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    RetroPie 4.3.17 Stretch images

    Scheduled Pinned Locked Moved Ideas and Development
    stretchtestingbeta
    205 Posts 59 Posters 162.8k Views
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    • BuZzB
      BuZz administrators @bb2k
      last edited by BuZz

      @bb2k you ran out of memory. Some may need more swap added, but note that experimental emulators are not all yet tested on stretch. I'm currently working through them. Exiting ES may help.

      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

      B 1 Reply Last reply Reply Quote 0
      • B
        bb2k @BuZz
        last edited by

        @buzz ok managed to compile lrmame-2016 with 1G of swap

        I'll try to compile lr-mame as well

        1 Reply Last reply Reply Quote 0
        • SanoS
          Sano
          last edited by

          @BuZz Some questions :

          • do you prefer us to use this image lie we do with our regular setup, or do you have particular things you want to be tested ? (like compilation as @bb2k does) ?
          • will this image be updated through regular retropie update script, or do we'll have to re-image our SD for new test versions ? AKA basically can I use this image as a base for my main setup (knowing that bugs are likely to occur), or is it better to use it for testing purpose only, without transferring all roms, saves, ... ?
          1 Reply Last reply Reply Quote 0
          • fluffypillowF
            fluffypillow
            last edited by

            Just updated Pegasus, it's linked to the brcm* libs now.

            herb_fargusH 1 Reply Last reply Reply Quote 1
            • herb_fargusH
              herb_fargus administrators @fluffypillow
              last edited by

              @fluffypillow can confirm this is now running on stetch, there are a few controller things to sort out but they are specific to pegasus and not stretch. thanks!

              If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

              Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

              1 Reply Last reply Reply Quote 0
              • herb_fargusH
                herb_fargus administrators
                last edited by herb_fargus

                Minecraft fails with the same user x server error when launching from ES, will be fixed with the same fix as pixel

                List of tested working experimental packages

                oricutron
                minivmac
                ti99sim
                sdltrs
                lr-dinothawr
                cdogs-sdl
                cgenius
                srb2

                If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

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                • P
                  psyke83 Global Moderator @herb_fargus
                  last edited by psyke83

                  This post is deleted!
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                  • P
                    psyke83 Global Moderator
                    last edited by

                    Minecraft seems to launch and play fine for me without having to change any configuration. The mouse cursor acts odd in the initial menu, but selecting via keyboard, it works.

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                    • herb_fargusH
                      herb_fargus administrators
                      last edited by

                      @fluffypillow

                      This is the failed compilation log for openblok on raspbian stretch:

                      https://pastebin.com/K8vugKrD

                      If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                      Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                      1 Reply Last reply Reply Quote 0
                      • M
                        maz
                        last edited by

                        I understand is probably not even a bug but wanted to share.

                        Bluetooth Audio - bluealsa is not included on Stretch Lite (which is why I assume it isn't in Retropie either, and probably isn't needed by default for retropie). It is easy to install now just use "sudo apt-get install bluealsa". The other step that is needed is to also set a default PCM to point toward bluealsa with your mac address for the bluetooth device. I can provide / link to details on setting up. I don't know the retropie packaging system and if this could or should be put as experimental or if people should just run apt-get themselves anyway. There is issues with lag anyway.

                        The issue is with audio lag over bluetooth. I am not sure if / how to configure, but it is basically a 1 second delay which probably means bluetooth audio is only good for playing music. Video / Games would be super annoying with that lag. Googling didn't help me find a solution. Some say to disable wifi as they both run on 2.4ghz, but that had no effect. I think that is only for quality issues anyway, not the lag due to what I think is just buffering.

                        Every once in a while people ask about bluetooth audio on reddit, so I will watch and or proactive put out a post when this is released. I was super hopeful with stretch since bluealsa makes it way easier than before, but the lag makes me sad.

                        Again there is probably nothing for retropie to do, but since questions could come up I wanted to share.

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                        • L
                          liebowa @maz
                          last edited by

                          @maz Thanks for following this, as this is the one feature that I personally am looking for the most out of stretch.

                          1 Reply Last reply Reply Quote 0
                          • fluffypillowF
                            fluffypillow
                            last edited by

                            @herb_fargus Fixed OpenBlok, thanks.

                            I've also tried Super Mario War, and while your fork builds successfully, it segfaults on launch, apparently caused by an SDL_DisplayFormat error. The SDL2 version works fine.

                            herb_fargusH 1 Reply Last reply Reply Quote 0
                            • herb_fargusH
                              herb_fargus administrators @fluffypillow
                              last edited by herb_fargus

                              @fluffypillow I tested the binary and compiling from source on my pi 3 on stretch and it seems to work fine. My fork is split out just for use on the pi but I wonder if it would merit any benefit to build off your latest fork despite the netplay instability as I trust your code over mine.

                              If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                              Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                              1 Reply Last reply Reply Quote 0
                              • fluffypillowF
                                fluffypillow
                                last edited by fluffypillow

                                @herb_fargus Ah you're right, it does work from binary. Unfortunately other than the netplay and the SDL2 port, most of the time was spent trying to make the code maintainable, so there aren't too many visible features :( The SDL2 port might be useful though.

                                PS. It seems to work fine from source too now.

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                                • A
                                  AlexJ
                                  last edited by

                                  Hello,
                                  Did someone tried to compile daphne-pi on stretch ?
                                  While it was working fine on jessie, with the same romset, it played blinded and muted on stretch.
                                  I tried to compile with gcc 4.9 and gcc 6.3, same result.
                                  Bye

                                  G 1 Reply Last reply Reply Quote 0
                                  • herb_fargusH
                                    herb_fargus administrators
                                    last edited by

                                    I reflashed the image for more testing but after doing so am finding it troublesome to connect my 8bitdo sf30 pro controller. It is recognised in the menu but fails to authenticate.

                                    (Creating device failed: org.bluez.Error.AuthentificationFailed: Authentification Failed)
                                    

                                    I don't know if the 8bitdo is still thinking it's connected to the old image or if I mixed something up so I'll keep digging. I imagine a reflashing of the 8bitdo firmware will probably fix it and it's probably just user error on my part but it's something to be aware of if it's persistent for other users going forward

                                    If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                                    Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                                    1 Reply Last reply Reply Quote 0
                                    • G
                                      grant2258 Banned @AlexJ
                                      last edited by grant2258

                                      @alexj

                                      I know hypseus (sdl2 daphne port) is having problems on the on the pi on stretch as well the video just freezes. It also doesnt work on debian 9 x64. I wonder if its the new kernels with meltdown fixes that are effect mutex locks. I dont know if thats the same kind of problems you where having. Ill download the image and try compiling forked version of daphne and see if it works or not.

                                      1 Reply Last reply Reply Quote 0
                                      • SanoS
                                        Sano
                                        last edited by Sano

                                        @meleu
                                        Joystick selection doesn't seem to work anymore on this image.

                                        Example for NES, with Dualshock3 selected for player 1 with "by name" method :

                                        pi@retropie:~ $ cat  /opt/retropie/configs/nes/joystick-selection.cfg 
                                        input_player1_joypad_index = "Sony PLAYSTATION(R)3 Controller #1"
                                        
                                        pi@retropie:~ $ cat  /opt/retropie/configs/nes/retroarch.cfg 
                                        # Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
                                        
                                        input_remapping_directory = "/opt/retropie/configs/nes/"
                                        
                                        input_player1_joypad_index = "0"
                                        # input_player2_joypad_index = "1"
                                        # input_player3_joypad_index = "2"
                                        # input_player4_joypad_index = "3"
                                        #include "/opt/retropie/configs/all/retroarch.cfg"
                                        
                                        pi@retropie:~ $ cat  /dev/shm/runcommand.log 
                                        --- start of joystick-selection log
                                        joystick selection by name is ON!
                                        joystick indexes for "nes" was configured
                                        joystick indexes for "all" was configured
                                        --- end of joystick-selection log
                                        Parameters: 
                                        Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-fceumm/fceumm_libretro.so --config /opt/retropie/configs/nes/retroarch.cfg "/home/pi/RetroPie/roms/nes/Dr. Mario (Europe).zip" --appendconfig /dev/shm/retroarch.cfg
                                        

                                        Still the controller for player 1 is the other one (Hori Fighting stick mini)...

                                        Edit : tried with other systems : same behaviour
                                        I also tried to configure 2 PS3 controllers as player 1 and 2, same. Player 1 stay with the Hori stick, Player 2 is mapped with the first PS3 controller.

                                        Edit again : After some tests I checked the jslist files :

                                        pi@retropie:~ $ cat /tmp/jslist.
                                        jslist.2Nyz  jslist.3XSC  jslist.hfJr  jslist.Tbq2  jslist.tmyw  jslist.UUnk  
                                        pi@retropie:~ $ cat /tmp/jslist.*
                                        0:Sony PLAYSTATION(R)3 Controller #1
                                        1:HORI CO.,LTD. Fighting Stick mini 4 #1
                                        0:Sony PLAYSTATION(R)3 Controller #1
                                        1:HORI CO.,LTD. Fighting Stick mini 4 #1
                                        0:Sony PLAYSTATION(R)3 Controller #1
                                        1:Sony PLAYSTATION(R)3 Controller #2
                                        2:HORI CO.,LTD. Fighting Stick mini 4 #1
                                        0:Sony PLAYSTATION(R)3 Controller #1
                                        1:Sony PLAYSTATION(R)3 Controller #2
                                        2:HORI CO.,LTD. Fighting Stick mini 4 #1
                                        0:Sony PLAYSTATION(R)3 Controller #1
                                        1:Sony PLAYSTATION(R)3 Controller #2
                                        2:HORI CO.,LTD. Fighting Stick mini 4 #1
                                        0:Sony PLAYSTATION(R)3 Controller #1
                                        1:HORI CO.,LTD. Fighting Stick mini 4 #1
                                        

                                        The strange thing is The Hori Controller is USB connected (and never disconnected), so it should always be index 0 (what seems to be retroarch view)...
                                        But his index in your script changes according to the PS3 controllers connected.

                                        @psyke83 Could it be that your sixaxis module somewhat forces the index of the PS3 controllers to the first ones, regardless of the already connected controllers ?
                                        (That would explain the active led 1 on the controller, before upgrading when I connected a DS3, the led 2 was on, because of the arcade stick being the first)

                                        meleuM 1 Reply Last reply Reply Quote 0
                                        • meleuM
                                          meleu @Sano
                                          last edited by

                                          @sano said in RetroPie 4.3.11 Stretch images for testing:

                                          Joystick selection doesn't seem to work anymore on this image.

                                          :(

                                          Thanks for the heads-up. Will try to check it when I find some free time.

                                          • Useful topics
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                                          • SanoS
                                            Sano
                                            last edited by Sano

                                            Thanks a lot @meleu ;)
                                            And try to enjoy your free time, this is not so critical :)

                                            I think I narrowed it down to the jslist executable.

                                            Here are 2 results before and after powering on a DS3 :

                                            pi@retropie:~ $ /opt/retropie/supplementary/joystick-selection/jslist 
                                            0:HORI CO.,LTD. Fighting Stick mini 4
                                            pi@retropie:~ $ 
                                            pi@retropie:~ $ /opt/retropie/supplementary/joystick-selection/jslist 
                                            0:Sony PLAYSTATION(R)3 Controller
                                            1:HORI CO.,LTD. Fighting Stick mini 4
                                            

                                            Whatever, Retroarch still sees Hori as the 1st controller and DS3 as the 2nd, hence the issue...
                                            If it can help, from the OS point of view, Hori is /dev/input/js0 and DS3 is /dev/input/js1

                                            1 Reply Last reply Reply Quote 0
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