part did't work
                                  Thanks for giving me the link, I will look into it deeper.
                                  Hopefully I will get the picture ;-)

                                  You have to force push like a Jedi in order to rewrite history like that.

                                  1 Reply Last reply Reply Quote 2
                                  • BenMcLeanB
                                    BenMcLean
                                    last edited by BenMcLean

                                    This is what happens when I try to load emulationstation on Windows.
                                    MESSED UP.png

                                    So I guess something about how the Windows version draws SVGs is messed up.

                                    F 1 Reply Last reply Reply Quote 1
                                    • F
                                      Folly @BenMcLean
                                      last edited by

                                      @benmclean

                                      Can you share your controller.svg ?
                                      Let me see how it looks on Linux.

                                      BenMcLeanB 1 Reply Last reply Reply Quote 1
                                      • BenMcLeanB
                                        BenMcLean @Folly
                                        last edited by

                                        @folly said in PICO-8: Retroarch lr-retro8 core installation script:

                                        @benmclean

                                        Can you share your controller.svg ?
                                        Let me see how it looks on Linux.

                                        I tried it on RetroPie and it looks correct on there. Just not on Windows. Weird.

                                        F 1 Reply Last reply Reply Quote 1
                                        • F
                                          Folly @BenMcLean
                                          last edited by Folly

                                          @benmclean

                                          Not sure what the problem is.

                                          I had a look at the system.svg .
                                          I can pop out all objects so it seems to be a pure .svg .
                                          Nevertheless vector images and inkscape can be a pain.

                                          Are the other systems looking good on windows ?

                                          BenMcLeanB 1 Reply Last reply Reply Quote 1
                                          • BenMcLeanB
                                            BenMcLean @Folly
                                            last edited by

                                            @folly said in PICO-8: Retroarch lr-retro8 core installation script:

                                            @benmclean

                                            Not sure what the problem is.

                                            I had a look at the system.svg .
                                            I can pop out all objects so it seems to be a pure .svg .
                                            Nevertheless vector images and inkscape can be a pain.

                                            Are the other systems looking good on windows ?

                                            The Windows version I set up only had SEGA Genesis and Super Mario War which looked OK.

                                            UnknownU 1 Reply Last reply Reply Quote 1
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