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    Alan Parsons project & Arcade

    Scheduled Pinned Locked Moved General Discussion and Gaming
    music80salan parsonarcadehit
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    • UDb23U
      UDb23
      last edited by

      Just to share I just found out that Sirius by Alan Parsons Project (great hit of the 80's) was used as music for an arcade game.

      Any other hit song used in arcade games ?

      jonnykeshJ caver01C 3 Replies Last reply Reply Quote 1
      • jonnykeshJ
        jonnykesh @UDb23
        last edited by

        @udb23 Michael Jackson's Moonwalker. Too obvious?

        UDb23U 1 Reply Last reply Reply Quote 2
        • UDb23U
          UDb23 @jonnykesh
          last edited by

          @jonnykesh You're right :-))
          OK, same question but excluding Moonwalker.

          jonnykeshJ 1 Reply Last reply Reply Quote 0
          • jonnykeshJ
            jonnykesh @UDb23
            last edited by

            @udb23 Bomb The Bass did the soundtrack for Xenon 2 (not an arcade game!) - Sorry, not very good at this!

            UDb23U 1 Reply Last reply Reply Quote 1
            • caver01C
              caver01 @UDb23
              last edited by

              @udb23 Another obvious one was the Journey arcade game. This was the first game to be developed around a rock band. In fact, the cabinet imagery resembled the Frontiers album and gameplay includes digitized images of band member faces, has them chasing down their instruments and features the Journey 'scarab' spaceship.

              Most of the game's sounds and music is generated by two AY-3-8910 chips. During the bonus round, a cassette player inside the machine plays a loop tape of Separate Ways Worlds Apart. Electronic Journey songs include: Chain Reaction, Do not Stop Believin', Lights, Still They Ride, Stone In Love and Wheel In The Sky.

              My 4-player cocktail style cabinet built as a custom "roadcase"

              UDb23U 1 Reply Last reply Reply Quote 1
              • caver01C
                caver01 @UDb23
                last edited by

                @udb23 Crazy Taxi had music by The Offspring and Bad Religion. Not sure if that also applies to the Dreamcast version which is likely the only way to play that game on the Pi.

                My 4-player cocktail style cabinet built as a custom "roadcase"

                1 Reply Last reply Reply Quote 0
                • UDb23U
                  UDb23 @caver01
                  last edited by

                  @caver01 said in Alan Parsons project & Arcade:

                  a cassette player inside the machine

                  wow that was particular !!

                  caver01C 1 Reply Last reply Reply Quote 0
                  • UDb23U
                    UDb23 @jonnykesh
                    last edited by

                    @jonnykesh said in Alan Parsons project & Arcade:

                    Xenon 2

                    not arcade... but nevertheless I played this quite a lot on PC.

                    1 Reply Last reply Reply Quote 0
                    • caver01C
                      caver01 @UDb23
                      last edited by

                      @udb23 said in Alan Parsons project & Arcade:

                      wow that was particular !!

                      Yeah, I guess the MAME samples for this game include the "tape" that is obviously not an original dump from the cabinet. According to @mediamogul it sounds too much like a digital transfer from CD (although we could maybe fix that with processing a new sample file). MAME also doesn't loop the virtual tape properly but rather restarts the sound file. I have never survived in the game long enough to hear this myself, but it maybe I should!

                      My 4-player cocktail style cabinet built as a custom "roadcase"

                      mediamogulM 1 Reply Last reply Reply Quote 1
                      • mediamogulM
                        mediamogul Global Moderator @caver01
                        last edited by mediamogul

                        @caver01 said in Alan Parsons project & Arcade:

                        According to @mediamogul it sounds too much like a digital transfer from CD (although we could maybe fix that with processing a new sample file).

                        I have my personal preferences, but I do believe there's an argument to be made for both authentic and pristine sound. On one hand, why shouldn't these games look and sound as nice as possible if we have the ability to do so? On the other hand, a more authentic effect can really immerse you into the experience.

                        On another emulation rig I put together a few years back, I set it up to play arcade ambience tailored to the specific time frame a game was released whenever the title is launched. I still revisit that setup from time to time and I find that my score's increase quite a bit because I'm drawn into the experience much more deeply. I've been meaning to set up something similar for my RetroPie setup, but there's just never enough time in a day.

                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                        1 Reply Last reply Reply Quote 1
                        • jonnykeshJ
                          jonnykesh
                          last edited by

                          I found this:

                          mediamogulM 1 Reply Last reply Reply Quote 2
                          • mediamogulM
                            mediamogul Global Moderator @jonnykesh
                            last edited by

                            @jonnykesh

                            'Revolution X' with Aerosmith is another one. On top of having a wonderfully absurd premise, it's also a great rail shooter.

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                            1 Reply Last reply Reply Quote 0
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