Full screen advmame
-
Hello everyone,
I would like to have all my games under advmame in full screen, but I do not find how to do it, here is my file advmame1.4.rc
How to modify it to have all my games in full screen?
thank you in advance
-
@cyclair
Do you mean fullscreen, as in the game's original fullscreen presentation, or fullscreen as in stretching the image to fit a 16x9 widescreen display? If it's the prior, AdvanceMAME should be defaulting to that presentation automatically and something could be preventing it from displaying the image correctly. If it's the latter, try changing
display_aspect auto
todisplay_aspect 16/9
in/opt/retropie/configs/mame-advmame/advmame.rc
. You may also need to changedisplay_expand 1.25
todisplay_expand 1
, but maybe not. -
@mediamogul said in Full screen advmame:
yes I want a picture stretch for my screen 16-9
display_adjust none display_antialias yes display_artwork_backdrop yes display_artwork_bezel no display_artwork_crop yes display_artwork_overlay yes display_aspectx 4 display_aspecty 3 display_beam 1 display_brightness 1 display_buffer no display_color auto display_expand 1 display_flicker 0 display_flipx no display_flipy no display_frameskip auto display_gamma 1 display_height 1024 display_intensity 1.5 display_interlaceeffect none display_magnify 1 display_magnifysize 1208 display_mode auto display_pausebrightness 1 display_resize integer display_resizeeffect none display_restore yes display_rgbeffect none display_rol no display_ror no display_scanlines no display_skipcolumns auto display_skiplines auto display_translucency yes
changes 16-9 and 1 expand have not changed anything
-
@cyclair
You might also try
display_expand 1.33
-
@mediamogul said in Full screen advmame:
display_expand 1.33
display_expand 1.33 does not change anything.
Can not put games in full screen 16-9 -
@cyclair
I'm afraid I'm about out of ideas. I have
display_expand
set to '1' in order to display the image as it was originally intended. I've never really gone in any other direction before. It could be thatdisplay_magnifysize
needs to be set to something besides '640', or even a particular combination of the previously mentioned settings. Perhaps @caver01 knows of a solution. -
@cyclair When I looked at your linked .rc file, I see:
display_aspectx 4 display_aspecty 3
These should be changed. Now, if you are saying you already tried that, I would suggest changing from AdvanceMAME 1.4 to the newer AdvanceMAME, which is 3.7 at this point I believe. It uses the same romset, so no extra work there. But, the config for aspect ratio changed. The current way to capture this would be:
display_aspect 16/9
according to the current documentation.If you also set
display_expand 1.78
this will stretch the image to fill a 16:9 display. I just tried it with Gauntlet II and it was fullscreen.OPINION FOLLOWS: It looked awful. The game was filling my big TV, but it was squashed. Round things look like ovals and everything is just distractingly stretched.
-
@caver01 said in Full screen advmame:
OPINION FOLLOWS: It looked awful.
I can only imagine how bad vertical games would look.
-
@mediamogul said in Full screen advmame:
I can only imagine how bad vertical games would look.
I think you would run out of stretch parameter, as the max value is 2.0. Running 1080p at that stretch factor, you would end up with 150px pillarbox borders on the sides.
So, it is important to note for @cyclair that if you are planning to fill the screen with vertical games too, you will only get to stretch those to 84% of the widescreen at
display_expand 2.0
.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.