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    Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons

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    • Z
      zerojay @future.child
      last edited by

      @future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

      @darknior yes, this will emulate A800 as well, zerojay has not made an entry for it in es_systems.cfg but it it can be manually added.

      As for how many db’s are needed, I wouldn’t know as I use a analog stick in combination with a numpad which should soon be replaced by the original a5200 controller connected to a custom controller (pic18f2550 programmed to send analog as joystick hid and numerical as keyboard hid).

      I have made a request to the author for a way to select the input profile from command line (since you can save different profiles In one db it could save a lot of space), hopefully it will be implemented.

      I haven't tested it for Atari 800. If someone wants to give it a shot and send a pull request, that would be good too.

      1 Reply Last reply Reply Quote 0
      • darkniorD
        darknior @future.child
        last edited by

        There are many other news :)
        Like the shader support, it's really cool !

        http://kat5200.jillybunch.com/index.html

         * Added : RetroArch GLSL shader support
         * Check for shaders here:
          - https://github.com/libretro/glsl-shaders
         * Added : Redesigned sound module 
         * -improves sound for many games
         * -added 48kHz Sound sample frequency
         * -Improves (fixes?) Linux sound using ALSA
         * Added : Combo Inputs
         * Added : User warned when input conficts occur
         * Added : User can make kat5200 portable
         * Added : -reset_config command line parameter
         * Added : Several conversions/homebrews to default database
         * Changed: -config loads alternate db3 config file
         * Fixed : Atari 800 Pitfall crash on start (Added LAX CPU op)
         * Fixed : CPU cycle counts for page crossing
         * Fixed : Input conflicts on 8-bit computer default profile 
         * Fixed : Atari 800 'A' key updates not loaded
         * Fixed : Recall state loads incorrect video/input profiles
         * Fixed : Simualte Analog needs to respect Sensitivity
         * Fixed : Couple of potential crashes
        
        Notes:
         * Only supporting modern OpenGL, no shaders on Raspberry Pi
           When obtaining shaders from the RetroArch site above, download
           the zip and extract somewhere reachable by kat5200
         * See Manual for portable use and importing shaders
        

        @future-child said in Atari 5200: New version of Atari800 (Beta): two triggers (Moon Patrol!!!), hat start and exit buttons:

        I have made a request to the author for a way to select the input profile from command line (since you can save different profiles In one db it could save a lot of space), hopefully it will be implemented.

        Yes good idea, if we can select profile by command line it will fix near all our problems :)

        Life is game, just play it !

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        • darkniorD
          darknior
          last edited by

          Covers and Logo : https://retropie.org.uk/forum/topic/15354/my-remastered-atari-800-covers-and-logo

          Life is game, just play it !

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          • future.childF
            future.child
            last edited by future.child

            I have received an answer on the input profiles from the author:

            You can create different input profiles in the UI.  Then you can assign these to different ROMs in the Launcher.  It should match by CRC.
            It's not obvious you can do that and in the next version I am going to be changing the input system a bit, so I think the mechanism will change.  
            Let me know if it is not apparent how to do that or if it is not working for you.
            

            I have not tested this yet.
            Edit: I could not get this to work, and have contacted the author
            Edit 2: it works, it just missed an obvious step.
            I had to create a profile first and then go to File -> Launcher and there select the rom, deselect Use Defaults for input and assign a profile.

            As for Shader support, it's only for OpenGL, so no Pi yet.

            darkniorD 1 Reply Last reply Reply Quote 0
            • darkniorD
              darknior @future.child
              last edited by

              Ok assignment by game is a good start on a defined rom set if he use CRC :)
              It can make the trick.

              @future-child As for Shader support, it's only for OpenGL, so no Pi yet.

              We have Open GL 1 et 2 on PI. Why not ?

              How have you write him i don't see any forum ?
              Because i have a question for him about controllers. I think he use the universal controller driver that can recognise all the controllers. But the problem was the key map is different on each controller and it is a big problem when like me you have many different ... and want set some thing for every one.
              I have a friend who fix this problem on Solarus last week with an other SDL controller driver working like RETROARCH and map controllers always with same KEY ID, it is the best solution and not hard to implement in his code if he want.
              Tell me where i can contact him like you, i will give him all the informations to implement this; if he want.

              Life is game, just play it !

              future.childF 1 Reply Last reply Reply Quote 0
              • future.childF
                future.child @darknior
                last edited by

                @darknior I

                We have Open GL 1 et 2 on PI. Why not ?

                I don't know it's so stated in the notes of the changelog :

                • Only supporting modern OpenGL, no shaders on Raspberry Pi

                How have you write him i don't see any forum ?

                He's not on any forum (that i know), i got in touch with him via the contact form on his website.
                You can fill out the contact form there if you want and request the changes you want.

                darkniorD 2 Replies Last reply Reply Quote 1
                • darkniorD
                  darknior @future.child
                  last edited by

                  @future-child I have write him, thanks.
                  Maybe if you like the idea you can write him too ?
                  I explain him to use the SDL_gamecontroller instead of directly SDL_joystick API. Like on RETROARCH and AMIBERRY and other ... to make it possible a real game pack already configured.

                  My friend explain it here for Solarus : http://forum.solarus-games.org/index.php/topic,1071.0.html

                  I think it's really important and with this, this emulator will completely replace RETROARCH for us on PI :)

                  Life is game, just play it !

                  1 Reply Last reply Reply Quote 0
                  • darkniorD
                    darknior @future.child
                    last edited by darknior

                    @future-child It's cool, he answer me by mail and in his future release it will add an universal Joystick driver to let us make our games configuration more easier to use :)

                    He write me we can found him on AtariAge forums, he is 'eegt97'.

                    And for OpenGL the emulator use the 3.2 ! Not compatible with PI for the moment, but he search a solution to make it works on 2.0

                    Life is game, just play it !

                    1 Reply Last reply Reply Quote 0
                    • K
                      KeithMason
                      last edited by

                      Hey sorry I'm new to Retropie and their emulators. How do you add the Kat5200 to you're retropie? Do have to place the emulator in a certain folder?

                      future.childF 2 Replies Last reply Reply Quote 0
                      • future.childF
                        future.child @KeithMason
                        last edited by

                        @keithmason The instructions for zerojay's extra's can be found here.

                        Step one is to install the extra's menu:

                        cd ~
                        git clone https://github.com/zerojay/RetroPie-Extra.git
                        cd RetroPie-Extra/
                        ./install-extras.sh
                        

                        Step two is to run the extra's menu:

                        cd ~
                        cd RetroPie-Extra/
                        git pull origin
                        ./install-extras.sh
                        

                        You should be able to find kat5200 under emulators and install it from there.

                        Step three is to place you roms and bios files in their proper folders, after rebooting the roms should be listed and be able to launch kat5200.
                        First start of kat5200 should begin with a configuration wizard for which you need keyboard/mouse.

                        If you want Atari800 as a menu option as well you could modify the /opt/retropie/configs/all/emulationstation/es_systems.cfg and /opt/retropie/configs/atari800/emulators.cfg files.

                        1 Reply Last reply Reply Quote 2
                        • K
                          KeithMason
                          last edited by

                          Sorry I was busy with life. Thank you for helping me. I finally got time to work on my Pi and I got almost everything set up, my games are working fine, but I didn't set my controller up and I don't know how to get back into the menu. I pressed F1, F2, F3, and etc.

                          1 Reply Last reply Reply Quote 0
                          • future.childF
                            future.child @KeithMason
                            last edited by

                            @keithmason It would normally be the ESC key.
                            You can force entering the menu upon startup by appending -start_with_gui 1 to the emulators.cfg runcommand if needed.

                            1 Reply Last reply Reply Quote 0
                            • K
                              kruuth
                              last edited by

                              I got kat5200 to run but I have a logitech USB joystick and I can't seem to find the start/select combo on my pad. I can play games though. How do I set these two buttons?

                              future.childF 1 Reply Last reply Reply Quote 0
                              • future.childF
                                future.child @kruuth
                                last edited by

                                @kruuth since v0.8.0 start+select are no longer hardcoded to exit the emulator.

                                You can manually assign the start/select combo in the menu.
                                Using keyboard/mouse: press 'ESC" -> Options -> user interface -> choose 'exit' and assign a combo input to it via auto-detect.

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                                • K
                                  kruuth
                                  last edited by

                                  Thank you future.child, but there's a problem. When I go to set it, the emu exits. If I try to go back in, then it's not set again so I go to set it, and I feed it the combo command on the joystick, and it exits...lather, rinse, repeat.

                                  Is there a config file I can play with to set this?

                                  future.childF 1 Reply Last reply Reply Quote 0
                                  • future.childF
                                    future.child @kruuth
                                    last edited by

                                    @kruuth The config is written in a database file , you can see it's name and location in the bottom of the screen when you enter the menu. Directly editing this database is not advised however unless you've spent some time understanding it's structure.

                                    When you set it and the emu exits, do you mean immediately (which would mean a permission issue or missing database key), or the function works as intended but is not saved (not written to database) ?

                                    Do you save the settings to the default profile using the "saveas" button prior to pressing ok ?

                                    1 Reply Last reply Reply Quote 0
                                    • K
                                      kruuth
                                      last edited by

                                      When I set it, the emulator exits immediately, but then when I restart the emulator again, it has lost the functionality.

                                      future.childF 1 Reply Last reply Reply Quote 0
                                      • future.childF
                                        future.child @kruuth
                                        last edited by

                                        @kruuth ok, then the emulator is probably crashing upon setting up the button combination (assuming you did not press ok yet).
                                        Do you 'point and click' the button assignment or have the emu detect the input ?

                                        Could you also supply me with the following information:
                                        Which version of kat5200 are you running.
                                        How was it installed, with my script, zerojay's extra's or manual.
                                        What database file is used (please upload it).
                                        Can you start the emulator from a command shell too see if there are any diagnostic messages when it quits.

                                        1 Reply Last reply Reply Quote 0
                                        • K
                                          kruuth
                                          last edited by

                                          I installed from zerojay's extra's. Should I use yours instead?

                                          When I launch kat5200 and try to assign combo keys, I get a flash of a window and then nothing happens. The game seems to work fine though....

                                          Here's my db file:

                                          https://www.dropbox.com/s/w66x0dlz6ej2knd/kat5200.db3?dl=0

                                          future.childF 1 Reply Last reply Reply Quote 0
                                          • future.childF
                                            future.child @kruuth
                                            last edited by

                                            @kruuth It makes no difference if my script or zerojay's is being used as in both only the debugger key has been removed.
                                            I'll have a look at the database later today.

                                            1 Reply Last reply Reply Quote 0
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