Poor Graphics - Street of Rage II on Retropies Megadrive Emulator ?
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@zerojay said in Poor Graphics - Street of Rage II on Retropies Megadrive Emulator ?:
What does "poor graphics" even mean?
poor graphics means that the walls an streets in streets of rage 2 are very rough, pixel and a lot of vertical lines. Cannot describe it good but it looks not good. Compared to other emulationstation emulators like mame, it looks very bad and I believe it results from wrong or missing settings.
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@shredman Can you share a screenshot ? Pause the game and take a screenshot within RetroArch (
Select + X
). You can find the screenshot in\\retropie\configs\all\retroarch
(I think), accessing it over the network from your PC.
Plus, you can't really compare arcade games to genesis/snes, they're different technologies and arcades at the time looked better than home consoles. Look up a walkthrough of SoR2 on megadrive on Youtube and compare to what you see on your screen. -
I think this is probably a case of someone that doesn't know what videogames actually looked like back in the day, especially if he's complaining about pixels. lol
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@mitu
2017-11-29-raspbian-stretch.img was the starting image and has been constantly updated with sudo apt-get update, sudo apt-get upgrade. Did you mean that I have to update the restropie separately with the setup script ? thought that apt-get do this -
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@zerojay Thats a joke. I know how videogames looked at the old days and have played a lot of them in the past. I was a teen when the first arcade machines come out ... ;-)
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@mitu thx. after backing up with rsync I will give it a try.
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Did you use the crt-pi shader?
That shader and video smoothing (bilinear filtering in the video settings) turned on gives imo a pretty good image quality, comparable to s-video quality.
No smoothing is often too sharp and pixelated for me. -
Update RetroPie to the latest 4.4, newer sources and emulators updated plus its running Debian Stretch now
Try installing 'DGEN' for the megadrive via the RetroPie menu and set the option 'x2'. Copied from the DGEN quick docs :
F5
Toggles “TV Modes”: blur, scanline, interlace, swab, offF6
Toggles “Scale” Modes: hqx, scale2x, default (NONE)Try scanlines to reduce blocking a bit, the x2 video mode should make a big difference. The PI3 should still run all games at full speed as the megadrive isn't that powerful (compared to now)
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I know sega genesis developers used a lot of graphic techniques like dithering and mixing colors that would wash out on a CRT that smooth out the image, due to the low color pallet. Something that arcade games did not have to do really. The vertical lines could just be the old dithering lines that you are really not supposed to see. Its like the water falls in sonic the hedgehog. on an emulator they are striped, but when played on a CRT, the stripes blend together and the waterfall looks like its see though.
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@bobharris Hi. first, I updated to 4.4 and played around with retroarch shader options. Now, I use crt-pi or waterfall shader with megadrive emulator and I'm satisfied with it. I tried setup a retroarch hotkey [SELECT + DPAD up / down] with my PS3 Dualshock Controller for shader next and shader prev option but it doesnt work. Does anyone know the right hotswitch entry for retroarch.conf
pi@raspberrypi:/opt/retropie/configs/megadrive $ grep input_shader_next *
retroarch.cfg:input_shader_next = "m"
retroarch.cfg:input_shader_next_btn = "0"
retroarch.cfg:input_shader_next_axis = "nul"
retroarch.cfg:input_shader_next_mbtn = "nul"
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