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    Versatile C++ game scraper: Skyscraper

    Scheduled Pinned Locked Moved Ideas and Development
    skyscraperscrapergamelist.xmlscrapinggithub
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    • RionR
      Rion @muldjord
      last edited by Rion

      @muldjord Great idé, i like it!

      (Vilken jävla bra idé! Jag vill nästan gå så långt och säga att jag blir lite mörkrädd. Så bra var det!)

      FBNeo rom filtering
      Mame2003 Arcade Bezels
      Fba Arcade Bezels
      Fba NeoGeo Bezels

      muldjordM 1 Reply Last reply Reply Quote 1
      • muldjordM
        muldjord @Rion
        last edited by

        @rion Mörkrädd!? :D Jeg håber ikke det bliver et horror release. :P

        ETA for 2.2.0 won't be long - probably a week at the most. I just need to polish some rough edges and do a bunch of testing. Also need to document the new artwork functionality. :)

        1 Reply Last reply Reply Quote 1
        • muldjordM
          muldjord
          last edited by

          So, I am pretty much ready to release Skyscraper 2.2.0. This is the biggest release since 2.0.0!

          But, I am currently trying to figure out what pieces of artwork EmulationStation supports in the gamelist.xml files. I know about 'image' and 'video' but I can't seem to find proper documentation for whether it supports 'boxart', 'wheel' and 'marquee'. Do any of you guys know what xml nodes are needed for these? And are they supported at all by EmulationStation?

          1 Reply Last reply Reply Quote 0
          • AnalogHeroA
            AnalogHero
            last edited by

            @muldjord Dont know really. Depends on the theme used i guess.

            Quick question: Can you now compose the image lets say with screenshot, boxart and marquee or wheel?

            muldjordM 1 Reply Last reply Reply Quote 0
            • muldjordM
              muldjord @AnalogHero
              last edited by muldjord

              @analoghero Yes, and you can do it any way you like. With as many layers as you want. You can even create the wheel graphics from cover and screenshot if you want (don't know why anyone would want that, but it's possible) :) It's one very simple xml file that needs to be edited and you are good to go.

              Concerning the gamelist.xml types, I would assume the themes use them which means they would probably be listed in gamelist.xml somehow. So my question stands. There must be nodes for them like there is an <image> and <video> node. I just don't know what they are... Might be <wheel> or something...

              EDIT: Ok, so I finally found some thread that mentioned a <marquee> gamelist.xml node. And to my surprise it seems that "wheel" and "marquee" are somewhat the same thing... I find it to be quite confusing.

              EDIT2: I've decided to use the 'wheel' graphics and insert it into the '<marquee>' node in the EmulationStation gamelist.xml. Makes most sense to me.

              S 1 Reply Last reply Reply Quote 1
              • S
                SammyBoy @muldjord
                last edited by

                @muldjord is skyscraper 2.2.0 out?

                S muldjordM 2 Replies Last reply Reply Quote 0
                • S
                  SammyBoy @SammyBoy
                  last edited by

                  @sammyboy I'm only asking because I was just downloading skyscraper when I realised that you updated the github files 30mins ago but not the download instructions.

                  1 Reply Last reply Reply Quote 0
                  • muldjordM
                    muldjord @SammyBoy
                    last edited by muldjord

                    @sammyboy Not yet, but almost... Currently trying to do a quick and dirty video on some of the new features.

                    It will be released in 20 minutes, at midnight where I am.

                    1 Reply Last reply Reply Quote 0
                    • S
                      SammyBoy
                      last edited by

                      If I download 2.1.1 how will I update the scraper?

                      muldjordM 1 Reply Last reply Reply Quote 0
                      • muldjordM
                        muldjord @SammyBoy
                        last edited by muldjord

                        @sammyboy Wait 20 minutes and get 2.2.0 instead. :)

                        EDIT: Ah fuck it, I'll take a break from video making and release it now! :D

                        1 Reply Last reply Reply Quote 0
                        • S
                          SammyBoy
                          last edited by

                          @muldjord Thank you so much! But can you still tell me how to update the scraper after you finish releasing the scraper. And do you have a YouTube channel?

                          muldjordM 1 Reply Last reply Reply Quote 0
                          • muldjordM
                            muldjord @SammyBoy
                            last edited by

                            @sammyboy You can't update it currently, just follow the installation instructions again after I've released it. The new instructions will include link to the 2.2.0 version.

                            S 1 Reply Last reply Reply Quote 0
                            • S
                              SammyBoy @muldjord
                              last edited by

                              @muldjord Thank you for your hard work and effort. But still YouTube channel?

                              1 Reply Last reply Reply Quote 0
                              • muldjordM
                                muldjord
                                last edited by muldjord

                                Skyscraper version 2.2.0 released! And it's a big one!!! https://github.com/muldjord/skyscraper

                                • Completely rewrote how artwork is handled. Now uses '~/.skyscraper/artwork.xml' for everything.
                                • Implemented 'wheel' and 'marquee' media types and rewrote EVERYTHING to make use of them. :D (this was a damn long rewrite!!!!)
                                • Added 'wheel' and 'marquee' media types to local dabatase
                                • Added 'nocovers', 'noscreenshots', 'nowheels' and 'nomarquees' options to allow user to disable caching of those resources locally.
                                • Added 'noresize' option to disable resizing artwork resources when saving them to localdb. NOTE! This it NOT directly related to how artwork is rendered. Check the artwork documentation if you want to disable them when exporting the frontend artwork.
                                • Added support for 'fba' platform

                                Check this quick and dirty video for a rundown of most of the new features:

                                1 Reply Last reply Reply Quote 5
                                • AnalogHeroA
                                  AnalogHero
                                  last edited by

                                  @muldjord Thanks for the update. Played around with artwork.xml but couldnt get it to work.

                                  What am i doing wrong? Try to get the Screenshot in the middle, cover to the left as it was before and wheel to the bottom right.

                                  <?xml version="1.0" encoding="UTF-8"?>
                                  <!-- This is the default 'artwork.xml' file that exports a screenshot composited from the cover and screenshot artwork and the wheel file. Please check 'artwork.xml.example' for a more thorough example of the possibilites. Also be sure to check the full artwork documentation at https://github.com/muldjord/skyscraper/blob/master/ARTWORK.md -->
                                  <artwork>
                                    <output type="screenshot" width="640" height="400">
                                      <layer resource="cover" valign="bottom" y="-15" height="200">
                                        <shadow distance="10" softness="10" opacity="75"/>
                                          <layer resource="wheel" valign="bottom" align="right" x="5" y="5">
                                             <shadow distance="10" softness="10" opacity="75"/>
                                      </layer>
                                      <layer resource="screenshot" align="right" valign="top" width="520" height="390"/>
                                    </output>
                                    <!-- delete the next line to disable 'wheel entirely -->
                                    <output type="wheel" width="350"/>
                                    <!-- delete the next line to disable 'cover' entirely -->
                                    <output type="cover" height="390"/>
                                    <!-- delete the next line to disable 'marquee' entirely -->
                                    <output type="marquee" width="350"/>
                                  </artwork>
                                  
                                  
                                  muldjordM 1 Reply Last reply Reply Quote 0
                                  • muldjordM
                                    muldjord @AnalogHero
                                    last edited by muldjord

                                    @analoghero Your xml is a bit messed up. You're missing a </layer> node after the first shadow node. You're basically nesting a layer inside another layer, which isn't possible.

                                    Also, you have x="5" and y="5" on your second layer. That would move it out of frame. The coordinates are measured from top-left. So if you want to move it upwards to the left, you need to have x="-5" and y="-5" instead.

                                    Here, I've corrected it for you. And I've also disabled shadow for the wheel since it doesn't work well with png's that have transparency at the moment (it works, but it looks like shite. I will fix this in the next release). I've centered the screenshot and I've also removed the last output nodes. There's no need for them if you don't use them. All they'll do is take up space.

                                    <?xml version="1.0" encoding="UTF-8"?>
                                    <artwork>
                                      <output type="screenshot" width="640" height="400">
                                        <layer resource="cover" valign="bottom" y="-15" height="200">
                                          <shadow distance="10" softness="10" opacity="75"/>
                                        </layer
                                        <layer resource="wheel" valign="bottom" align="right" x="-5" y="-5"/>
                                        <layer resource="screenshot" align="center" valign="top" width="520" height="390"/>
                                      </output>
                                    </artwork>
                                    
                                    1 Reply Last reply Reply Quote 1
                                    • S
                                      SammyBoy
                                      last edited by

                                      @muldjord Thank you for the update I have small favour to ask and that is if you can allow pc roms to be scraped.

                                      muldjordM 1 Reply Last reply Reply Quote 0
                                      • muldjordM
                                        muldjord @SammyBoy
                                        last edited by

                                        @sammyboy Sure, it will be in the next release :)

                                        S 1 Reply Last reply Reply Quote 1
                                        • S
                                          SammyBoy @muldjord
                                          last edited by

                                          @muldjord Thanks

                                          1 Reply Last reply Reply Quote 0
                                          • S
                                            SammyBoy
                                            last edited by

                                            @muldjord Sorry for bothering you so much but I have 2 more questions the first one is can I create something close to this picture: https://goo.gl/images/psZJoR
                                            My second question is can you change where your scraped files go using the simple mode twice for the same platform?
                                            Thank you for your patience and replies.

                                            muldjordM 1 Reply Last reply Reply Quote 0
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