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    Development

    Scheduled Pinned Locked Moved Ideas and Development
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    • Z
      Zigurana @herb_fargus
      last edited by

      @herb_fargus said in Development:

      @Arcuza you can call emulationstation with emulationstation --debug which will give some info and I presume you can code in more debugging along with development if you needed explicit details on changes

      Yeah, that's been the way I 've been doing it up until now. it works, but it makes the cycles really slow. What I'm hoping is that via the VS route, I can not only use the intellisense l, but also all the debugger functionality that comes with it.

      I' m not sure, but it seems like I'll need to recompile one of the dependency libraries (FreeImage) to match the type (debug dynamic multithreaded). I'll let you know how that works out.
      Like I said, the release version is already compiling, so nearly there, I hope.

      If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

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