Runcommand System Splashscreens!
-
Some great Splashscreens, both in this thread and the thread for the startup screens too.
A quick question: I may have overlooked it somewhere, but couldn't seem to find the info on the Wiki: if creating a splash for Runcommand, what size should the canvas be, what resolution, and what would a good 'median' file size be? I'm going to be creating my own as I only run a few systems, but I want to keep them all uniform, so based on the same template. I'm also not fussed about the background image being whichever theme i'm using.
If anyone has the answer to those I'd appreciate it!
Dan
-
@Danorak1981 said in Runcommand System Splashscreens!:
what size should the canvas be, what resolution, and what would a good 'median' file size be?
I would like to know it too but there's no final answer
In the script I've made to automatically generate launching images based on an emulationstation theme, I used the 1024x576 resolution. But I'm still not sure if it's the best option.
BTW: we are talking about the script in this thread: https://retropie.org.uk/forum/topic/7193/runcommand-launching-images-for-any-theme
-
This splashscreens are so cool! But rather than keeping them in your Dropbox, would it be possible to keep them in some public archiving site? Or does it have any license or trademark issue which makes you can't distribute them onto those sites?
There is totally no offence on my above questions. I really appreciate the incredible artworks and efforts. Many many thanks!
-
Hi,
Really nice concept these loadscreens however i have an issue. Not sure if this has been answered in this thread already but once i add these loadscreens i cannot enter the runcommand menu anymore before launch pressing the appropriate button. If i remove the launching.png from the folder i can again entery the runcommand menu with the appropriate button press.
Why is this? Is there a fix for this? All the setting are as instructed in the OP of this guide.
Thanks
-
@Freakadude : Nevermind. I read that i just need to mash the button more quickly and often for the menu to pop up and sure enough it does.
-
@Freakadude You have to wait until the image is gone, and then you have about 2 seconds to hit the button to enter the runcommand.
-
@Rookervik man... You are really AWESOME
-
How do I get the tg16cd image working correctly? It seems to only take the image from the pcengine folder which is set to the regular tg16.
I tried copying the pcengine folder and renaming it to tg16cd/pcecd but the system still loads the one in the pcengine folder, i'm a bit of a perfectionist so this is really bothering me lolThanks for these!
-
@madmodder123
I'm not sure what you're doing (might give more information) but the directories should bepce-cd
and/ortg-cd
to match the theme's standard directories. I think this script looks at the theme's directory structure and matches with the rom's directories.
Rom directories "tg16cd" and "pcecd" won't be a match with the theme's directoriespce-cd
andtg-cd
. -
@backstander said in Runcommand System Splashscreens!:
I think this script looks at the theme's directory structure and matches with the rom's directories
What script? :-)
This is the @Rookervik 's pixel-friendly launching images pack topic. lol
-
@meleu
I was just assuming he was talking about your script ;-)
Now after reading @madmodder123 post again, maybe he is just copying the images around lol. Either way he'll get better results if he usingpce-cd
andtg-cd
directory names. -
@Rookervik Thank you! This gives the setup a much more polished look. Great job and thanks for sharing.
-
Awesome loading screens. Now I just have to get to installing them.
Thanks for the contribution! -
@backstander
I have tried all of these but it still loads up the regular tg16 image instead of the tg16cd image
-
@madmodder123
I did some digging and both the Carbon and Pixel themes have a directory namedtg-cd
but this Pixel Runcommand System Splashcreens uses the directory namedtgcd
All 3 do have the correctpce-cd
directory.Let's just reinstall it!
I'd recommend that you SSH into your RPi (make sure your are connected to the internet)
https://retropie.org.uk/docs/SSH/Here is how I installed it from the command prompt:
wget https://dl.dropboxusercontent.com/u/60872572/EmulationStation/Pixel/Pixel_RunCommand_Wallpapers/launching.zip
unzip -o launching.zip -d /opt/retropie/configs/
This should fix the "tg-cd" name
you might have to delete /opt/retropie/configs/tg-cd/ first
rm -r /opt/retropie/configs/tg-cd/
mv /opt/retropie/configs/tgcd/ /opt/retropie/configs/tg-cd/
-
@Rookervik Looks great, but is there a reason why some have a pure black background, while some have a noisy gray background? (For example, PSX background is black, while NES is gray with pixelated noise)
-
@backstander
I tried everything you suggested, and it still hasn't worked properly :'( -
Hi all,
I just installed the latest Carbon loading screens and they look great. Thanks!
An odd question, though: do these add a material time to the loading process, or is it just my impression/perception? i.e. is the emulator/runcommand script running in the background of the image, or is it only going to run after the image? It might be perception, mind you, so just wanted to double check :)
Also, I take it we're choosing to have lower-resolution images because it'd take a bit to load them, is that it?
Thanks!
EDIT:
I believe I know why my impression is that one. Truth is, when I launch it, it pops the runcommand menu for a very brief instant, then the image shows up, then the image ends up disappearing while the emulator still hasn't loaded, and then finally the emulator loads.
It seems from the code it's just loading for 2 seconds.
If I increase the time, what are the consequences? I believe the emulator will always render on top, according to @Buzz , but other than that I take it it doesn't impact in any way the loading time? Also, if I press a key/button, I take it the image disappears, is that it?
That's exactly what I want, if that's the case. Any reason for it to be only for 2 seconds in the current commit?
Thanks.
-
@pjft said in Runcommand System Splashscreens!:
An odd question, though: do these add a material time to the loading process, or is it just my impression/perception?
On the raspi it adds 2 more seconds to show the image (and after the image is gone the screen goes black for another 2 seconds waiting the user "press a button to configure").
On x86/x11 it doesn't happen (
feh
runs in background). -
I saw your edit after my last post...
@pjft said in Runcommand System Splashscreens!:
It seems from the code it's just loading for 2 seconds.
The command used to show the image is here: https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/supplementary/runcommand/runcommand.sh#L900
fbi -1 -t 2 -noverbose -a "$image" </dev/tty &>/dev/null
The
-t 2
is the 2 seconds timeout option. The script doesn't do anything during these 2 seconds. Initially we tried runningfbi
in background, but @BuZz changed it in this commit due keyboard input/stdin issues.If I increase the time, what are the consequences?
If you increase the seconds in the
-t
fbi option, the script will take more time to launch the game, since it will take more time showing the image.I believe the emulator will always render on top, according to @Buzz
Maybe he said that before that commit, when
fbi
were executed in background.Also, if I press a key/button, I take it the image disappears, is that it?
AFAIK fbi exits when the <enter> key is pressed. Then if you press the button 0 in joystick (the same that calls the runcommand menu), it stops the fbi and then wait 2 more seconds (with a black screen) for the "press a button to config".
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.