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    Managing Save States

    Scheduled Pinned Locked Moved Ideas and Development
    save state emultion station
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    • A
      Arcuza
      last edited by

      I sometimes overwrite a save state by pushing save state instead of load state when a game starts.

      I would like to have it this way. For each save state an incremental state is saved along with the screenshot. When loading a state within the game the last state is loaded. But when in Emulation Station and a game is selected all states are shown with their screenshot, and you can select whichever state to load. Forked states are just appended last in the list.

      Would it bebpossible?

      meleuM 1 Reply Last reply Reply Quote 0
      • meleuM
        meleu @Arcuza
        last edited by

        @Arcuza I think it's possible, but needs some hacking in a few files (e.g. es_systems.cfg, retroarch.cfg, gamelist.xml) and I think the game list in emulationstation would be a mess.

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