Shock Troopers (shocktro.zip) not loading using FBA:
-
-
@clewis If you have 4.4.1, then installing from source will get you the latest version of
libretro-fbalpha
from the github repository, which should be v0.2.97.43. How are you checking the version ? Note that the install script still outputs Installing .. v0.2.97.42 in the logs, but if you check in RetroArch, after starting a game, it should show the right version. -
I see! Let me check that.
I was hoping to play vertical classics without the need of samples, and I guess lr-mame2016 is not compiling for anyone right now? Anyway, this version of FBA is based off Mame .197? I was hoping to get more accurate colors, and not have to use sound samples.
BRB and thanks!
You were right, and it is .43
Unfortunately DK colors and sounds are not like lr-mame2016 so I'm stuck. Thanks for your help!
-
@clewis said in Shock Troopers (shocktro.zip) not loading using FBA::
Unfortunately DK colors and sounds are not like lr-mame2016 so I'm stuck
If you think something is wrong with colors or sound in current fba, give more details (DK is Donkey Kong ?).
Also, be aware that mame2016 is not current mame. -
EDIT: I just read some of your posts and I didn't realize who you were. Sorry I'm new!
Using Donkey Kong as an example, there are classic arcade games that would historically require sound samples in order to get all of the sound effects or music. These days in Mame, samples are no longer required for Donkey Kong and others. lr-mame2016 is new enough that the sounds are all emulated.
As far as the colors go, here are some pics:
This is FBA. The colors are the same as mame2003.Here is the actual PCB. I would show how close mame2016 is, but It can't be compiled on Stretch yet, but it is so close I can't tell the difference.
Sorry for the glare! I know most people don't care as much for the 80's verticals and are more interested in the 90's horizontals.
-
@clewis Removing the sound samples would be hard at this moment, proper sound support is not an easy one for this hardware. Are there missing sounds in the samples ? I also took a look at the color issue and something can probably be done about it. I'll let you know as soon as i get a feedback about it from upstream.
-
Thanks barbudreadmon!
The samples are all there. The analog sounds that are sampled, are way louder than the digital sounds that are emulated. What you get is Jumpman's footsteps super loud and the barrel jumping sound too quiet.
It's great that the color fix might be doable. That would be huge!!
-
@clewis said in Shock Troopers (shocktro.zip) not loading using FBA::
What you get is Jumpman's footsteps super loud and the barrel jumping sound too quiet.
Even if they are samples, i guess some balance adjustment could be done.
-
@clewis 2 good news :
- i found out why lr-mame2016 fails building, i just created the PR to fix it, it should be merged soon
- i just tested the dkong color fix for fba (and compared it to lr-mame2016), it looks great, if the fba standalone team gives me the ok (this is new stuff and not a simple hotfix, this kind of improvement is generally only made public when a new standalone fba is released), i'll push it to the lr-fbalpha repository later today, otherwise you'll have to wait for the .44 release.
-
@clewis i just got the ok from upstream, fba now displays the proper colors in dkong (it was fixed in mame141u2 btw). I'll also open an issue on mame2003-plus's github, perhaps they'll be able to port the new code to their mame core.
-
@barbudreadmon said in Shock Troopers (shocktro.zip) not loading using FBA::
i found out why lr-mame2016 fails building, i just created the PR to fix it, it should be merged soon
To be fair i only fixed building on x86/x86_64, to my knowledge it doesn't support arm, and it wouldn't run well on a rpi anyway.
-
@barbudreadmon said in Shock Troopers (shocktro.zip) not loading using FBA::
@clewis i just got the ok from upstream, fba now displays the proper colors in dkong (it was fixed in mame141u2 btw). I'll also open an issue on mame2003-plus's github, perhaps they'll be able to port the new code to their mame core.
This is really amazing, and huge thanks!
I will compile tonight and try it out.
-
@barbudreadmon said in Shock Troopers (shocktro.zip) not loading using FBA::
@barbudreadmon said in Shock Troopers (shocktro.zip) not loading using FBA::
i found out why lr-mame2016 fails building, i just created the PR to fix it, it should be merged soon
To be fair i only fixed building on x86/x86_64, to my knowledge it doesn't support arm, and it wouldn't run well on a rpi anyway.
It actually runs the older vertical games really well. I will try compiling this one tomorrow night.
Again, amazing and thanks!
-
@clewis about the samples balance, i think your samples could be the issue (there is a lot of dkong samples pack on internet), here are the recommended ones : https://www.sendspace.com/file/y3d1kg (i think link to samples are legally ok ?)
-
@barbudreadmon said in Shock Troopers (shocktro.zip) not loading using FBA::
@clewis about the samples balance, i think your samples could be the issue (there is a lot of dkong samples pack on internet), here are the recommended ones : https://www.sendspace.com/file/y3d1kg (i think link to samples are legally ok ?)
The colors are awesome, and the samples you provided fixed that problem as well! Really can't thank you enough. It rocks!
lr-mame2016 still does not compile on the pi, but the only rom I need it for at this point is DK remix Christmas edition.
-
@clewis said in Shock Troopers (shocktro.zip) not loading using FBA::
lr-mame2016 still does not compile on the pi, but the only rom I need it for at this point is DK remix Christmas edition.
I wouldn't mind adding support for it, but it seems it was some kind of private rom.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.