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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    How to delete Hi-Res Texture Packs on RetroPie for N64

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    n64 texture pac
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    • B
      Bulletproof
      last edited by

      Hello all!

      First and foremost I apologize if I missed something in the Forum rules section.

      Long story short I've slowly gotten my RetroPie up and running well for N64 games.

      I installed some hi res texture packs. One of the hi-res packs was terrible. I've since removed the original files from the following location.

      /home/pi/.local/share/mupen64plus/hires_texture

      However, each time I load the rom the Hi Res pack continues to be used.

      The only way I've been able to disable it is by changing the following settings.

      Save texture cache to hard disk.

      txSaveCache = False

      If I keep it at False the Rom no longer loads the texture pack.

      I guess my question is how can I remove whatever cache'd info is saved on the Hard disk which isn't located in /home/pi/.local/share/mupen64plus/hires_texture as I'd like to change this setting back to True.

      Here is my current setup

      Pi Model or other hardware: P3
      Power Supply used: 2.5
      RetroPie Version Used: 4.2
      Built From: Pre Made
      USB Devices connected: 2 Generic N64 USB Controllers
      Controller used:
      Error messages received:
      Emulator: mupen64plus-GLideN64-highres
      Attachment of config files:

      Config file

      Mupen64Plus Configuration File

      This file is automatically read and written by the Mupen64Plus Core library

      [Audio-OMX]

      Version = 1
      OUTPUT_PORT = "1"
      ShowFPS = True
      fontSize = 14
      fontColor = "1F1F1F"
      EnableLegacyBlending = True
      txHiresEnable = True

      Frequency which is used if rom doesn't want to change it

      DEFAULT_FREQUENCY = 33600

      Swaps left and right channels

      SWAP_CHANNELS = False

      Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency, 1 ROM Frequency if supported (HDMI only), 2 = Standard frequency < Rom Frequency, 3 = Standard frequency > Rom Frequency, [N] Force output frequency

      DEFAULT_MODE = 0

      [Audio-SDL]

      Mupen64Plus SDL Audio Plugin config parameter version number

      Version = 1

      Frequency which is used if rom doesn't want to change it

      DEFAULT_FREQUENCY = 33600

      Swaps left and right channels

      SWAP_CHANNELS = False

      Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.

      PRIMARY_BUFFER_SIZE = 16384

      Fullness level target for Primary audio buffer, in equivalent output samples. This value must be larger than the SECONDARY_BUFFER_SIZE. Decreasing this value will reduce audio latency but requires a faster PC to avoid choppiness. Increasing this will increase audio latency but reduce the chance of drop-outs.

      PRIMARY_BUFFER_TARGET = 2048

      Size of secondary buffer in output samples. This is SDL's hardware buffer. The SDL documentation states that this should be a power of two between 512 and 8192.

      SECONDARY_BUFFER_SIZE = 1024

      Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial

      RESAMPLE = "speex-fixed-4"

      Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer (adjusts master PC volume)

      VOLUME_CONTROL_TYPE = 1

      Percentage change each time the volume is increased or decreased

      VOLUME_ADJUST = 5

      Default volume when a game is started. Only used if VOLUME_CONTROL_TYPE is 1

      VOLUME_DEFAULT = 80

      Synchronize Video/Audio

      AUDIO_SYNC = False

      [Core]

      Mupen64Plus Core config parameter set version number. Please don't change this version number.

      Version = 1.009999

      Draw on-screen display if True, otherwise don't draw OSD

      OnScreenDisplay = False

      Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more

      R4300Emulator = 2

      Disable compiled jump commands in dynamic recompiler (should be set to False)

      NoCompiledJump = False

      Disable 4MB expansion RAM pack. May be necessary for some games

      DisableExtraMem = False

      Increment the save state slot after each save operation

      AutoStateSlotIncrement = False

      Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support

      EnableDebugger = False

      Save state slot (0-9) to use when saving/loading the emulator state

      CurrentStateSlot = 0

      Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used

      ScreenshotPath = "/home/pi/RetroPie/roms/n64"

      Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used

      SaveStatePath = "/home/pi/RetroPie/roms/n64"

      Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used

      SaveSRAMPath = "/home/pi/RetroPie/roms/n64"

      Path to a directory to search when looking for shared data files

      SharedDataPath = "/opt/retropie/configs/n64"

      Delay interrupt after DMA SI read/write

      DelaySI = True

      Force number of cycles per emulated instruction

      CountPerOp = 0

      Use alternate VI timing (-1=Game default, 0=Don't use alternate timing, 1=Use alternate timing)

      ViTiming = -1

      Modify the default count per scanline(-1 or 0=Game default)

      CountPerScanline = -1

      Disable speculative precompilation in new dynarec

      DisableSpecRecomp = True

      [CoreEvents]

      Mupen64Plus CoreEvents config parameter set version number. Please don't change this version number.

      Version = 1

      SDL keysym for stopping the emulator

      Kbd Mapping Stop = 27

      SDL keysym for switching between fullscreen/windowed modes

      Kbd Mapping Fullscreen = 0

      SDL keysym for saving the emulator state

      Kbd Mapping Save State = 286

      SDL keysym for loading the emulator state

      Kbd Mapping Load State = 288

      SDL keysym for advancing the save state slot

      Kbd Mapping Increment Slot = 0

      SDL keysym for resetting the emulator

      Kbd Mapping Reset = 290

      SDL keysym for slowing down the emulator

      Kbd Mapping Speed Down = 291

      SDL keysym for speeding up the emulator

      Kbd Mapping Speed Up = 292

      SDL keysym for taking a screenshot

      Kbd Mapping Screenshot = 293

      SDL keysym for pausing the emulator

      Kbd Mapping Pause = 112

      SDL keysym for muting/unmuting the sound

      Kbd Mapping Mute = 109

      SDL keysym for increasing the volume

      Kbd Mapping Increase Volume = 93

      SDL keysym for decreasing the volume

      Kbd Mapping Decrease Volume = 91

      SDL keysym for temporarily going really fast

      Kbd Mapping Fast Forward = 102

      SDL keysym for advancing by one frame when paused

      Kbd Mapping Frame Advance = 47

      SDL keysym for pressing the game shark button

      Kbd Mapping Gameshark = 103

      Joystick event string for stopping the emulator

      Joy Mapping Stop = "J0/,J1/"

      Joystick event string for switching between fullscreen/windowed modes

      Joy Mapping Fullscreen = ""

      Joystick event string for saving the emulator state

      Joy Mapping Save State = "J0/,J1/"

      Joystick event string for loading the emulator state

      Joy Mapping Load State = "J0/,J1/"

      Joystick event string for advancing the save state slot

      Joy Mapping Increment Slot = ""

      Joystick event string for taking a screenshot

      Joy Mapping Screenshot = ""

      Joystick event string for pausing the emulator

      Joy Mapping Pause = ""

      Joystick event string for muting/unmuting the sound

      Joy Mapping Mute = ""

      Joystick event string for increasing the volume

      Joy Mapping Increase Volume = ""

      Joystick event string for decreasing the volume

      Joy Mapping Decrease Volume = ""

      Joystick event string for fast-forward

      Joy Mapping Fast Forward = ""

      Joystick event string for pressing the game shark button

      Joy Mapping Gameshark = ""

      [Input-SDL-Control1]

      Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.

      version = 2

      Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic

      mode = 2

      Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number

      device = 0

      SDL joystick name (or Keyboard)

      name = "Generic USB Joystick "

      Specifies whether this controller is 'plugged in' to the simulated N64

      plugged = True

      Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak

      plugin = 2

      If True, then mouse buttons may be used with this controller

      mouse = False

      Scaling factor for mouse movements. For X, Y axes.

      MouseSensitivity = "2.00,2.00"

      The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.

      AnalogDeadzone = "4096,4096"

      An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value

      AnalogPeak = "32768,32768"

      Digital button configuration mappings

      DPad R = "hat(0 Right)"
      DPad L = "hat(0 Left)"
      DPad D = "hat(0 Down)"
      DPad U = "hat(0 Up)"
      Start = "button(9)"
      Z Trig = "button(8)"
      B Button = "button(4)"
      A Button = "button(5)"
      C Button R = "button(1)"
      C Button L = "button(3)"
      C Button D = "button(2)"
      C Button U = "button(0)"
      R Trig = "button(7)"
      L Trig = "button(6)"
      Mempak switch = ""
      Rumblepak switch = ""

      Analog axis configuration mappings

      X Axis = "axis(0-,0+)"
      Y Axis = "axis(1-,1+)"
      input_enable_hotkey_btn = "button(9)"
      input_exit_emulator_btn = "button(8)"

      [Input-SDL-Control2]

      Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.

      version = 2

      Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic

      mode = 2

      Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number

      device = 1

      SDL joystick name (or Keyboard)

      name = "DragonRise Inc. Generic USB Joystick "

      Specifies whether this controller is 'plugged in' to the simulated N64

      plugged = True

      Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak

      plugin = 2

      If True, then mouse buttons may be used with this controller

      mouse = False

      Scaling factor for mouse movements. For X, Y axes.

      MouseSensitivity = "2.00,2.00"

      The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.

      AnalogDeadzone = "4096,4096"

      An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value

      AnalogPeak = "32768,32768"

      Digital button configuration mappings

      DPad R = "hat(0 Right)"
      DPad L = "hat(0 Left)"
      DPad D = "hat(0 Down)"
      DPad U = "hat(0 Up)"
      Start = "button(9)"
      Z Trig = "button(8)"
      B Button = "button(4)"
      A Button = "button(5)"
      C Button R = "button(1)"
      C Button L = "button(3)"
      C Button D = "button(2)"
      C Button U = "button(0)"
      R Trig = "button(7)"
      L Trig = "button(6)"
      Mempak switch = ""
      Rumblepak switch = ""

      Analog axis configuration mappings

      X Axis = "axis(0-,0+)"
      Y Axis = "axis(1-,1+)"
      input_enable_hotkey_btn = "button(9)"
      input_exit_emulator_btn = "button(8)"

      [Input-SDL-Control3]

      Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.

      version = 2

      Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic

      mode = 2

      Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number

      device = -1

      SDL joystick name (or Keyboard)

      name = ""

      Specifies whether this controller is 'plugged in' to the simulated N64

      plugged = True

      Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak

      plugin = 2

      If True, then mouse buttons may be used with this controller

      mouse = False

      Scaling factor for mouse movements. For X, Y axes.

      MouseSensitivity = "2.00,2.00"

      The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.

      AnalogDeadzone = "4096,4096"

      An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value

      AnalogPeak = "32768,32768"

      Digital button configuration mappings

      DPad R = "hat(0 Right)"
      DPad L = "hat(0 Left)"
      DPad D = "hat(0 Down)"
      DPad U = "hat(0 Up)"
      Start = "button(9)"
      Z Trig = "button(8)"
      B Button = "button(4)"
      A Button = "button(5)"
      C Button R = "button(1)"
      C Button L = "button(3)"
      C Button D = "button(2)"
      C Button U = "button(0)"
      R Trig = "button(7)"
      L Trig = ""
      Mempak switch = ""
      Rumblepak switch = ""

      Analog axis configuration mappings

      X Axis = "axis(0-,0+)"
      Y Axis = "axis(1-,1+)"
      input_enable_hotkey_btn = "button(9)"
      input_exit_emulator_btn = "button(8)"

      [Input-SDL-Control4]

      Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number.

      version = 2

      Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic

      mode = 2

      Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number

      device = -1

      SDL joystick name (or Keyboard)

      name = ""

      Specifies whether this controller is 'plugged in' to the simulated N64

      plugged = False

      Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak

      plugin = 1

      If True, then mouse buttons may be used with this controller

      mouse = False

      Scaling factor for mouse movements. For X, Y axes.

      MouseSensitivity = "2.00,2.00"

      The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes.

      AnalogDeadzone = "4096,4096"

      An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value

      AnalogPeak = "32768,32768"

      Digital button configuration mappings

      DPad R = ""
      DPad L = ""
      DPad D = ""
      DPad U = ""
      Start = ""
      Z Trig = ""
      B Button = ""
      A Button = ""
      C Button R = ""
      C Button L = ""
      C Button D = ""
      C Button U = ""
      R Trig = ""
      L Trig = ""
      Mempak switch = ""
      Rumblepak switch = ""

      Analog axis configuration mappings

      X Axis = ""
      Y Axis = ""

      [UI-Console]

      Mupen64Plus UI-Console config parameter set version number. Please don't change this version number.

      Version = 1

      Directory in which to search for plugins

      PluginDir = "./"

      Filename of video plugin

      VideoPlugin = "mupen64plus-video-GLideN64.so"

      Filename of audio plugin

      AudioPlugin = "mupen64plus-audio-omx.so"

      Filename of input plugin

      InputPlugin = "mupen64plus-input-sdl.so"

      Filename of RSP plugin

      RspPlugin = "mupen64plus-rsp-hle.so"

      [Video-General]

      Fullscreen = False
      ScreenWidth = 640
      ScreenHeight = 480

      If true, activate the SDL_GL_SWAP_CONTROL attribute

      VerticalSync = False

      If true, use correct aspect ratio, if false, stretch to fullscreen

      AspectRatio = True

      [Video-GLideN64]

      configVersion = 17
      bilinearMode = 1
      CacheSize = 50
      EnableFBEmulation = True
      UseNativeResolutionFactor = 1

      Crop resulted image (0=disable, 1=auto crop, 2=user defined crop)

      CropMode = 0

      Crop width pixels from left and right of resulted image (in native resolution)

      CropWidth = 0

      Crop height pixels from top and bottom of resulted image (in native resolution)

      CropHeight = 0

      Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)

      MultiSampling = 0

      Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)

      AspectRatio = 1

      Swap frame buffers (0=On VI update call, 1=On VI origin change, 2=On buffer update)

      BufferSwapMode = 0

      Max level of Anisotropic Filtering, 0 for off

      MaxAnisotropy = False

      Enable color noise emulation.

      EnableNoise = True

      Enable LOD emulation.

      EnableLOD = True

      Enable hardware per-pixel lighting.

      EnableHWLighting = False

      Use persistent storage for compiled shaders.

      EnableShadersStorage = True

      Make texrect coordinates continuous to avoid black lines between them. (0=Off, 1=Auto, 2=Force)

      CorrectTexrectCoords = 0

      Render 2D texrects in native resolution to fix misalignment between parts of 2D image.

      EnableNativeResTexrects = False

      Do not use shaders to emulate N64 blending modes. Works faster on slow GPU. Can cause glitches.

      EnableLegacyBlending = True

      Enable writing of fragment depth. Some mobile GPUs do not support it, thus it made optional. Leave enabled.

      EnableFragmentDepthWrite = True

      Use GLideN64 per-game settings.

      EnableCustomSettings = True

      Copy auxiliary buffers to RDRAM

      EnableCopyAuxiliaryToRDRAM = False

      Enable N64 depth compare instead of OpenGL standard one. Experimental.

      EnableN64DepthCompare = False

      Disable buffers read/write with FBInfo. Use for games, which do not work with FBInfo.

      DisableFBInfo = True

      Read color buffer by 4kb chunks (strict follow to FBRead specification)

      FBInfoReadColorChunk = False

      Read depth buffer by 4kb chunks (strict follow to FBRead specification)

      FBInfoReadDepthChunk = True

      Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode)

      EnableCopyColorToRDRAM = 2

      Enable depth buffer copy to RDRAM (0=do not copy, 1=copy from video memory, 2=use software render)

      EnableCopyDepthToRDRAM = 2

      Enable color buffer copy from RDRAM.

      EnableCopyColorFromRDRAM = False

      Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)

      txFilterMode = 0

      Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ

      txEnhancementMode = 0

      Deposterize texture before enhancement.

      txDeposterize = False

      Don't filter background textures.

      txFilterIgnoreBG = False

      Size of filtered textures cache in megabytes.

      txCacheSize = 100

      Use high-resolution texture packs if available.

      txHiresEnable = True

      Allow to use alpha channel of high-res texture fully.

      txHiresFullAlphaChannel = False

      Use alternative method of paletted textures CRC calculation.

      txHresAltCRC = False

      Enable dump of loaded N64 textures.

      txDump = False

      Zip textures cache.

      txCacheCompression = True

      Force use 16bit texture formats for HD textures.

      txForce16bpp = False

      Save texture cache to hard disk.

      txSaveCache = True

      Path to folder with hi-res texture packs.

      txPath = "/home/pi/.local/share/mupen64plus/hires_texture"

      File name of True Type Font for text messages.

      fontName = "FreeSans.ttf"

      Font size.

      fontSize = 14

      Font color in RGB format.

      fontColor = "1F1F1F"

      Enable bloom filter

      EnableBloom = False

      Brightness threshold level for bloom. Values [2, 6]

      bloomThresholdLevel = 4

      Bloom blend mode (0=Strong, 1=Mild, 2=Light)

      bloomBlendMode = 0

      Blur radius. Values [2, 10]

      blurAmount = 10

      Blur strength. Values [10, 100]

      blurStrength = 20

      Force gamma correction.

      ForceGammaCorrection = False

      Gamma correction level.

      GammaCorrectionLevel = 2

      Show FPS counter.

      ShowFPS = True

      Show VI/S counter.

      ShowVIS = False

      Show percent counter.

      ShowPercent = False

      Counters position (1=top left, 2=top center, 4=top right, 8=bottom left, 16=bottom center, 32=bottom right)

      CountersPos = 8

      [Video-Rice]

      LoadHiResTextures = True

      Frame Buffer Emulation (0=ROM default, 1=disable)

      FrameBufferSetting = 0

      Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)

      FrameBufferWriteBackControl = 1

      Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)

      RenderToTexture = 0

      Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)

      ScreenUpdateSetting = 7

      Force to use normal alpha blender

      NormalAlphaBlender = False

      Use a faster algorithm to speed up texture loading and CRC computation

      FastTextureLoading = False

      Use different texture coordinate clamping code

      AccurateTextureMapping = True

      Force emulated frame buffers to be in N64 native resolution

      InN64Resolution = False

      Try to reduce Video RAM usage (should never be used)

      SaveVRAM = False

      Enable this option to have better render-to-texture quality

      DoubleSizeForSmallTxtrBuf = False

      Force to use normal color combiner

      DefaultCombinerDisable = False

      Enable game-specific settings from INI file

      EnableHacks = True

      If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode

      WinFrameMode = False

      N64 Texture Memory Full Emulation (may fix some games, may break others)

      FullTMEMEmulation = False

      Enable vertex clipper for fog operations

      OpenGLVertexClipper = False

      Enable/Disable SSE optimizations for capable CPUs

      EnableSSE = True

      Use GPU vertex shader

      EnableVertexShader = False

      If this option is enabled, the plugin will skip every other frame

      SkipFrame = False

      If enabled, texture enhancement will be done only for TxtRect ucode

      TexRectOnly = False

      If enabled, texture enhancement will be done only for textures width+height<=128

      SmallTextureOnly = False

      Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)

      LoadHiResCRCOnly = True

      Enable texture dumping

      DumpTexturesToFiles = False

      Display On-screen FPS

      ShowFPS = True

      Widescreen hack

      WideScreenHack = False

      Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear

      Mipmapping = 2

      Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)

      FogMethod = 1

      Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)

      ForceTextureFilter = 2

      Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)

      TextureEnhancement = 6

      Secondary texture enhancement filter (0 = none, 1-4 = filtered)

      TextureEnhancementControl = 0

      Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)

      TextureQuality = 0

      Z-buffer depth (only 16 or 32)

      OpenGLDepthBufferSetting = 16

      Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)

      MultiSampling = 0

      Color bit depth for rendering window (0=32 bits, 1=16 bits)

      ColorQuality = 0

      OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.2, 3=OGL_1.3, 4=OGL_1.4, 5=OGL_1.4_V2, 6=OGL_TNT2, 7=NVIDIA_OGL, 8=OGL_FRAGMENT_PROGRAM)

      OpenGLRenderSetting = 0

      Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering

      AnisotropicFiltering = 0

      edmaul69E L 2 Replies Last reply Reply Quote 0
      • edmaul69E
        edmaul69 @Bulletproof
        last edited by

        @bulletproof you need to either post your config on a site like pastebin.com or for smaller configs you need to use code block. Put 3 backticks on the line above and below your settings. The backtick is the backwards apostrophe under the esc key. I am on my phone so i cant type a backtick to show you. It is impossible trying to read your config like this.

        1 Reply Last reply Reply Quote 0
        • B
          Bulletproof
          last edited by

          Done!

          Here is my current # Mupen64Plus Configuration File

          https://pastebin.com/dRUJThuw

          1 Reply Last reply Reply Quote 0
          • L
            ledhed @Bulletproof
            last edited by

            I came across this same problem today. I know this post is getting old, but hopefully this answer is useful to others who have the same problem.

            To clear the cached HiRes Textures, navigate to: /home/pi/.cache/mupen64plus/cache/
            delete the file: <ROM_Name>_HIRESTEXTURES.htc
            Where <ROM_Name> is the name of the ROM you want to clear the cached textures.

            Say for example you wanted to clear the high resolution textures for Super Mario 64,
            rm /home/pi/.cache/mupen64plus/cache/"SUPER MARIO 64_HIRESTEXTURES.htc"

            -LedHed

            1 Reply Last reply Reply Quote 0
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