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    lr-mame2003 driver improvement and backport

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003mame-libretrodriverbackport
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    • markwkiddM
      markwkidd @arcadez2003
      last edited by

      @gamez-fan said

      It would require some dev's with a bit of free time on their hands and a fairly large team of testers to put this right.

      If you can help write a description of the work in the github issues, that would allow bounties to be raised for a bigger project.

      1 Reply Last reply Reply Quote 0
      • darkniorD
        darknior
        last edited by

        https://github.com/libretro/mame2003-libretro/pull/218
        https://github.com/libretro/mame2003-libretro/pull/219

        @gamez-fan The games will sound way better now, but folks will need new samples which are quite
        easy to obtain via Twistys site FBA for example uses the same ones.

        • 0.86u3: Donkey Kong sample improvements [Peter Rittwage, Derrick Renaud]. Added samples (run01, run02, run03, jump and dkstomp.wav).
        • 0.86u3: Peter Rittwage and Derrick Renaud replaced the old climb and walk sample with three different samples. Replaced climb- and walk.wav with climb0, climb1 and climb2.wav and walk0, walk1 and walk2.wav.

        Code via BritneysPAIRS

        @gamez-fan Breath a sigh of relief it's my final commit .

        Life is game, just play it !

        RiverstormR 1 Reply Last reply Reply Quote 0
        • darkniorD
          darknior
          last edited by

          Speedup hack for Street Fighter : https://github.com/libretro/mame2003-libretro/pull/221

          @gamez-fan Code is via iq_132 and gives a large speedup and reduction in the overall memory requirements
          when loading the graphical Roms for Street Fighter, this works very nicely on the Xbox im sure it'll
          be likewise for all the platforms that use this MAME core.

          Ok this is defo my last commit!! i simply forgot about this code which im sure you'll
          agree was worth porting across.

          Life is game, just play it !

          1 Reply Last reply Reply Quote 3
          • darkniorD
            darknior
            last edited by

            Big performance boost for Midway V-Unit : https://github.com/libretro/mame2003-libretro/pull/222

            @gamez-fan 0.94u5: Aaron Giles turned off debugging code in the hotspots, giving a huge speed improvement to the V-unit games.
            To play these games you need to map a button for "Enter" as this is used as you go through some setup configs on first boot after that these are saved for every time you start the games thereafter.

            Life is game, just play it !

            markwkiddM 1 Reply Last reply Reply Quote 0
            • markwkiddM
              markwkidd @darknior
              last edited by

              @darknior said in lr-mame2003 driver improvement and backport:

              To play these games you need to map a button for "Enter" as this is used as you go through some setup configs on first boot after that these are saved for every time you start the games thereafter.

              Would you be willing to log a github issue for this? It should be possible to set up a default key for Enter. I don't have time this month but I may be able to take care of that eventually.

              1 Reply Last reply Reply Quote 1
              • darkniorD
                darknior
                last edited by

                Attempt to fix some reported performance drops : https://github.com/libretro/mame2003-libretro/pull/224

                @gamez-fan Add in the V-blank changes which were coded at the same time as the video changes happened for the FixEight bootleg i assumed maybe wrongly they were not needed, with a bit of luck this will sort the performance hit in batrider which has been reported on the forums.

                Also since i was at it i added support for Knuckle Bash 2 which is just a bootleg of Knuckle Bash but
                unlike that game this one does have full sound.

                Life is game, just play it !

                1 Reply Last reply Reply Quote 1
                • BuZzB
                  BuZz administrators
                  last edited by

                  Please can you clarify what is going on with this core? It looks like a lot of untested changes are being submitted, and a lot of reverts for many of them. There are people reporting new issues with the core, and I am considering forking and rolling back this core due to this.

                  eg

                  https://github.com/libretro/mame2003-libretro/pull/204

                  Revert because it broke all the games ? Why was a change submitted in the first place that had so many problems ?

                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                  BuZzB arcadez2003A 2 Replies Last reply Reply Quote 3
                  • BuZzB
                    BuZz administrators @BuZz
                    last edited by

                    also - https://github.com/libretro/mame2003-libretro/issues/227

                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                    arcadez2003A 1 Reply Last reply Reply Quote 0
                    • darkniorD
                      darknior
                      last edited by

                      If we can choose what MAME core we want to use in the ES-SETUP ... why not, it's a good idea.
                      But it is not important for the common users. Nobody is using MAME core from source, it take time to compile, users are using BINary version.
                      Only testers are trying the source version to try games and compatibility.
                      If you only make a build when all is done, like you do for ES, it will be enough.

                      Life is game, just play it !

                      BuZzB 1 Reply Last reply Reply Quote 0
                      • BuZzB
                        BuZz administrators @darknior
                        last edited by BuZz

                        @darknior

                        In regards to retropie that is not true. Binaries are updated all the time and I cannot be expected to just know when things are "unstable" - master branch should not be used for experimental and untested changes imho. Also for many platforms retropie is source only. From X86 to ODroid c2/xu3/tinkerboard and RPI on ubuntu etc.

                        For EmulationStation we have a stable branch - which I specifically manage so that's not comparable.

                        I'm not going to have a conversation in two places with you so please just reply here.

                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                        darkniorD 1 Reply Last reply Reply Quote 0
                        • darkniorD
                          darknior @BuZz
                          last edited by

                          @buzz Yes for sure, if you update BIN all the time it is a problem.
                          Adding a DEV branch like we have some on ES can help.
                          Maybe you can add the dev branch to RP-SETUP like you add the emulationstation-dev last month.

                          Life is game, just play it !

                          1 Reply Last reply Reply Quote 0
                          • arcadez2003A
                            arcadez2003 @BuZz
                            last edited by

                            @buzz said in lr-mame2003 driver improvement and backport:

                            Please can you clarify what is going on with this core? It looks like a lot of untested changes are being submitted, and a lot of reverts for many of them. There are people reporting new issues with the core, and I am considering forking and rolling back this core due to this.

                            What issues exactly..?? as far as i can tell there were "two" one was infact a problem with a users build rather than my code changes per say,
                            the other problem was related to the Williams sound core which has now been fixed and BTW i have tested all the code personally.

                            @buzz said in lr-mame2003 driver improvement and backport:

                            Revert because it broke all the games ? Why was a change submitted in the first place that had so many problems ?

                            This happens all the time in MAME

                            Arcade Addict

                            BuZzB 1 Reply Last reply Reply Quote 0
                            • arcadez2003A
                              arcadez2003 @BuZz
                              last edited by

                              @buzz said in lr-mame2003 driver improvement and backport:

                              also - https://github.com/libretro/mame2003-libretro/issues/227

                              Again more general comments around "issues" what issues exactly

                              Arcade Addict

                              BuZzB 1 Reply Last reply Reply Quote 0
                              • BuZzB
                                BuZz administrators @arcadez2003
                                last edited by BuZz

                                @gamez-fan sample and performance issues mentioned on this forum. Plus the various issues that you yourself have put in revert comments. There have been a large amount of reverts. Stuff has been broken - good if the problems introduced have been fixed, but it seems a little experimental to me and I worry about further regressions.

                                To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                1 Reply Last reply Reply Quote 0
                                • BuZzB
                                  BuZz administrators @arcadez2003
                                  last edited by BuZz

                                  Regarding the revert I mentioned - from my perspective many of your changes do look untested, and backporting something that breaks lots of things can not really be compared to "this happens all the time in mame". Backporting changes in a way that breaks stuff that used to work is not a good idea imho.

                                  I'm not currently convinced anyway, and even if upstream keep it as is, I may create another module and keep our existing mame2003 as it was before (or the other way around).

                                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                  1 Reply Last reply Reply Quote 0
                                  • arcadez2003A
                                    arcadez2003
                                    last edited by

                                    As i explained in the other thread i have now tested every code change i have made and the games concerned and they seem fine, any major problems
                                    that have cropped up have been reverted and fixed but if you want to roll the whole core back to before my first commit to be on the safe side then
                                    feel free.

                                    Arcade Addict

                                    BuZzB 1 Reply Last reply Reply Quote 0
                                    • BuZzB
                                      BuZz administrators @arcadez2003
                                      last edited by

                                      @gamez-fan Glad you are testing the changes. I will rebuild binaries now and wait and see if there are new reports, but I still think if there is the possibility of newly introduced issues, it might be a good idea to have both the mostly vanilla core + the core with the backported code.

                                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                      arcadez2003A 1 Reply Last reply Reply Quote 1
                                      • arcadez2003A
                                        arcadez2003 @BuZz
                                        last edited by

                                        @buzz said in lr-mame2003 driver improvement and backport:

                                        @gamez-fan Glad you are testing the changes. I will rebuild binaries now and wait and see if there are new reports, but I still think if there is the possibility of newly introduced issues, it might be a good idea to have both the mostly vanilla core + the core with the backported code.

                                        The build should be stable in it's currant form if there are issues im 100% sure if they are on the MAME side i can fix them.

                                        Arcade Addict

                                        1 Reply Last reply Reply Quote 1
                                        • RiverstormR
                                          Riverstorm @darknior
                                          last edited by

                                          @darknior said in lr-mame2003 driver improvement and backport:

                                          @gamez-fan The games will sound way better now, but folks will need new samples which are quite
                                          easy to obtain via Twistys site FBA for example uses the same ones.

                                          0.86u3: Donkey Kong sample improvements [Peter Rittwage, Derrick Renaud]. Added samples (run01, run02, run03, jump and dkstomp.wav).
                                          0.86u3: Peter Rittwage and Derrick Renaud replaced the old climb and walk sample with three different samples. Replaced climb- and walk.wav with climb0, climb1 and climb2.wav and walk0, walk1 and walk2.wav.

                                          This is nice! Should these sample sets have climb0.wav, climb1.wav, climb2.wav, walk0.wav, walk1.wav & walk2.wav?

                                          Maybe a better question what is the sample file list used? I know MAME doesn't do a hash check on samples it only verifies the name.

                                          Twisty's Older Samples:

                                          dkstomp.wav
                                          effect00.wav
                                          effect01.wav
                                          effect02.wav
                                          jump.wav
                                          run01.wav
                                          run02.wav
                                          run03.wav
                                          

                                          Twisty's Unofficial Samples (Can be used for lower tone based on preference):

                                          dkstomp.wav
                                          jump.wav
                                          run01.wav
                                          run02.wav
                                          run03.wav
                                          
                                          arcadez2003A 1 Reply Last reply Reply Quote 0
                                          • arcadez2003A
                                            arcadez2003 @Riverstorm
                                            last edited by arcadez2003

                                            @riverstorm

                                            As per the driver these are the samples you now need for Donkey Kong and Donkey Kong Jr.

                                            static const char *dkong_sample_names[] =
                                            {
                                            "run01.wav",
                                            "run02.wav",
                                            "run03.wav",
                                            "jump.wav",
                                            "dkstomp.wav",
                                            };

                                            static const char *dkongjr_sample_names[] =
                                            {
                                            "jump.wav",
                                            "land.wav",
                                            "roar.wav",
                                            "climb0.wav",
                                            "climb1.wav",
                                            "climb2.wav",
                                            "death.wav",
                                            "drop.wav",
                                            "walk0.wav",
                                            "walk1.wav",
                                            "walk2.wav",
                                            "snapjaw.wav",
                                            };

                                            Arcade Addict

                                            RiverstormR 2 Replies Last reply Reply Quote 1
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