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    Announcing Pegasus Frontend

    Scheduled Pinned Locked Moved Ideas and Development
    frontendpegasusc++developmentqml
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    • DarksaviorD
      Darksavior @fluffypillow
      last edited by Darksavior

      @fluffypillow With the new build my ~2000 games from USB load in around 5 seconds, nice. @AndersHP I got better speeds from microsd, so I keep my artwork there. Videos crash or glitch out on pegasus the last time I tried so I don't use them.

      AndersHPA 1 Reply Last reply Reply Quote 0
      • AndersHPA
        AndersHP @Darksavior
        last edited by

        @darksavior Hmm. What USB drive do you use? Something fancy? There's a long way up to my 24 secs.
        I think video previews are so nice, which glitches have you encountered?

        My "Bubble Bobble" Themed Bartop Arcade
        My Gameboy

        DarksaviorD 1 Reply Last reply Reply Quote 1
        • DarksaviorD
          Darksavior @AndersHP
          last edited by

          @andershp I'm using a 128gb SanDisk USB 2.0 stick. I don't remember if it's formatted to 32k or 64k clusters.

          Maybe it's changed lately, but the last time I tried videos, like 6 months+ ago, some videos would give me a garbled image and if I started to scroll down, Pegasus would crash. No real loss...I still have a ton of artwork to scrape.

          1 Reply Last reply Reply Quote 0
          • AndersHPA
            AndersHP
            last edited by

            I'm considering a fresh install with less games also. Really, this has been a big test for my build, but the "paralyzation of choice" is kicking in with so many games. It's unnecessary.

            I have only experienced that Pegasus occasionally quits to terminal when scrolling through many games, but I still hope @fluffypillow introduces a Page Down/Up function at some point, and this might help, since Pegasus then doesn't have to load so many videos redundantly when scrolling.

            My "Bubble Bobble" Themed Bartop Arcade
            My Gameboy

            fluffypillowF 1 Reply Last reply Reply Quote 0
            • fluffypillowF
              fluffypillow @AndersHP
              last edited by

              @andershp yup, still on my todo list :)

              1 Reply Last reply Reply Quote 0
              • DarksaviorD
                Darksavior
                last edited by Darksavior

                @fluffypillow I just noticed the new pegasus build no longer sees my sub folders. Snes msu1 games are required to be in subfolders because they're multiple files. ES still sees the folders. They are located under /media/usb0/snes/msu1/if it matters.

                Also, in the future will you be adding some fast scrolling on pad? The type ES has where you hold down DOWN, then it starts to scroll at a normal rate, then a few seconds later it speeds up.

                Oh, and yes, I mean columns, not rows.

                fluffypillowF 1 Reply Last reply Reply Quote 0
                • fluffypillowF
                  fluffypillow @Darksavior
                  last edited by

                  @darksavior Should be fixed now, thanks!

                  Also, in the future will you be adding some fast scrolling on pad?

                  Personally I prefer the way it works right now (I tend to trigger the fast scroll accidentally), but that can be changed in the themes.
                  A letter indicator/scrollbar would be nice though.

                  DarksaviorD 1 Reply Last reply Reply Quote 1
                  • DarksaviorD
                    Darksavior @fluffypillow
                    last edited by

                    @fluffypillow No worries, thanks.

                    1 Reply Last reply Reply Quote 0
                    • danielmewhouseD
                      danielmewhouse
                      last edited by danielmewhouse

                      Hi guys, what's up? I've installed Pegasus-FE recently on my Pi, but I don't know how to launch it. Someone could help me? I've installed from experimental packages on RetroPie Setup menu.

                      It's no use!!! Take this!!!

                      AndersHPA 1 Reply Last reply Reply Quote 0
                      • AndersHPA
                        AndersHP @danielmewhouse
                        last edited by

                        @danielmewhouse said in Announcing Pegasus Frontend:

                        Hi guys, what's up? I've installed Pegasus-FE recently on my Pi, but I don't know how to launch it. Someone could help me?

                        Yes, I asked this question too.. Right here :)

                        My "Bubble Bobble" Themed Bartop Arcade
                        My Gameboy

                        1 Reply Last reply Reply Quote 1
                        • AndersHPA
                          AndersHP
                          last edited by

                          I'm about to start scraping all over, but in case I need to do this another time, it would be nice to have both art and games on USB instead of microSD.

                          @fluffypillow You say that generally USB and MicroSD should be equally fast, maybe USB could be faster.
                          @Darksavior you say that USB is slower.

                          Do you guys think, if I get a USB 3.1 drive (they should be way faster even though I know the Pi only supports USB2.0), this could be a good solution with both art and roms on USB?

                          What about Emulationstation, will this still work and show art if it's placed in romsfolder/media?

                          My "Bubble Bobble" Themed Bartop Arcade
                          My Gameboy

                          fluffypillowF 1 Reply Last reply Reply Quote 0
                          • fluffypillowF
                            fluffypillow @AndersHP
                            last edited by

                            @andershp (sorry for the late reply)
                            Really depends on the drives you use. Many 2.0 drives don't reach the maximum possible speed the Pi supports, while with a 3.x drive it's more likely. A good SD card may also reach the full speed, but to me they seem to be slower.

                            Some benchmarks:

                            • https://usbspeed.nirsoft.net/usb_drive_speed_summary.html
                            • https://www.pidramble.com/wiki/benchmarks/microsd-cards

                            What about Emulationstation, will this still work and show art if it's placed in romsfolder/media?

                            Should work fine, as long as the paths to the rom directories are valid. Actually if you're just moving your games/assets to USB, you could just correct the paths in the ES2 systems config file, no need for a full scraping.

                            1 Reply Last reply Reply Quote 1
                            • fluffypillowF
                              fluffypillow
                              last edited by

                              It got a bit delayed with the holidays, but the theme guide is in progress now.

                              halfmanhalfcakeH 1 Reply Last reply Reply Quote 1
                              • halfmanhalfcakeH
                                halfmanhalfcake @fluffypillow
                                last edited by

                                @fluffypillow Great stuff, look forward to it :)

                                1 Reply Last reply Reply Quote 0
                                • fluffypillowF
                                  fluffypillow
                                  last edited by

                                  Happy New Year! And also an update:

                                  • implemented the new config file format, but currently only for the theme config file so I could start writing the documentation
                                  • changed the config format a bit
                                    • : is also accepted as the separator between an option's name and value (previously only = was accepted)
                                    • [] is no longer needed at the end of an option's name to indicate it to be a list: it's handled automatically when an option occurs more than once
                                  • the loading screen will likely be themeable in the future -- I've added some light animations to show activity, which seems to work fine on Pi 3 but might be demanding on other platforms (due to the loading in the background); this needs some more testing
                                  • fixed a bug that caused Pegasus to miss assets in symlinked directories in some cases
                                  • fixed a bug when reading the <rating> field from ES2 files
                                  • changed some variables around in the theme system while I was writing the documentation -- updated the Flixnet theme for this
                                  • better support for games with multiple developers, publishers or genres

                                  Documentation is in progress; I think I can finish/polish them by this week (or the next), and I'll upload them all then. Current status:

                                  • set up a pretty website for the documentation and moved the wiki articles there
                                  • fixed some typos
                                  • updated the Qt installation guide with images and notes (for C++ devs)
                                  • added theme creation overview (QML, theme structure, stuff Pegasus provides)
                                  • added a page with links to QML tutorials
                                  • added detailed API documentation
                                  • added a step-by-step guide for making the Flixnet theme (60% done)
                                  • will add at least one more simpler tutorial too (eg. something like a stripped-down PS3 menu, or a remake of ES2 or HyperSpin's default)
                                  AndersHPA 1 Reply Last reply Reply Quote 5
                                  • AndersHPA
                                    AndersHP @fluffypillow
                                    last edited by

                                    @fluffypillow Your work is awesome. Do you have an ETA on these features:

                                    • Favorite add/remove by buttonclick
                                    • Page up/down function

                                    Not at all to stress you, just a friendly query. These two functions would get Pegasus up on the side of EmulationStation, when it comes to functionality (in my humble point of view).

                                    My "Bubble Bobble" Themed Bartop Arcade
                                    My Gameboy

                                    fluffypillowF 1 Reply Last reply Reply Quote 0
                                    • halfmanhalfcakeH
                                      halfmanhalfcake
                                      last edited by

                                      Great news, look forward to the theme guide :)

                                      Quesiton on the below:

                                      • the loading screen will likely be themeable in the future

                                      Can we also theme/modify the settings menu/panel?

                                      1 Reply Last reply Reply Quote 0
                                      • fluffypillowF
                                        fluffypillow @AndersHP
                                        last edited by

                                        @andershp no problem; my top priority now to bring the documentation to a usable state so people could start learning theming, after that I'll add the support for the new metadata files (which shouldn't take more than a few days). With these two major updates down, I can start working on all these usability tweaks and issues I keep collecting. As for an ETA, I think I can complete these two still in this month.

                                        @halfmanhalfcake my only problem with theming the main menu is that since a theme can completely customize the UI, if there's a bug in it or someone forgets to eg. add the Settings button, then you might not be able to change the theme back without editing the config files. Technically there's no difference between the parts of the user interface, the whole graphical part is written in QML and so can be customized; it's not impossible that there will be support for menu themes too.

                                        1 Reply Last reply Reply Quote 2
                                        • AndersHPA
                                          AndersHP
                                          last edited by AndersHP

                                          I'm trying to make some dummyroms with system images and descriptions.
                                          Cannot delete my post now, but if someone wants to do the same, or suddenly realizes nothing's working for them, check if there's an "&" sign in the description. This messes up everything..

                                          My "Bubble Bobble" Themed Bartop Arcade
                                          My Gameboy

                                          mituM 1 Reply Last reply Reply Quote 0
                                          • mituM
                                            mitu Global Moderator @AndersHP
                                            last edited by

                                            @andershp said in Announcing Pegasus Frontend:

                                            check if there's an "&" sign in the description

                                            & is a reserved character in an XML document, you should escape it with &amp;.

                                            1 Reply Last reply Reply Quote 1
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