NES RessurctionXtras 2.0 Project (thread previously titled: Does anybody work on Emulators to fix broken games here?)
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@used2berx Finished all of the Japan and Translated carts except for some special carts like the Jaleco and Namcot carts which are a different size and/or have more elaborate carts that will require more work to edit properly. I think I'm going to go to the FDS carts next since I made them all from labels placed over a template. I'll I will have to do is make one good template to delete what needs to be removed and then that will be a quick 100 or so more images down.
Slowly but surely getting there. Probably just about 400 more images to go after FDS is done.
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@used2berx Got some more done today and just did a recount of what still needs to be done. I've got 340 more carts, not including the FDS disks that should be really quick after I make the template since the disks are all from the same image.
I've been teaching myself a few tricks with layers to make some of this a lot smoother. When I'm done I will look at the finished images on the TV and any that I feel could be redone with these new skills I will improve.
Most of the images I have left are random images that weren't photographed a standard way like a lot of the Official releases were, so they will take a while to go through. I was actually individually editing most of the original images at first because I was still learning things. Had I known then what I know now, i would have saved dozens of hours of editing. At least I know it whenever I'm doing this part for the next system I'm going to work on.
Updates when I've got them... :)
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I just completed all of the FDS updates this morning, as well as all of the "Adult Games", so the total carts that need to be done is down to about 320. :)
Note that these images were reduced in size by 50% because they were too large to upload here at around 1.8MB each!
The only categories I have left to work on now are Unlicensed, Prototypes, Pirates, Original Homebrew and a few stragglers from Translations and US Unlicensed games.
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Nice... I really hit my stride with these and since the number is getting so low and it's not so overwhelming I'm back to where I can dive into it for a few hours at a time without driving myself crazy. :)
Only 242 more carts to go. Man I can't wait to be able to play around with the mass size convert and see how this stuff looks.
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Here's some Original Homebrew carts that I had to make from scratch. They're reduced in size by 50% as well to upload here.
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Ugggggg.....
I just discovered that after my latest reboot that the online aspect ratio calculator for some reason checked off "round to the nearest whole number, so I'm not sure how long I've been making the images with the wrong dimensions. I think when I'm all finished I'm going to have to go back and re-check all of them now in case this didn't happen only in the last few days. Bummer :(
Well... that took the wind out of my sails tonight. Going to be taking a break from this for a while. I've got about 200 more images left besides all of this re-checking I have to do now.
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Went back and fixed all of them by date after figuring out where it went wrong. I'm still going to check all of them when they're done after I make some tables for ratios so I don't have to rely on calculators anymore for future systems and when I work on the boxarts for NES/FDS.
Just did a recount of carts I still have to do and I'm down to 203 left. 90% done after almost 2 months of my free time working on this. Can't wait. :)
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181 cart images left to do. All that's left is Unlicensed and Pirate carts.
Almost there. :)
Man... I hope that Boxart will be so much more easy to do for the ratio work like I think it will.
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Just Pirate carts and the "Blue" Unlicensed carts left to go. The blue carts I had don't look very good so I found that template cart and I'm going to be trying to find good labels to make them better. All that's left is 121 carts. If I can manage to get them all done this week it will only be 2 months of free time. I never thought this was going to take me more time than the synopsis did.
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CARTS ARE DONE!!!!!
Well... I still have to put them on the Pi and manually go through all of them to see if any need re-edits. Then I have to do some mass-conversions and see if everything is going to work out as well as I think it should.
Very excited to get this part of the NES project behind me. I'm going to take a break from artwork for a while before I do the Perfect Aspect Ratio conversions on the Boxart. I hope to be able to do some work on the synopsis and @meleu 's and @mitu 's scripts for a while and get everything running smoothly on that end.
Hey @darknior? Any chance you can package up those awesome boxarts you've made for the NES soon? I can't think about starting the Boxarts before I have all of your great additions first.
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@used2berx said in NES RessurctionXtras 2.0 Project (thread previously titled: Does anybody work on Emulators to fix broken games here?):
CARTS ARE DONE!!!!!
Congratulations. I know you've been working hard on this. You should celebrate by playing a few games ;)
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@used2berx Hey congratulations :)
Sorry with the RVGM THEME and the BEZEL work i can't found the time to finish my NES work :(
I'm in late ... so many stuff to create.I share you the actuel set, not done, but with all my work on my MEGA here
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@mediamogul said in NES RessurctionXtras 2.0 Project (thread previously titled: Does anybody work on Emulators to fix broken games here?):
@used2berx said in NES RessurctionXtras 2.0 Project (thread previously titled: Does anybody work on Emulators to fix broken games here?):
CARTS ARE DONE!!!!!
Congratulations. I know you've been working hard on this. You should celebrate by playing a few games ;)
Thanks bud,
Hah... Too much to do man. My bro gave me his old XBox 360 and a bag of about 30 games back in August some time and I haven't even looked inside to see what games there are to play in there.
I'd probably just end up mindlessly grinding for Platinum Trophies with my OCD instead of putting it to good use. :)
@darknior said in NES RessurctionXtras 2.0 Project (thread previously titled: Does anybody work on Emulators to fix broken games here?):
@used2berx Hey congratulations :)
Sorry with the RVGM THEME and the BEZEL work i can't found the time to finish my NES work :(
I'm in late ... so many stuff to create.I share you the actuel set, not done, but with all my work on my MEGA here
Wow... Those logos are fantastic! What a cool idea.
I'm a bit confused about your box art in there though. It only goes to the letter K as far as I can tell, and I thought you had a lot more of them done on your NES thread. Didn't you?
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@used2berx said in NES RessurctionXtras 2.0 Project (thread previously titled: Does anybody work on Emulators to fix broken games here?):
I'm a bit confused about your box art in there though. It only goes to the letter K as far as I can tell, and I thought you had a lot more of them done on your NES thread. Didn't you?
Oups, sorry i forgot to upload the half of them lol
It's done now.
But the second half after is not 100% verified, i want to redraw some of these covers, and add Japanese covers for translated games.
But you can begin to work with this set. -
@darknior Hey man,
I'm not real knowledgeable about file types. I know I needed to make the carts PNG so I could have transparancy, and that overall the filesize for my carts are about 3 times as large, but I'm wondering why they actually seem to load up reasonably quick on my Pi Zero without even resizing them down at all?
They're nowhere near as large as the Box Front images are overall, but I'm really surprised about this development. There really isn't any unreasonable lag time on the carts except for the ones that are over 2.5MB to 3MB each, which really aren't that many.
I mean... if they're working this good on a Pi Zero, they might not even need to be sized down at all for a Pi 3. There is only one single image I can't seem to open at full size. It's for Pokemon 4-in-1 at a file size of 4.61MB. A few others that are smaller but still over 4.0MB will open, but they take a few seconds to load up.
Could this maybe have to do with compression or some other difference between JPG and PNG files and how they are handled on the RetroPie? I know that there was no way I could go through all of them this quickly before I converted them from JPG to PNG at this size.
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@darknior said in NES RessurctionXtras 2.0 Project (thread previously titled: Does anybody work on Emulators to fix broken games here?):
@used2berx said in NES RessurctionXtras 2.0 Project (thread previously titled: Does anybody work on Emulators to fix broken games here?):
I'm a bit confused about your box art in there though. It only goes to the letter K as far as I can tell, and I thought you had a lot more of them done on your NES thread. Didn't you?
Oups, sorry i forgot to upload the half of them lol
It's done now.
But the second half after is not 100% verified, i want to redraw some of these covers, and add Japanese covers for translated games.
But you can begin to work with this set.Thanks bud. :)
I'm in no huge hurry to get back to artwork manipulation, although I would like to get something finished in the next few months so I can finally give the Pi Zero back to my brother so he can make a few of them for his nephews. He gave this to me back in May of 2016 and I still haven't gotten it back to him!!!!!
Oh well... If I have to wait on your artwork until after that I won't rush it. I'll just give him a sloppy version and let him know I'll update it when I can.
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Making a few tweaks now that I got a lot of file name stuff done over the last day or so.
These carts look AWESOME!!!!!
I was happily able to finally upgrade the absolute worst cart in the set that was only 140x90 pixels. Fortunately, some time in the last year it looks like this game went up on ebay and I was able to grab a much better image than the one I had. It wasn't centered, but Paint.NET makes short work of that.
Here was the original image I had in the set:
However you're seeing it on your device, that's the full size and quality of it. It looked absolutely terrible when stretched on an HD screen.
Here's the image I found online just a few minutes ago:
Not a great shot, right?
A little graphic wizardry from a relative art-noob and a few minutes later and now we have this great upgrade to the set:
Not even close to the top tier images in the set, but it's good enough that it isn't a massive eyesore while scrolling that just screams for attention. You wouldn't even notice it now while scrolling through the romlist. :)
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Sweet. I was able to fix the second worst image we had. Chinese Pirate game Titanic was only 196x126 pixels and looked like crap in the rom list:
I think it wasn't the "original" cart either. I got that image from a picture of a guy holding it up. I was able to find a much nicer image on ebay though and finished it up like this:
I actually had to reduce the size by 50% to upload it here. The new image is 1050x675 pixels. :)
I also found a box image that I will be able to use instead of using a Generic Boxart for the game.
......
So here was the original box:
And now the new box in the set:
Pretty typical quality of Chinese Pirate boxes that I've been able to get. Awesome finding another one though. :)
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It's really nice to be able to view this on an HDTV now and spend some extra time trying to improve the worst of the bunch. Auctions are a huge help getting some of these more obscure carts. Usually the pictures are really bad for them, but with a little effort they're salvageable and a lot better than what was already out there on official gaming websites.
Here was our old cart for Happy Pairs (210x231 pixels):
Found this image on ebay:
https://i.ebayimg.com/images/g/S4kAAOSw8b1aN9lH/s-l1600.jpg
And now we've got this (Reduced 50% to fit here, actual image is (831x914 pixels):
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If anybody has this cart and could photograph it, that would be awesome:
It's a Chinese pirate called Shen Qi De Mao Zi. It's a Famicom backport of The Minish Cap for the GBA. I was only able to ever find a very low quality photo of it.
Maybe we have a graphic artist here who has the talent to touch it up a bit? The cart itself doesn't really matter, as it looks to be a pretty standard shell that could just be replaced with an image of a similar color.
I was able to get a pretty decent pic for Feng Yin Dao, which is a Chinese Pirate backport of Link's Awakening:
We could just use that cart if somebody was able to re-create the label.
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